Commit Graph

758 Commits

Author SHA1 Message Date
Luke Benstead
9cedc81850 Fix broken merge 2023-09-01 20:29:24 +01:00
Luke Benstead
0e31aa3d27 Tweak 2023-09-01 20:25:27 +01:00
Luke Benstead
5e7b33797d Perf improvements and fixes 2023-09-01 20:25:27 +01:00
Luke Benstead
b19b9d498a Clean up the allocator code 2023-09-01 20:25:21 +01:00
Luke Benstead
36de063756 Allow configuring automatic texture twiddling in glKosInitEx
Defaults to enabled.
2023-09-01 20:23:55 +01:00
Luke Benstead
246cb997da Add optional dcprof to prof_texture_upload 2023-09-01 20:23:55 +01:00
Luke Benstead
cfbaea4a46 Don't calculate things twice 2023-09-01 08:52:01 +01:00
Luke Benstead
4b47f6878f Remove yalloc 2023-09-01 08:34:48 +01:00
Luke Benstead
3248499d5a Switch to the new allocator 2023-08-31 21:21:14 +01:00
Luke Benstead
fd9a9d1c25 Merge commit 'f49a98ab543b1be0049e07456fb23022435ba450' into texture-refactor 2023-08-31 20:49:42 +01:00
Luke Benstead
f49a98ab54 Fix allocate and free 2023-08-31 20:49:34 +01:00
Luke Benstead
f278777c0e WIP: Start implementing new allocator 2023-08-31 08:47:00 +01:00
Luke Benstead
34173d926c Drastically refactor glTexImage2D 2023-08-31 08:47:00 +01:00
Luke Benstead
77531ca347 Drastically refactor glTexImage2D 2023-08-26 20:34:11 +01:00
Luke Benstead
a05e1b01fa Make glGenerateMipmap the function, and EXT the alias 2023-07-26 20:33:12 +01:00
Luke Benstead
3dcbbdbde6 Add logging 2023-06-09 20:35:00 +01:00
Luke Benstead
92ee4f616d Set mode to PAL@50 if it's a European console without VGA 2023-06-06 21:05:52 +01:00
Luke Benstead
e7574bca1d Fix issues with GL_QUADS 2023-05-31 18:27:17 +01:00
Luke Benstead
026bdeff09 Fix infuriating memory corruption bug 2023-05-20 07:47:39 +01:00
Luke Benstead
f6713bc778 Speed up the software renderer 2023-05-20 07:45:45 +01:00
Luke Benstead
5865d57384 Wait for the store queues to finish when we've uploaded everything 2023-05-20 07:45:16 +01:00
Luke Benstead
1e3896e699 Clean up 2023-05-20 07:44:55 +01:00
Luke Benstead
bd47f333d6 Add more assertions 2023-05-20 07:43:57 +01:00
Luke Benstead
e57b503355 Fix memory errors 2023-05-18 16:44:11 +01:00
Luke Benstead
d81472ef57 Liberally assert stuff 2023-05-17 20:39:58 +01:00
Luke Benstead
462eb40d7a Fix bugs in texture deletion 2023-05-17 20:39:49 +01:00
Luke Benstead
c4c0bf4239 Fix an off-by-one error 2023-05-17 20:39:27 +01:00
Luke Benstead
9037d157d5 Clean up 2023-05-17 20:38:21 +01:00
Luke Benstead
52a0215ed8 Make sure we initialize texture 0. We don't actually use it yet
(binding zero disables texturing) but I believe the spec says that
texture 0 is the "default texture" and is an actual texture object.
2023-05-17 20:36:59 +01:00
Luke Benstead
a5891056db Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
Luke Benstead
9cffe14ad6 Clean up aligned vector 2023-05-12 20:51:36 +01:00
Luke Benstead
e683b8becb Optimisations 2023-05-11 20:00:13 +01:00
Luke Benstead
cba2fb7ceb Fix a memory corruption issue 2023-05-11 15:22:46 +01:00
Luke Benstead
c754c5c338 Ensure RelWithDebInfo builds use release flags + debugging 2023-05-11 15:22:27 +01:00
Luke Benstead
452cda5a3b Fix backface culling 2023-04-28 19:49:01 +01:00
Luke Benstead
9e1b1bc40a Merge branch 'clipping-rewrite-for-the-last-time-ffs' into 'master'
Restructure clipping to be much MUCH faster in the visible case

See merge request simulant/GLdc!105
2023-04-26 20:00:17 +00:00
Luke Benstead
0f65eab86a Much faster clipping 2023-04-26 20:50:43 +01:00
Luke Benstead
1a678d2c8d Undo some bad changes 2023-04-23 21:00:01 +01:00
Luke Benstead
0923b5c601 Further optimisations 2023-04-23 20:16:15 +01:00
Luke Benstead
2ec7055547 Optimisations 2023-04-23 07:44:09 +01:00
Luke Benstead
9cc52a01fe Better clipping 2023-04-22 20:47:45 +01:00
Luke Benstead
095ebf2790 Fix final bug 2023-04-22 11:37:42 +01:00
Luke Benstead
baa275b41b Fix a bunch of issues with clipping (almost working) 2023-04-21 20:38:21 +01:00
Luke Benstead
72c375f87c Fix some things 2023-04-21 11:39:37 +01:00
Luke Benstead
e54494e995 More clipping work 2023-04-20 20:45:59 +01:00
Luke Benstead
c5ce81a38d WIP: Restructure clipping to be much MUCH faster in the visible case
This currently only works with triangles, anything more and it crashes
due to me not queuing subsequent vertices in the strip correctly
2023-04-19 20:57:44 +01:00
Luke Benstead
34448939a4 Merge branch 'update-cubes-cmakelists' into 'master'
Update cubes sample + cmakelists

See merge request simulant/GLdc!104
2023-04-17 18:24:56 +00:00
Dave
b6249e9ca4 Update README 2023-04-17 19:35:06 +02:00
Dave
1a181f702c Update CMakeLists with CXX flags (Debug and Release) 2023-04-17 19:34:56 +02:00
Dave
3b53691e4b Change float colors to GLubyte in cubes sample 2023-04-17 19:33:59 +02:00