Luke Benstead
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5f7fef2cf9
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Prefix non-static private functions with '_gl'
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2019-03-03 19:06:01 +00:00 |
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Luke Benstead
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926214bd82
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Prefix some non-static private functions with '_gl'
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2019-03-03 19:02:25 +00:00 |
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Luke Benstead
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7100ebe5a9
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Prefix some non-static private methods
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2018-09-15 11:45:38 +01:00 |
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Luke Benstead
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19491173e5
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Set registers correctly before using store queues.
Fixes #23
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2018-09-03 20:47:24 +01:00 |
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Luke Benstead
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8b834ac3f1
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Avoid an additional copy of every vertex. Fixes #22
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2018-08-21 09:37:19 +01:00 |
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Luke Benstead
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bccd1aa788
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Start refactoring the submission process
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2018-08-20 21:19:12 +01:00 |
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Luke Benstead
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25e4518501
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Performance optimisations
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2018-08-19 21:10:42 +01:00 |
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Luke Benstead
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ba66608a96
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Add a basic profiler and optimise some code
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2018-08-16 17:51:15 +01:00 |
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Luke Benstead
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6942e597f4
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Untested multitexture implementation
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2018-08-04 21:00:26 +01:00 |
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Luke Benstead
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f3339e1868
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Implement gen/delete/bind framebuffers
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2018-05-20 16:44:16 +01:00 |
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Luke Benstead
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396ea82856
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Drop all of the old libGL files
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2018-05-20 16:16:53 +01:00 |
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Luke Benstead
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f9cdefcd81
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Replace the entire matrix stack handling to work towards fixing lighting
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2018-05-16 21:00:41 +01:00 |
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Luke Benstead
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97f4e020ad
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Rename experimental and update the Makefile
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2018-05-12 21:06:22 +01:00 |
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