Commit Graph

123 Commits

Author SHA1 Message Date
Luke Benstead
8d26e1b2c4 Implement 110 clipping 2020-11-01 08:58:18 +00:00
Luke Benstead
6d814fbc5b Disable old clipping 2020-10-29 22:05:30 +00:00
Luke Benstead
40aedc2530 Move perspective divide to the submission loop 2020-10-20 20:15:16 +01:00
Luke Benstead
36fe13095c Use fat 64 byte vertices to improve data locality 2020-10-18 20:39:34 +01:00
Luke Benstead
7d4207eddb Fix errors with final Z coordinate 2020-05-24 09:55:13 +01:00
Luke Benstead
d6a22582f9 Small cleanup 2020-05-16 09:30:25 +01:00
Luke Benstead
29658ef3de Revert to more traditional GL depth values to fix ortho 2020-05-15 20:43:55 +01:00
Luke Benstead
aa7320ab63 Use shifted invZ for Z to keep precision 2020-05-13 20:59:40 +01:00
Luke Benstead
2b9d8520bc Lighting perf improvements 2020-05-11 20:34:09 +01:00
Luke Benstead
d01b9fa85a Shift the range of final depth values so the minimum is 0.2 (KOS bgpoly depth) 2020-05-10 20:53:16 +01:00
Luke Benstead
aa20bb20b2 Performance tweaks 2020-05-08 19:42:31 +01:00
Luke Benstead
1289a06279 Undo fmac which worked out slower 2020-05-08 13:53:56 +01:00
Luke Benstead
397d9d2915 More perf tweaks 2020-05-08 09:59:32 +01:00
Luke Benstead
0a14db39a8 Improve the performance of _readVertexData1i3f 2020-05-06 20:15:28 +01:00
Luke Benstead
b3ded78897 Fix glDrawElements 2020-05-06 15:23:37 +01:00
Luke Benstead
177ad28219 More simplification 2020-05-06 08:42:09 +01:00
Luke Benstead
2c67560289 Refactor all the user-data reading code 2020-05-05 21:52:37 +01:00
Luke Benstead
40661e6823 Fix orthographic depth values (?) 2020-05-04 21:24:27 +01:00
Luke Benstead
5407e9643e Hacky fix for ortho projections 2020-04-07 20:44:29 +01:00
Luke Benstead
8add817086 Fix depth issues 2020-04-06 20:50:26 +01:00
Luke Benstead
c3ae9bef64 Fix up depth functions and update sh4_math 2020-04-05 21:12:52 +01:00
Luke Benstead
cf90d10cb9 Fix clipping 2020 2020-04-03 19:12:42 +00:00
Luke Benstead
4292304df1 Implement glClearDepth 2020-03-24 13:58:44 +00:00
Luke Benstead
e21b7a0b9c Fix clipping 2020-03-23 13:44:24 +00:00
Luke Benstead
906423db08 Make sure we don't go beyond the bounds of PVR 2020-03-22 21:09:18 +00:00
Hayden Kowalchuk
e587519e14 fix: draw.c inline changes, and unused notation
- remove redundant call to isLightingEnabled
- rewrote vec3f normalize call
- moved checking for fastpath until we need it
2020-03-05 14:48:37 -05:00
Luke Benstead
7e7d90b606 Inline some things 2020-02-29 13:25:30 +00:00
Luke Benstead
43a8db9e9d Remove divisions 2020-02-29 09:48:51 +00:00
Luke Benstead
a3b1ca66c3 Remove divisions 2020-02-22 21:00:33 +00:00
Luke Benstead
b2a2e71795 Much faster lighting implementation 2019-12-27 10:36:30 +00:00
Luke Benstead
a280dac778 Performance improvements 2019-11-30 10:07:41 +00:00
Luke Benstead
cdfb805dd9 Implement a fast path for glDrawElements 2019-11-27 20:08:29 +00:00
Luke Benstead
140eec3d92 glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_... 2019-11-27 09:10:10 +00:00
Luke Benstead
11cd54bc0b Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE 2019-11-18 17:39:09 +00:00
Luke Benstead
f59e9bf56e Implement GL_ARB_vertex_array_bgra 2019-09-30 21:59:11 +01:00
Luke Benstead
d7e424a766 Initial implementation of a fast-path (currently some corruption) 2019-09-30 09:14:43 +01:00
Luke Benstead
8f84cbb142 Various cleanups from @mrneo 2019-09-22 20:52:58 +01:00
Luke Benstead
e39632bcc4 Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
Luke Benstead
e7f2ad7dcc Optimise multitexture submission 2019-09-09 09:36:06 +01:00
Luke Benstead
3af18cb514 Refactor the perspective divide to work with glDepthRange 2019-09-08 17:27:56 +01:00
Luke Benstead
4170655a88 If someone attempts to use lines, just log an error and render nothing (for now) 2019-09-06 09:34:55 +01:00
Luke Benstead
8e59b9adb5 Make sure we clamp floating point colours to avoid overflows 2019-09-04 17:59:57 +01:00
Luke Benstead
b82d28130d Rewrite the lighting code 2019-08-01 20:21:13 +01:00
Luke Benstead
a8d420299c Correctly throw GL_INVALID_VALUE for invalid sizes 2019-04-14 08:51:37 +01:00
Luke Benstead
6cfb4e437c Handle GL_DOUBLE like GL_FLOAT everywhere 2019-04-14 07:17:27 +01:00
Luke Benstead
e876dcb14f Massively optimise GL_POLYGON/GL_TRIANGLE_FAN 2019-03-29 11:26:19 +00:00
Luke Benstead
a75ced3fef Speed up immediate mode submission 2019-03-29 11:26:19 +00:00
Luke Benstead
2e33dc0718 Add missing profiler_pop(). Fixes #36 2019-03-29 11:26:19 +00:00
Luke Benstead
41ee67cbf1 Code cleanup 2019-03-28 13:10:53 +00:00
Luke Benstead
e15a47b6fb Use the list stored on the SubmissionTarget 2019-03-28 13:09:36 +00:00