Commit Graph

22 Commits

Author SHA1 Message Date
Luke Benstead
40678836e0 Refactor viewport handling 2021-04-25 13:05:56 +01:00
Luke Benstead
1172086378 Add debug logging and assertions to make sure we use sq_cpy aligned 2021-04-15 21:31:48 +01:00
Luke Benstead
fe616028bb X86 2021-04-09 15:24:47 +00:00
Andress Barajas
a37ae364f0 Flip Y 2020-10-06 22:44:09 -07:00
Andress Barajas
ee8df14426 Fix origin bot-left of glViewport 2020-10-06 20:07:11 -07:00
Andress Barajas
e7d2042916 Fixed glRotate 2020-10-02 19:31:22 -07:00
Luke Benstead
a1eda16a26 Update SH4_math.h and stop storing the near plane 2020-03-21 21:21:46 +00:00
Hayden Kowalchuk
c842b6de48 chore: matrix.c unused notation, memcpy changes
- moved to memcpy4
- removed unused arrays
- moved to proper glDepthRangef signature
- rewrote gluLookAt for current and future gcc
2020-03-05 14:53:48 -05:00
Hayden Kowalchuk
805c68e973 remove single minus sign 2019-10-04 10:29:54 -04:00
Luke Benstead
e39632bcc4 Refactor matrix management and clipping 2019-09-14 20:51:47 +01:00
Luke Benstead
3af18cb514 Refactor the perspective divide to work with glDepthRange 2019-09-08 17:27:56 +01:00
Luke Benstead
22690600d0 Don't include kos headers from gl.h 2019-09-06 09:35:33 +01:00
Luke Benstead
91c3b66d73 Add GL_MODELVIEW_MATRIX as an option to glGetFloatv 2019-03-10 12:30:39 +00:00
Luke Benstead
926214bd82 Prefix some non-static private functions with '_gl' 2019-03-03 19:02:25 +00:00
Luke Benstead
02937ccd2c Add stub with just GL_PROJECTION_MATRIX supported 2019-02-28 08:46:13 +00:00
Luke Benstead
81b52e7a18 Finish initial pass at a zclipping implementation 2018-07-14 21:54:43 +01:00
Luke Benstead
9167869633 Add gluOrtho2D, ortho2d example and fix glOrtho 2018-05-29 19:39:27 +01:00
Luke Benstead
c363a37e30 Fix the containers to compile on C89 and C99 2018-05-26 19:17:42 +01:00
Luke Benstead
396ea82856 Drop all of the old libGL files 2018-05-20 16:16:53 +01:00
Luke Benstead
23e564269b Fix lighting bugs 2018-05-19 09:17:24 +01:00
Luke Benstead
2d9c439490 Implement normal matrix calculation 2018-05-16 21:30:11 +01:00
Luke Benstead
f9cdefcd81 Replace the entire matrix stack handling to work towards fixing lighting 2018-05-16 21:00:41 +01:00