Luke Benstead
29658ef3de
Revert to more traditional GL depth values to fix ortho
2020-05-15 20:43:55 +01:00
Luke Benstead
17db29142a
Merge branch 'master' into 'master'
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SAMPLE : depth testing with ortho projection
See merge request simulant/GLdc!59
2020-05-15 19:20:09 +00:00
lerabot
3817101653
Added depth_func_ortho
2020-05-14 17:13:04 -04:00
Luke Benstead
64f2a57dd0
Tweak depth_funcs_alpha_testing sample to use glOrtho
2020-05-14 07:20:41 +01:00
Luke Benstead
06acff400c
Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive
2020-05-14 07:08:56 +01:00
Luke Benstead
db079fdc39
Remove .gch files
2020-05-14 07:05:47 +01:00
Luke Benstead
3945611509
Merge branch 'master' into 'experimental'
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Added a new blend/alpha test
See merge request simulant/GLdc!57
2020-05-14 06:05:02 +00:00
lerabot
294819108d
Merge branch 'master' of https://gitlab.com/simulant/GLdc
2020-05-13 19:05:29 -04:00
Luke Benstead
01cb46a99e
Small tweak to lighting code
2020-05-13 21:04:24 +01:00
Luke Benstead
aa7320ab63
Use shifted invZ for Z to keep precision
2020-05-13 20:59:40 +01:00
lerabot
4e47b30b0a
added a new depth/alpha testing sample
2020-05-13 10:34:18 -04:00
lerabot
bd59922052
updated makefile
2020-05-13 10:33:55 -04:00
lerabot
84f9711489
Updated the blend samples
2020-05-13 10:16:29 -04:00
Luke Benstead
2b9d8520bc
Lighting perf improvements
2020-05-11 20:34:09 +01:00
Luke Benstead
d01b9fa85a
Shift the range of final depth values so the minimum is 0.2 (KOS bgpoly depth)
2020-05-10 20:53:16 +01:00
Luke Benstead
c66f34cc62
Set Alpha flags when ALPHA_TEST is enabled
2020-05-10 13:49:45 +01:00
Luke Benstead
8e854ddef7
Fix overbright lighting
2020-05-09 06:33:28 +01:00
Luke Benstead
aa20bb20b2
Performance tweaks
2020-05-08 19:42:31 +01:00
Luke Benstead
1289a06279
Undo fmac which worked out slower
2020-05-08 13:53:56 +01:00
Luke Benstead
ab6725c5e3
Restore MAX_LIGHTS to 8
2020-05-08 10:00:03 +01:00
Luke Benstead
397d9d2915
More perf tweaks
2020-05-08 09:59:32 +01:00
Luke Benstead
8974051e38
Don't use memcpy when copying colours
2020-05-08 09:49:01 +01:00
Luke Benstead
cca09a298e
Move enabled state onto the LightSource
2020-05-08 07:19:56 +01:00
Luke Benstead
814f228db9
Lighting optimisations
2020-05-07 20:58:24 +01:00
Luke Benstead
0a14db39a8
Improve the performance of _readVertexData1i3f
2020-05-06 20:15:28 +01:00
Luke Benstead
2d0e13b64e
Merge branch 'refactor-draw' into 'master'
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Refactor glDrawElements
See merge request simulant/GLdc!56
2020-05-06 14:29:50 +00:00
Luke Benstead
b3ded78897
Fix glDrawElements
2020-05-06 15:23:37 +01:00
Luke Benstead
177ad28219
More simplification
2020-05-06 08:42:09 +01:00
Luke Benstead
2c67560289
Refactor all the user-data reading code
2020-05-05 21:52:37 +01:00
Luke Benstead
40661e6823
Fix orthographic depth values (?)
2020-05-04 21:24:27 +01:00
Luke Benstead
5407e9643e
Hacky fix for ortho projections
2020-04-07 20:44:29 +01:00
Luke Benstead
8add817086
Fix depth issues
2020-04-06 20:50:26 +01:00
Luke Benstead
f3b1848879
Merge branch 'master' of https://gitlab.com/simulant/GLdc
2020-04-05 21:13:07 +01:00
Luke Benstead
c3ae9bef64
Fix up depth functions and update sh4_math
2020-04-05 21:12:52 +01:00
Luke Benstead
9116332815
Merge branch 'einsteinx2/fix-makefile' into 'master'
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Fixed Makefile GL/version.h (echo -e to printf)
See merge request simulant/GLdc!54
2020-04-05 19:13:46 +00:00
Ben Baron
0beaba5aeb
Fixed Makefile GL/version.h (echo -e to printf)
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The `echo -e` command is non-standard, and ends up printing a -e at the top of the version.h file. Switching it to `printf` works correctly and is the "correct" command to work in all shells.
I also removed the GL/version.h file from the git cache, as it's in .gitignore but seems to have been accidentally checked in.
2020-04-05 13:47:32 -05:00
Luke Benstead
ca7eb462fc
Merge branch 'fix-clipping-2020' into 'master'
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Fix clipping 2020
See merge request simulant/GLdc!53
2020-04-03 19:12:42 +00:00
Luke Benstead
cf90d10cb9
Fix clipping 2020
2020-04-03 19:12:42 +00:00
Luke Benstead
4292304df1
Implement glClearDepth
2020-03-24 13:58:44 +00:00
Luke Benstead
5c980d2183
Fix depth funcs (for now)
2020-03-23 15:22:29 +00:00
Luke Benstead
e21b7a0b9c
Fix clipping
2020-03-23 13:44:24 +00:00
Luke Benstead
906423db08
Make sure we don't go beyond the bounds of PVR
2020-03-22 21:09:18 +00:00
Luke Benstead
a1eda16a26
Update SH4_math.h and stop storing the near plane
2020-03-21 21:21:46 +00:00
Luke Benstead
f2a39a4229
Implement true clipping on the near plane
2020-03-20 21:15:05 +00:00
Luke Benstead
03bc758be7
Allow enabling fsaa via the GLdcConfig struct
2020-03-18 20:47:12 +00:00
Luke Benstead
71c25829f1
Remove reference to private.h
2020-03-18 20:33:04 +00:00
Luke Benstead
921ef0c6a1
Fix clip distance
2020-03-17 20:32:14 +00:00
Luke Benstead
2f75ff8223
Merge branch 'kazade_patch_prepare' into 'master'
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Kazade patch prepare
See merge request simulant/GLdc!52
2020-03-05 20:30:41 +00:00
Hayden Kowalchuk
f92030c0cb
feat: error.c have PrintError reset error cond
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- allows to continue finding errors instead of spamming the same error
2020-03-05 15:14:26 -05:00
Hayden Kowalchuk
ea3dec1daa
feat: opengl headers expose new functionality
2020-03-05 15:13:30 -05:00