Luke Benstead
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43d64a4957
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Fix twiddling issues
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2023-09-11 17:27:04 +01:00 |
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Luke Benstead
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951ece6d19
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Add test job to CI
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2023-09-11 17:25:47 +01:00 |
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Luke Benstead
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61e5a7a2a6
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More twiddling work
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2023-09-10 19:41:25 +01:00 |
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Luke Benstead
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77531ca347
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Drastically refactor glTexImage2D
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2023-08-26 20:34:11 +01:00 |
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T_chan
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fdac490e34
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
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T_chan
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ae3ebe2e5c
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regroup the BMP file loading into 1 file, and correct some types that give...
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2022-01-31 10:30:26 +00:00 |
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T_chan
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f5b63bfc97
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Remove mipmapping from Nehe06
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2022-01-23 13:07:58 +00:00 |
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T_chan
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830a985606
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
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Colton Pawielski
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3d6c756ab7
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Fix memory leaks in samples
Add free to end of LoadGLTextures() to release image1 after use.
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2021-05-14 08:57:10 -04:00 |
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Luke Benstead
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a98f22e3c9
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Remove old Makefiles
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2021-05-08 13:15:18 +01:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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e7cd91a91f
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Try to match GL filtering with PVR filtering
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2018-08-09 09:32:29 +01:00 |
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Luke Benstead
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5c190c1095
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Implement glGenerateMipmapEXT
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2018-08-09 08:56:43 +01:00 |
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Luke Benstead
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101f260ce6
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Add nehe06
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2018-05-29 17:18:01 +01:00 |
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