Luke Benstead
c5ce81a38d
WIP: Restructure clipping to be much MUCH faster in the visible case
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This currently only works with triangles, anything more and it crashes
due to me not queuing subsequent vertices in the strip correctly
2023-04-19 20:57:44 +01:00
Luke Benstead
25d215dad3
Add some compiler flags for lolz
2023-04-11 20:46:44 +01:00
Luke Benstead
307d371c55
Various store queue shinanigans
2023-04-11 20:46:31 +01:00
Luke Benstead
4ad58bea89
Optimise glLoadMatrixf
2023-04-11 20:46:12 +01:00
Luke Benstead
8e60b18f29
Merge branch 'add-new-cubes-sample' into 'master'
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Add new cubes sample
See merge request simulant/GLdc!103
2023-04-08 20:32:18 +00:00
David Reichelt
190b4ecfb7
Add include for printf
2023-04-08 20:07:21 +00:00
David Reichelt
a4b778063a
Make sure ZNEAR_CLIPPING_ENABLED is defined in software renderer
2023-04-08 20:00:33 +00:00
Dave Reichelt
df9a12bbd6
Added new cubes sample
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- A button toggles between glDrawElements and glDrawArrays
- B button toggles glBlend
- Start quits the sample
- Every 10 seconds a log with stats will be sent to the terminal
2023-04-08 21:42:03 +02:00
Luke Benstead
6ee9a823c1
Don't update lights unnecessarily
2023-03-23 20:01:41 +00:00
Luke Benstead
0c5f941098
Optimise nearz clipping
2023-03-17 20:40:55 +00:00
Luke Benstead
300f2a611e
Optimise state management
2023-03-17 20:40:45 +00:00
Luke Benstead
e810d2567d
Merge commit 'e5c6fefcd92cb6e877e8501c4b43cbf75460409d'
2023-03-16 21:24:22 +00:00
Luke Benstead
e5c6fefcd9
Optimisations
2023-03-16 21:24:12 +00:00
Luke Benstead
0cf006ebce
Merge branch 'bug-fixes' into 'master'
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Fix elf extension and compilation with GCC4.7
See merge request simulant/GLdc!100
2023-03-07 21:40:54 +00:00
Luke Benstead
8789d6557e
Huge refactor of internal state
2023-03-07 21:27:48 +00:00
Luke Benstead
8beb295c6b
Refactor state management
2023-03-07 10:19:09 +00:00
Luke Benstead
c195d471e1
Faster memcpy
2023-03-06 14:05:14 +00:00
Luke Benstead
be4c1bc14c
Add missing header
2023-03-06 13:54:31 +00:00
Luke Benstead
a9f3e3a744
Fix alignments
2023-03-06 13:44:17 +00:00
Luke Benstead
f0a3465486
Use Moops memcpy
2023-03-05 21:16:12 +00:00
Luke Benstead
b08bbebf12
Mipmap fix
2023-03-05 20:26:15 +00:00
falco
e27c276daa
Fixed poly/tri/quadmarks to build with GCC12
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"start" is a reserved symbol within KOS, per crt1.s. Not sure why the old toolchains let us use this symbol name elsewhere, but the new GCC12 toolchain rightfully complains about duplicate symbols.
- Renamed "start" timestamp to "begin."
2023-03-04 17:35:17 -06:00
Colton Pawielski
5bb2691b91
Change CMakeLists.txt to add -mfsrra and -mfsca only if supported by compiler
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GCC4.7 does not support these flags and cause a failure to build
2023-03-04 16:13:44 -06:00
Colton Pawielski
ac6914398c
Fix .elf extension on C example executables
2023-03-04 16:11:11 -06:00
Colton Pawielski
8481fd05cc
Add dcbuild & pcbuild folders to .gitignore
2023-03-04 16:10:34 -06:00
Luke Benstead
19288918f0
Merge branch 'Declare_glFogiv' into 'master'
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declare glFogiv()
See merge request simulant/GLdc!95
2023-02-02 11:58:35 +00:00
Luke Benstead
8fff6ee1aa
Treat GL_CLAMP_TO_EDGE the same as GL_CLAMP
2022-12-09 20:17:46 +00:00
Luke Benstead
ac86504549
Clean up
2022-12-03 20:01:43 +00:00
Luke Benstead
d78c6275bb
Increase tri-strip length
2022-12-03 14:00:24 +00:00
Luke Benstead
69a2310a3c
Default to small culling to avoid artifacts
2022-12-03 13:46:08 +00:00
Luke Benstead
5296f5c79c
Optimise perspective divide assuming W is always positive
2022-11-05 20:28:24 +00:00
Luke Benstead
aa875ae4d1
Fix compiler flags
2022-11-04 19:34:42 +00:00
Luke Benstead
7db15a0e03
Fix PC build
2022-11-04 19:25:50 +00:00
Luke Benstead
b6593acc83
Switches instead of if ladders
2022-11-04 19:24:12 +00:00
Luke Benstead
8ca70a2920
Initialize submission target on boot to save runtime cost
2022-11-04 19:23:50 +00:00
Luke Benstead
4d8c507706
Fix a bug where glXPointer functions would do unnecessary work
2022-11-04 19:23:06 +00:00
Luke Benstead
a248f3a50c
Faster inversion
2022-11-03 20:24:38 +00:00
Luke Benstead
6be3e6185d
Faster inversion
2022-09-14 19:20:24 +01:00
Luke Benstead
3caaf798e7
Undo double transform
2022-08-25 21:25:52 +01:00
Luke Benstead
0b62ac8673
Clean ups and optimisations
2022-08-25 21:24:08 +01:00
Luke Benstead
4edf8ce04d
Use the direct texture path for vbuffer uploads
2022-08-25 20:01:54 +01:00
Luke Benstead
c793e1f35d
Don't submit empty lists
2022-08-24 20:31:55 +01:00
Luke Benstead
9b9db31f30
Merge branch 'super-clip' into 'master'
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Super clip
See merge request simulant/GLdc!99
2022-06-13 19:26:55 +00:00
Luke Benstead
9d9a502e96
Remove old clipping
2022-06-13 20:16:46 +01:00
Luke Benstead
3d69003c5f
Allow disabling near-z
2022-06-13 20:16:37 +01:00
Luke Benstead
99ae70a72b
Make the software implementation use the same clipping code
2022-06-13 20:06:04 +01:00
Luke Benstead
6fb15ee4c7
Fix some winding issues
2022-06-13 20:05:54 +01:00
Luke Benstead
b17104afea
Add a missing header
2022-06-13 20:05:39 +01:00
Luke Benstead
16f6100afa
Fix issues and optimise
2022-06-12 19:53:26 +01:00
Luke Benstead
4827fd4c5b
Fix various clipping glitches
2022-06-11 21:27:09 +01:00