Luke Benstead
a3b1ca66c3
Remove divisions
2020-02-22 21:00:33 +00:00
Luke Benstead
1520226174
Fix directional lighting
2020-02-22 20:33:23 +00:00
Luke Benstead
7fecb7a3a5
Fix directional lights
2020-02-21 14:51:05 +00:00
Luke Benstead
497ba28b4c
Replace pow function
2020-02-20 09:44:45 +00:00
Luke Benstead
6b43244a1e
Merge branch 'restore-color-material' into 'master'
...
Restore support for glColormaterial
See merge request simulant/GLdc!51
2020-02-19 10:50:31 +00:00
Luke Benstead
59118cc07d
Restore support for glColormaterial
2020-02-19 10:45:31 +00:00
Luke Benstead
a502f92ded
More lighting improvements
2020-02-19 09:30:26 +00:00
Luke Benstead
24fe33358c
Faster floor
2020-02-17 20:49:40 +00:00
Luke Benstead
4ebd112784
Attempt to fix specular
2020-02-17 20:29:12 +00:00
Luke Benstead
28f77969ea
Avoid overflows
2020-02-17 19:09:21 +00:00
Luke Benstead
29cbdc75b7
Fix a copy-paste bug (thanks @freakdave)
2020-02-17 19:05:57 +00:00
Luke Benstead
ab5dc26e33
Only calculate specular if there is an exponent
2020-02-17 19:05:18 +00:00
Luke Benstead
93be3ab757
Use super-simple floor function
2020-02-17 19:02:45 +00:00
Luke Benstead
6516f0f6f5
Prevent overflowing colours
2020-02-17 10:38:30 +00:00
Luke Benstead
5183d7b2d4
Fix strict aliasing issues
2020-02-17 10:31:26 +00:00
Luke Benstead
ab69030b1e
Fix lighting colours
2020-02-17 10:21:33 +00:00
Luke Benstead
35842ad300
Faster FPOw implementation
2020-02-17 10:12:15 +00:00
Luke Benstead
2178d2f6d7
Improve lighting performance
...
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
Luke Benstead
9605734476
Update Makefile
2020-01-01 14:31:55 +00:00
Luke Benstead
dafc56c396
Add new file
2020-01-01 14:30:03 +00:00
Luke Benstead
0819e1e5df
Update Makefile
2020-01-01 14:28:45 +00:00
Luke Benstead
6322728fae
Update Makefile
2020-01-01 14:28:25 +00:00
Luke Benstead
56b8abd758
Update Makefile
2020-01-01 14:13:34 +00:00
Luke Benstead
3c9f352827
Update Makefile
2020-01-01 14:12:12 +00:00
Luke Benstead
eeb95193ac
Fix overflow
2019-12-27 19:35:18 +00:00
Luke Benstead
b2a2e71795
Much faster lighting implementation
2019-12-27 10:36:30 +00:00
Luke Benstead
b6e9b8c3ff
Fix a glColorPointer call
2019-11-30 10:08:43 +00:00
Luke Benstead
a280dac778
Performance improvements
2019-11-30 10:07:41 +00:00
Luke Benstead
62b53f0fb1
Simplify swapVertex
2019-11-30 10:07:23 +00:00
Luke Benstead
e61369674c
Change where txr.alpha is set
2019-11-30 10:07:04 +00:00
Luke Benstead
e97dd466aa
Fix depth test functions
2019-11-30 10:06:46 +00:00
Luke Benstead
cdfb805dd9
Implement a fast path for glDrawElements
2019-11-27 20:08:29 +00:00
Luke Benstead
140eec3d92
glNormalPointer should accept GL_INT_2_10_10_10_REV, not GL_UNSIGNED_INT_2_...
2019-11-27 09:10:10 +00:00
Luke Benstead
11cd54bc0b
Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE
2019-11-18 17:39:09 +00:00
Luke Benstead
fd3e7cde6c
Improve the light sample + tweaks
2019-11-14 21:12:27 +00:00
Luke Benstead
8654ff24a2
Add light sample and fix lighting bug
2019-11-14 10:04:15 +00:00
Luke Benstead
9f3adc099a
Fix a bad reference
2019-11-12 17:28:39 +00:00
Luke Benstead
05e242e054
Merge branch 'minus_fix' into 'master'
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remove single minus sign
See merge request simulant/GLdc!50
2019-10-04 14:33:25 +00:00
Hayden Kowalchuk
805c68e973
remove single minus sign
2019-10-04 10:29:54 -04:00
Luke Benstead
90eb264210
Merge branch '52-fast-path' into 'master'
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Resolve "Implement a fast path"
Closes #52
See merge request simulant/GLdc!49
2019-10-01 07:51:28 +00:00
Luke Benstead
f59e9bf56e
Implement GL_ARB_vertex_array_bgra
2019-09-30 21:59:11 +01:00
Luke Benstead
d7e424a766
Initial implementation of a fast-path (currently some corruption)
2019-09-30 09:14:43 +01:00
Luke Benstead
2aafbfb571
Actually enable mipmapping in the paletted sample
2019-09-26 09:46:25 +01:00
Luke Benstead
7ac318e002
Merge branch '40-fix-mipmap-offsets' into 'master'
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Resolve "Fix mipmap offsets"
Closes #40
See merge request simulant/GLdc!48
2019-09-26 08:19:23 +00:00
Luke Benstead
2c5b71b2b0
Implement mipmap generation for paletted textures
2019-09-26 09:17:07 +01:00
Luke Benstead
08ba39f6d1
Fix twiddled mipmap generation
2019-09-25 13:45:08 +01:00
Luke Benstead
2e1e28ce51
More mipmap generation fixes
2019-09-25 13:32:13 +01:00
Luke Benstead
36a3f7082f
Implement mipmap generation for twiddled textures
2019-09-25 13:10:34 +01:00
Luke Benstead
e14db20a41
Fix a bunch of mipmap issues
2019-09-24 21:26:17 +01:00
Luke Benstead
2b53f50c46
Add some copy safety and remove some print statements
2019-09-24 19:39:23 +01:00