Luke Benstead
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e39632bcc4
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Refactor matrix management and clipping
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2019-09-14 20:51:47 +01:00 |
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Luke Benstead
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3af18cb514
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Refactor the perspective divide to work with glDepthRange
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2019-09-08 17:27:56 +01:00 |
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Luke Benstead
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22690600d0
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Don't include kos headers from gl.h
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2019-09-06 09:35:33 +01:00 |
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Luke Benstead
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91c3b66d73
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Add GL_MODELVIEW_MATRIX as an option to glGetFloatv
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2019-03-10 12:30:39 +00:00 |
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Luke Benstead
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926214bd82
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Prefix some non-static private functions with '_gl'
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2019-03-03 19:02:25 +00:00 |
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Luke Benstead
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02937ccd2c
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Add stub with just GL_PROJECTION_MATRIX supported
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2019-02-28 08:46:13 +00:00 |
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Luke Benstead
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81b52e7a18
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Finish initial pass at a zclipping implementation
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2018-07-14 21:54:43 +01:00 |
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Luke Benstead
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9167869633
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Add gluOrtho2D, ortho2d example and fix glOrtho
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2018-05-29 19:39:27 +01:00 |
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Luke Benstead
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c363a37e30
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Fix the containers to compile on C89 and C99
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2018-05-26 19:17:42 +01:00 |
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Luke Benstead
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396ea82856
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Drop all of the old libGL files
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2018-05-20 16:16:53 +01:00 |
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Luke Benstead
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23e564269b
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Fix lighting bugs
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2018-05-19 09:17:24 +01:00 |
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Luke Benstead
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2d9c439490
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Implement normal matrix calculation
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2018-05-16 21:30:11 +01:00 |
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Luke Benstead
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f9cdefcd81
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Replace the entire matrix stack handling to work towards fixing lighting
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2018-05-16 21:00:41 +01:00 |
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