Luke Benstead
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e225f54386
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Fix bug when glVertexPointer etc. is called without client state enabled
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2021-10-02 20:01:44 +01:00 |
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Luke Benstead
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5df2190536
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Fix various bugs with non-fastpath rendering
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2021-10-02 14:43:23 +01:00 |
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Luke Benstead
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458fb52efb
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Merge branch 'fix-ci' into 'master'
Fix ci
See merge request simulant/GLdc!72
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2021-10-01 20:20:29 +00:00 |
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Luke Benstead
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cef1e852f4
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Fix ci
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2021-10-01 20:20:29 +00:00 |
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Luke Benstead
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7d82649a62
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Be sure to restore the fast path flag in glEnd
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2021-10-01 21:02:13 +01:00 |
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Luke Benstead
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ecc957bcbd
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Merge branch 'master' into 'master'
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
See merge request simulant/GLdc!71
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2021-10-01 19:57:33 +00:00 |
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T_chan
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830a985606
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
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Luke Benstead
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6184208598
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Don't include platform.h from aligned_vector.h
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2021-09-18 17:40:10 +01:00 |
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Luke Benstead
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e26fae6d2e
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Remove debug logging
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2021-09-18 14:37:28 +01:00 |
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Luke Benstead
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dd16530a1f
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Fix an assertion in debug, and building on PC
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2021-09-18 14:36:47 +01:00 |
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Luke Benstead
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cf996b9e80
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Add tri and quad fast paths
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2021-09-14 19:36:42 +01:00 |
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Luke Benstead
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7992c89758
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Fix perf hit
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2021-09-14 09:20:00 +01:00 |
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Luke Benstead
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9c2907e41d
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Small optimisation
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2021-09-13 19:57:46 +01:00 |
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Luke Benstead
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4ee9c3ee64
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More optimisations
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2021-09-13 19:35:53 +01:00 |
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Luke Benstead
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adce2c7538
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Perf tweaks
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2021-09-13 12:57:52 +01:00 |
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Luke Benstead
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52ff506397
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Only recalc the fast path when pointers change
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2021-09-13 10:40:25 +01:00 |
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Luke Benstead
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66d09e7d77
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Error cleanup and immediate mode perf improvements
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2021-09-13 10:29:04 +01:00 |
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Luke Benstead
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4adc49cd40
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Optimisations
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2021-09-12 15:04:52 +01:00 |
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Luke Benstead
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cb96769074
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Fix incorrect usage of memset
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2021-09-04 13:36:59 +01:00 |
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Luke Benstead
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3332dfa74a
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Handle running out of PVR memory correctly
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2021-09-04 12:14:31 +01:00 |
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Luke Benstead
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efc75db05c
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Merge branch 'master' into 'master'
Enable building for sub-architecture naomi.
See merge request simulant/GLdc!70
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2021-07-05 19:27:29 +00:00 |
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T_chan
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08eebfccc0
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Enable building for sub-architecture naomi.
Tested with examples nehe02, nehe06, nehe08 - displays the same as on Dreamcast.
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2021-07-05 19:12:10 +00:00 |
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Luke Benstead
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fc947c49f8
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Performance improvements
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2021-05-25 20:40:43 +01:00 |
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Luke Benstead
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f736332eb8
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Always make sure we send opaque polys with one/zero blending
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2021-05-23 20:58:29 +01:00 |
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Luke Benstead
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7376d3e625
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Tweak toolchain fix
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2021-05-23 13:25:52 +01:00 |
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Luke Benstead
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5d4f83c53a
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Tweak toolchain fix
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2021-05-23 13:24:29 +01:00 |
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Luke Benstead
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3975c68c5e
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Try to fix toolchain file on Windows
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2021-05-23 13:21:08 +01:00 |
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Luke Benstead
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a79c1dd753
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Set the right depth mode when autosort is on
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2021-05-23 13:19:54 +01:00 |
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Luke Benstead
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cde0abd18d
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Force the correct depth and blend modes with PT polys
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2021-05-23 13:15:07 +01:00 |
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Luke Benstead
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0789ea99b3
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Disable fast mode by default
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2021-05-23 13:06:11 +01:00 |
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Luke Benstead
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f0383f8e1c
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Remove broken check
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2021-05-16 20:33:49 +01:00 |
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Luke Benstead
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5ea4313d59
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Fix software renderer
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2021-05-14 21:58:54 +01:00 |
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Luke Benstead
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840ac7f0cd
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Merge branch 'master' into 'master'
Fix memory leaks in samples
See merge request simulant/GLdc!69
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2021-05-14 14:11:03 +00:00 |
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Colton Pawielski
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3d6c756ab7
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Fix memory leaks in samples
Add free to end of LoadGLTextures() to release image1 after use.
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2021-05-14 08:57:10 -04:00 |
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Luke Benstead
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06529d4fe7
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Perf tweaks
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2021-05-08 14:38:55 +01:00 |
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Luke Benstead
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cfefce44a6
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Add nehe20 sample
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2021-05-08 14:17:57 +01:00 |
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Luke Benstead
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a98f22e3c9
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Remove old Makefiles
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2021-05-08 13:15:18 +01:00 |
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Luke Benstead
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cb9d699576
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Use invW as the Z axis (abandon standards compliance for speed)
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2021-05-01 14:32:16 +01:00 |
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Luke Benstead
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0a8d43d47b
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Add nehe08 sample
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2021-04-30 20:47:33 +01:00 |
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Luke Benstead
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e67f1fb8f9
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Don't transform the vertex again incorrectly. Optimise
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2021-04-30 07:58:57 +01:00 |
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Luke Benstead
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d05c5b8353
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Remove incorrect warning
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2021-04-30 07:52:12 +01:00 |
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Luke Benstead
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fcbb6418d2
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Perf improvements
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2021-04-26 16:16:25 +01:00 |
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Luke Benstead
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5fc77887d0
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Remove unnecessary branches
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2021-04-25 15:27:04 +01:00 |
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Luke Benstead
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16243acd7b
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More immediate mode optimisation
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2021-04-25 14:21:09 +01:00 |
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Luke Benstead
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1b6f543fab
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Slight optimisation
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2021-04-25 13:33:24 +01:00 |
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Luke Benstead
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40678836e0
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Refactor viewport handling
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2021-04-25 13:05:56 +01:00 |
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Luke Benstead
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57bb8c65c5
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Fix artifact path
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2021-04-24 11:31:11 +01:00 |
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Luke Benstead
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22680e8cbd
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Store the release artifacts in CI
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2021-04-23 09:11:13 +01:00 |
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Luke Benstead
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1f42838992
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Fix incorrect glColorPointer stride
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2021-04-23 09:09:25 +01:00 |
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Luke Benstead
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28c14fdb0e
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Add fast path for glDrawElements
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2021-04-22 17:48:15 +01:00 |
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