Luke Benstead
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840ac7f0cd
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Merge branch 'master' into 'master'
Fix memory leaks in samples
See merge request simulant/GLdc!69
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2021-05-14 14:11:03 +00:00 |
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Colton Pawielski
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3d6c756ab7
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Fix memory leaks in samples
Add free to end of LoadGLTextures() to release image1 after use.
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2021-05-14 08:57:10 -04:00 |
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Luke Benstead
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06529d4fe7
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Perf tweaks
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2021-05-08 14:38:55 +01:00 |
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Luke Benstead
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cfefce44a6
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Add nehe20 sample
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2021-05-08 14:17:57 +01:00 |
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Luke Benstead
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a98f22e3c9
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Remove old Makefiles
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2021-05-08 13:15:18 +01:00 |
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Luke Benstead
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cb9d699576
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Use invW as the Z axis (abandon standards compliance for speed)
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2021-05-01 14:32:16 +01:00 |
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Luke Benstead
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0a8d43d47b
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Add nehe08 sample
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2021-04-30 20:47:33 +01:00 |
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Luke Benstead
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e67f1fb8f9
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Don't transform the vertex again incorrectly. Optimise
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2021-04-30 07:58:57 +01:00 |
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Luke Benstead
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d05c5b8353
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Remove incorrect warning
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2021-04-30 07:52:12 +01:00 |
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Luke Benstead
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fcbb6418d2
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Perf improvements
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2021-04-26 16:16:25 +01:00 |
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Luke Benstead
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5fc77887d0
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Remove unnecessary branches
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2021-04-25 15:27:04 +01:00 |
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Luke Benstead
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16243acd7b
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More immediate mode optimisation
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2021-04-25 14:21:09 +01:00 |
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Luke Benstead
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1b6f543fab
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Slight optimisation
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2021-04-25 13:33:24 +01:00 |
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Luke Benstead
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40678836e0
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Refactor viewport handling
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2021-04-25 13:05:56 +01:00 |
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Luke Benstead
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57bb8c65c5
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Fix artifact path
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2021-04-24 11:31:11 +01:00 |
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Luke Benstead
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22680e8cbd
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Store the release artifacts in CI
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2021-04-23 09:11:13 +01:00 |
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Luke Benstead
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1f42838992
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Fix incorrect glColorPointer stride
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2021-04-23 09:09:25 +01:00 |
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Luke Benstead
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28c14fdb0e
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Add fast path for glDrawElements
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2021-04-22 17:48:15 +01:00 |
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Luke Benstead
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bb53dad90d
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Merge remote-tracking branch 'origin/master'
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2021-04-21 21:31:21 +01:00 |
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Luke Benstead
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a7858d1f00
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Merge branch 'batched-arrays' into 'master'
New Fast Path
See merge request simulant/GLdc!68
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2021-04-21 16:23:43 +00:00 |
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Luke Benstead
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df2d7a210c
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New Fast Path
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2021-04-21 16:23:43 +00:00 |
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Luke Benstead
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5a9b7bb37e
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Force inline aligned vector functions
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2021-04-20 16:49:00 +01:00 |
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Luke Benstead
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ea25251944
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Optimisations
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2021-04-20 16:08:58 +01:00 |
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Luke Benstead
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faf24ac61d
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Small optimisations
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2021-04-20 09:07:14 +01:00 |
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Luke Benstead
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b6a5ac6ce6
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Optimisation in aligned_vector_extend
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2021-04-19 21:29:19 +01:00 |
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Luke Benstead
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38c7967ae2
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Clean up some things
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2021-04-19 21:23:23 +01:00 |
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Luke Benstead
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165318ea76
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Use MATH_fmac
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2021-04-19 21:12:46 +01:00 |
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Luke Benstead
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1a849c8b1c
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Minor optimisation
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2021-04-19 21:08:09 +01:00 |
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Luke Benstead
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a3c4aaac8f
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Don't set a zero zclip value
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2021-04-19 20:51:22 +01:00 |
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Luke Benstead
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8977fbf6e2
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Compile quadmark on PC
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2021-04-19 20:43:56 +01:00 |
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Luke Benstead
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b480c0a01f
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Fix optimisations
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2021-04-19 20:21:46 +01:00 |
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Luke Benstead
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eb35d607b9
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Immediate mode performance optimisation
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2021-04-19 10:53:08 +01:00 |
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Luke Benstead
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778e9c4e64
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Optimise CompilePolyHeader
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2021-04-18 21:50:41 +01:00 |
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Luke Benstead
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ce9f3677f6
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Immediate mode optimisation
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2021-04-18 21:33:23 +01:00 |
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Luke Benstead
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7bcbb86e80
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Align to 32 byte
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2021-04-18 13:57:28 +01:00 |
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Luke Benstead
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9ca68de427
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Force 32-byte allocations
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2021-04-18 13:57:00 +01:00 |
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Luke Benstead
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1172086378
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Add debug logging and assertions to make sure we use sq_cpy aligned
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2021-04-15 21:31:48 +01:00 |
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Luke Benstead
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fc1a18e002
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Merge branch 'scissor' into 'master'
Implement glScissor correctly
See merge request simulant/GLdc!67
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2021-04-14 20:41:10 +00:00 |
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Luke Benstead
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f03f0e8f04
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Implement glScissor correctly
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2021-04-14 21:38:33 +01:00 |
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Luke Benstead
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7146ed303b
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Add some files
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2021-04-14 08:36:46 +01:00 |
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Luke Benstead
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30d76eada9
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Fix texture issues
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2021-04-13 21:28:59 +01:00 |
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Luke Benstead
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448f9737c4
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Update README
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2021-04-10 13:15:46 +01:00 |
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Luke Benstead
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ebfcd31ea0
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Update .gitignore
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2021-04-10 13:00:59 +01:00 |
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Luke Benstead
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8fe7a8afdf
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Add missing header
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2021-04-10 12:58:23 +01:00 |
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Luke Benstead
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3e0569c9b8
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Merge branch 'x86' into 'master'
X86
See merge request simulant/GLdc!66
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2021-04-09 15:24:48 +00:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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03694d85bf
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Minor fixes
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2021-04-03 21:15:03 +01:00 |
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Luke Benstead
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8ee28fdaac
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Merge branch 'yalloc' into 'master'
Add upstream yalloc allocator
See merge request simulant/GLdc!65
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2021-02-20 15:12:14 +00:00 |
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Luke Benstead
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8408a36629
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Implement GL_ATI_meminfo
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2021-02-20 15:10:35 +00:00 |
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Luke Benstead
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9ed6c0209e
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Defrag and retry if allocating texture memory fails
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2021-02-20 15:04:40 +00:00 |
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