T_chan
fdac490e34
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
T_chan
ae3ebe2e5c
regroup the BMP file loading into 1 file, and correct some types that give...
2022-01-31 10:30:26 +00:00
T_chan
830a985606
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
Colton Pawielski
3d6c756ab7
Fix memory leaks in samples
...
Add free to end of LoadGLTextures() to release image1 after use.
2021-05-14 08:57:10 -04:00
Luke Benstead
a98f22e3c9
Remove old Makefiles
2021-05-08 13:15:18 +01:00
Luke Benstead
fe616028bb
X86
2021-04-09 15:24:47 +00:00
Luke Benstead
814f228db9
Lighting optimisations
2020-05-07 20:58:24 +01:00
Luke Benstead
03bc758be7
Allow enabling fsaa via the GLdcConfig struct
2020-03-18 20:47:12 +00:00
Luke Benstead
2178d2f6d7
Improve lighting performance
...
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
Luke Benstead
11cd54bc0b
Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE
2019-11-18 17:39:09 +00:00
Luke Benstead
fd3e7cde6c
Improve the light sample + tweaks
2019-11-14 21:12:27 +00:00
Luke Benstead
8654ff24a2
Add light sample and fix lighting bug
2019-11-14 10:04:15 +00:00