Commit Graph

83 Commits

Author SHA1 Message Date
Luke Benstead
adce2c7538 Perf tweaks 2021-09-13 12:57:52 +01:00
Luke Benstead
66d09e7d77 Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
Luke Benstead
4adc49cd40 Optimisations 2021-09-12 15:04:52 +01:00
Luke Benstead
a79c1dd753 Set the right depth mode when autosort is on 2021-05-23 13:19:54 +01:00
Luke Benstead
06529d4fe7 Perf tweaks 2021-05-08 14:38:55 +01:00
Luke Benstead
e67f1fb8f9 Don't transform the vertex again incorrectly. Optimise 2021-04-30 07:58:57 +01:00
Luke Benstead
fcbb6418d2 Perf improvements 2021-04-26 16:16:25 +01:00
Luke Benstead
40678836e0 Refactor viewport handling 2021-04-25 13:05:56 +01:00
Luke Benstead
ea25251944 Optimisations 2021-04-20 16:08:58 +01:00
Luke Benstead
a3c4aaac8f Don't set a zero zclip value 2021-04-19 20:51:22 +01:00
Luke Benstead
f03f0e8f04 Implement glScissor correctly 2021-04-14 21:38:33 +01:00
Luke Benstead
fe616028bb X86 2021-04-09 15:24:47 +00:00
Luke Benstead
f9b7cd7985 Add a custom extension to query and defragment texture memory 2021-02-19 21:28:31 +00:00
Luke Benstead
9bfb0c6eea Fix bug from last commit, don't apply lights at all if none are enabled 2020-05-22 07:20:08 +01:00
Luke Benstead
2b9d8520bc Lighting perf improvements 2020-05-11 20:34:09 +01:00
Luke Benstead
ab6725c5e3 Restore MAX_LIGHTS to 8 2020-05-08 10:00:03 +01:00
Luke Benstead
8974051e38 Don't use memcpy when copying colours 2020-05-08 09:49:01 +01:00
Luke Benstead
cca09a298e Move enabled state onto the LightSource 2020-05-08 07:19:56 +01:00
Luke Benstead
814f228db9 Lighting optimisations 2020-05-07 20:58:24 +01:00
Luke Benstead
cf90d10cb9 Fix clipping 2020 2020-04-03 19:12:42 +00:00
Luke Benstead
a1eda16a26 Update SH4_math.h and stop storing the near plane 2020-03-21 21:21:46 +00:00
Hayden Kowalchuk
5a89fbcd7d fix: private.h
- add convenience defines
- note struct ordering and padding
- add const
2020-03-05 14:57:30 -05:00
Luke Benstead
7e7d90b606 Inline some things 2020-02-29 13:25:30 +00:00
Luke Benstead
4ebd112784 Attempt to fix specular 2020-02-17 20:29:12 +00:00
Luke Benstead
2178d2f6d7 Improve lighting performance
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
Luke Benstead
b2a2e71795 Much faster lighting implementation 2019-12-27 10:36:30 +00:00
Luke Benstead
62b53f0fb1 Simplify swapVertex 2019-11-30 10:07:23 +00:00
Luke Benstead
11cd54bc0b Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE 2019-11-18 17:39:09 +00:00
Luke Benstead
d7e424a766 Initial implementation of a fast-path (currently some corruption) 2019-09-30 09:14:43 +01:00
Luke Benstead
08ba39f6d1 Fix twiddled mipmap generation 2019-09-25 13:45:08 +01:00
Luke Benstead
2e1e28ce51 More mipmap generation fixes 2019-09-25 13:32:13 +01:00
Luke Benstead
36a3f7082f Implement mipmap generation for twiddled textures 2019-09-25 13:10:34 +01:00
Luke Benstead
e14db20a41 Fix a bunch of mipmap issues 2019-09-24 21:26:17 +01:00
Luke Benstead
2b53f50c46 Add some copy safety and remove some print statements 2019-09-24 19:39:23 +01:00
Luke Benstead
150c95bd33 Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR 2019-09-24 15:47:23 +01:00
Luke Benstead
e39632bcc4 Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
Luke Benstead
3af18cb514 Refactor the perspective divide to work with glDepthRange 2019-09-08 17:27:56 +01:00
Luke Benstead
22690600d0 Don't include kos headers from gl.h 2019-09-06 09:35:33 +01:00
Luke Benstead
b82d28130d Rewrite the lighting code 2019-08-01 20:21:13 +01:00
Luke Benstead
62743d42cb Only allocate space for mipmaps when necessary 2019-04-17 14:55:30 +01:00
Luke Benstead
a75ced3fef Speed up immediate mode submission 2019-03-29 11:26:19 +00:00
Luke Benstead
bdeb9cd45a Restore clipping case that apparently can happen after all 2019-03-25 19:04:50 +00:00
Luke Benstead
291e82d18a Rename ClipVertex -> Vertex 2019-03-25 09:44:59 +00:00
Luke Benstead
5e6927d9a1 Huge refactor of the drawing code 2019-03-24 08:09:02 +00:00
Luke Benstead
7c33f13438 Allow configuring initial capacities 2019-03-13 15:43:50 +00:00
Luke Benstead
724ff628aa Fix some signedness issues 2019-03-13 15:14:09 +00:00
Luke Benstead
588c082ec8 Allow specifying palette, autosort, memory options via glKosInitEx 2019-03-11 19:07:59 +00:00
Luke Benstead
04dab8da9a Implement glAlphaFunc and glEnable(GL_ALPHA_TEST) 2019-03-10 17:53:58 +00:00
Luke Benstead
91c3b66d73 Add GL_MODELVIEW_MATRIX as an option to glGetFloatv 2019-03-10 12:30:39 +00:00
Luke Benstead
259a82e69f Add support for multiple shared palettes 2019-03-10 11:18:56 +00:00