Commit Graph

599 Commits

Author SHA1 Message Date
Luke Benstead
2178d2f6d7 Improve lighting performance
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
Luke Benstead
9605734476 Update Makefile 2020-01-01 14:31:55 +00:00
Luke Benstead
dafc56c396 Add new file 2020-01-01 14:30:03 +00:00
Luke Benstead
0819e1e5df Update Makefile 2020-01-01 14:28:45 +00:00
Luke Benstead
6322728fae Update Makefile 2020-01-01 14:28:25 +00:00
Luke Benstead
56b8abd758 Update Makefile 2020-01-01 14:13:34 +00:00
Luke Benstead
3c9f352827 Update Makefile 2020-01-01 14:12:12 +00:00
Luke Benstead
eeb95193ac Fix overflow 2019-12-27 19:35:18 +00:00
Luke Benstead
b2a2e71795 Much faster lighting implementation 2019-12-27 10:36:30 +00:00
Luke Benstead
b6e9b8c3ff Fix a glColorPointer call 2019-11-30 10:08:43 +00:00
Luke Benstead
a280dac778 Performance improvements 2019-11-30 10:07:41 +00:00
Luke Benstead
62b53f0fb1 Simplify swapVertex 2019-11-30 10:07:23 +00:00
Luke Benstead
e61369674c Change where txr.alpha is set 2019-11-30 10:07:04 +00:00
Luke Benstead
e97dd466aa Fix depth test functions 2019-11-30 10:06:46 +00:00
Luke Benstead
cdfb805dd9 Implement a fast path for glDrawElements 2019-11-27 20:08:29 +00:00
Luke Benstead
140eec3d92 glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_... 2019-11-27 09:10:10 +00:00
Luke Benstead
11cd54bc0b Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE 2019-11-18 17:39:09 +00:00
Luke Benstead
fd3e7cde6c Improve the light sample + tweaks 2019-11-14 21:12:27 +00:00
Luke Benstead
8654ff24a2 Add light sample and fix lighting bug 2019-11-14 10:04:15 +00:00
Luke Benstead
9f3adc099a Fix a bad reference 2019-11-12 17:28:39 +00:00
Luke Benstead
05e242e054 Merge branch 'minus_fix' into 'master'
remove single minus sign

See merge request simulant/GLdc!50
2019-10-04 14:33:25 +00:00
Hayden Kowalchuk
805c68e973 remove single minus sign 2019-10-04 10:29:54 -04:00
Luke Benstead
90eb264210 Merge branch '52-fast-path' into 'master'
Resolve "Implement a fast path"

Closes #52

See merge request simulant/GLdc!49
2019-10-01 07:51:28 +00:00
Luke Benstead
f59e9bf56e Implement GL_ARB_vertex_array_bgra 2019-09-30 21:59:11 +01:00
Luke Benstead
d7e424a766 Initial implementation of a fast-path (currently some corruption) 2019-09-30 09:14:43 +01:00
Luke Benstead
2aafbfb571 Actually enable mipmapping in the paletted sample 2019-09-26 09:46:25 +01:00
Luke Benstead
7ac318e002 Merge branch '40-fix-mipmap-offsets' into 'master'
Resolve "Fix mipmap offsets"

Closes #40

See merge request simulant/GLdc!48
2019-09-26 08:19:23 +00:00
Luke Benstead
2c5b71b2b0 Implement mipmap generation for paletted textures 2019-09-26 09:17:07 +01:00
Luke Benstead
08ba39f6d1 Fix twiddled mipmap generation 2019-09-25 13:45:08 +01:00
Luke Benstead
2e1e28ce51 More mipmap generation fixes 2019-09-25 13:32:13 +01:00
Luke Benstead
36a3f7082f Implement mipmap generation for twiddled textures 2019-09-25 13:10:34 +01:00
Luke Benstead
e14db20a41 Fix a bunch of mipmap issues 2019-09-24 21:26:17 +01:00
Luke Benstead
2b53f50c46 Add some copy safety and remove some print statements 2019-09-24 19:39:23 +01:00
Luke Benstead
150c95bd33 Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR 2019-09-24 15:47:23 +01:00
Luke Benstead
aafb99dede Add a mipmap sample 2019-09-23 21:31:11 +01:00
Luke Benstead
888a48562f Generate version.h and print version on boot. Fixes #46 2019-09-22 21:48:43 +01:00
Luke Benstead
8f84cbb142 Various cleanups from @mrneo 2019-09-22 20:52:58 +01:00
Luke Benstead
c92cdc927c Merge branch 'fix-gl_alpha-textures' into 'master'
Fixed GL_ALPHA support (convert to argb format)

See merge request simulant/GLdc!47
2019-09-22 19:32:00 +00:00
Ben Baron
b192bfc451 Fixed comment 2019-09-17 08:28:43 -05:00
Ben Baron
cb675434c7 Fixed GL_ALPHA support (convert to argb format) 2019-09-16 20:48:06 -05:00
Luke Benstead
96c103e379 Merge branch 'fixed-depth-issues' 2019-09-15 14:27:41 +01:00
Luke Benstead
e39632bcc4 Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
Luke Benstead
e7f2ad7dcc Optimise multitexture submission 2019-09-09 09:36:06 +01:00
Luke Benstead
3af18cb514 Refactor the perspective divide to work with glDepthRange 2019-09-08 17:27:56 +01:00
Luke Benstead
200db3593e Make primitive constants match the spec 2019-09-06 09:36:14 +01:00
Luke Benstead
1d32834b52 Simplify texture and blending context updates 2019-09-06 09:35:57 +01:00
Luke Benstead
22690600d0 Don't include kos headers from gl.h 2019-09-06 09:35:33 +01:00
Luke Benstead
4170655a88 If someone attempts to use lines, just log an error and render nothing (for now) 2019-09-06 09:34:55 +01:00
Luke Benstead
83bad86bca Add a blend_test sample 2019-09-06 09:34:33 +01:00
Luke Benstead
8e59b9adb5 Make sure we clamp floating point colours to avoid overflows 2019-09-04 17:59:57 +01:00