Luke Benstead
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e225f54386
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Fix bug when glVertexPointer etc. is called without client state enabled
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2021-10-02 20:01:44 +01:00 |
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Luke Benstead
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5df2190536
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Fix various bugs with non-fastpath rendering
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2021-10-02 14:43:23 +01:00 |
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Luke Benstead
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cf996b9e80
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Add tri and quad fast paths
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2021-09-14 19:36:42 +01:00 |
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Luke Benstead
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7992c89758
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Fix perf hit
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2021-09-14 09:20:00 +01:00 |
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Luke Benstead
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4ee9c3ee64
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More optimisations
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2021-09-13 19:35:53 +01:00 |
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Luke Benstead
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adce2c7538
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Perf tweaks
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2021-09-13 12:57:52 +01:00 |
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Luke Benstead
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52ff506397
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Only recalc the fast path when pointers change
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2021-09-13 10:40:25 +01:00 |
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Luke Benstead
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66d09e7d77
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Error cleanup and immediate mode perf improvements
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2021-09-13 10:29:04 +01:00 |
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Luke Benstead
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4adc49cd40
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Optimisations
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2021-09-12 15:04:52 +01:00 |
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Luke Benstead
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cb96769074
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Fix incorrect usage of memset
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2021-09-04 13:36:59 +01:00 |
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Luke Benstead
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fc947c49f8
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Performance improvements
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2021-05-25 20:40:43 +01:00 |
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Luke Benstead
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f736332eb8
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Always make sure we send opaque polys with one/zero blending
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2021-05-23 20:58:29 +01:00 |
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Luke Benstead
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a79c1dd753
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Set the right depth mode when autosort is on
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2021-05-23 13:19:54 +01:00 |
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Luke Benstead
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cde0abd18d
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Force the correct depth and blend modes with PT polys
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2021-05-23 13:15:07 +01:00 |
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Luke Benstead
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5ea4313d59
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Fix software renderer
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2021-05-14 21:58:54 +01:00 |
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Luke Benstead
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e67f1fb8f9
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Don't transform the vertex again incorrectly. Optimise
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2021-04-30 07:58:57 +01:00 |
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Luke Benstead
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fcbb6418d2
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Perf improvements
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2021-04-26 16:16:25 +01:00 |
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Luke Benstead
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1b6f543fab
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Slight optimisation
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2021-04-25 13:33:24 +01:00 |
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Luke Benstead
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40678836e0
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Refactor viewport handling
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2021-04-25 13:05:56 +01:00 |
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Luke Benstead
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1f42838992
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Fix incorrect glColorPointer stride
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2021-04-23 09:09:25 +01:00 |
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Luke Benstead
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28c14fdb0e
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Add fast path for glDrawElements
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2021-04-22 17:48:15 +01:00 |
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Luke Benstead
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df2d7a210c
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New Fast Path
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2021-04-21 16:23:43 +00:00 |
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Luke Benstead
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ea25251944
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Optimisations
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2021-04-20 16:08:58 +01:00 |
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Luke Benstead
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faf24ac61d
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Small optimisations
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2021-04-20 09:07:14 +01:00 |
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Luke Benstead
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38c7967ae2
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Clean up some things
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2021-04-19 21:23:23 +01:00 |
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Luke Benstead
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165318ea76
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Use MATH_fmac
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2021-04-19 21:12:46 +01:00 |
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Luke Benstead
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1a849c8b1c
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Minor optimisation
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2021-04-19 21:08:09 +01:00 |
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Luke Benstead
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a3c4aaac8f
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Don't set a zero zclip value
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2021-04-19 20:51:22 +01:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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7d4207eddb
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Fix errors with final Z coordinate
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2020-05-24 09:55:13 +01:00 |
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Luke Benstead
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d6a22582f9
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Small cleanup
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2020-05-16 09:30:25 +01:00 |
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Luke Benstead
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29658ef3de
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Revert to more traditional GL depth values to fix ortho
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2020-05-15 20:43:55 +01:00 |
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Luke Benstead
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aa7320ab63
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Use shifted invZ for Z to keep precision
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2020-05-13 20:59:40 +01:00 |
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Luke Benstead
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2b9d8520bc
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Lighting perf improvements
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2020-05-11 20:34:09 +01:00 |
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Luke Benstead
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d01b9fa85a
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Shift the range of final depth values so the minimum is 0.2 (KOS bgpoly depth)
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2020-05-10 20:53:16 +01:00 |
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Luke Benstead
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aa20bb20b2
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Performance tweaks
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2020-05-08 19:42:31 +01:00 |
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Luke Benstead
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1289a06279
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Undo fmac which worked out slower
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2020-05-08 13:53:56 +01:00 |
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Luke Benstead
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397d9d2915
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More perf tweaks
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2020-05-08 09:59:32 +01:00 |
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Luke Benstead
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0a14db39a8
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Improve the performance of _readVertexData1i3f
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2020-05-06 20:15:28 +01:00 |
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Luke Benstead
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b3ded78897
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Fix glDrawElements
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2020-05-06 15:23:37 +01:00 |
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Luke Benstead
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177ad28219
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More simplification
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2020-05-06 08:42:09 +01:00 |
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Luke Benstead
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2c67560289
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Refactor all the user-data reading code
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2020-05-05 21:52:37 +01:00 |
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Luke Benstead
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40661e6823
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Fix orthographic depth values (?)
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2020-05-04 21:24:27 +01:00 |
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Luke Benstead
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5407e9643e
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Hacky fix for ortho projections
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2020-04-07 20:44:29 +01:00 |
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Luke Benstead
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8add817086
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Fix depth issues
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2020-04-06 20:50:26 +01:00 |
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Luke Benstead
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c3ae9bef64
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Fix up depth functions and update sh4_math
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2020-04-05 21:12:52 +01:00 |
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Luke Benstead
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cf90d10cb9
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Fix clipping 2020
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2020-04-03 19:12:42 +00:00 |
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Luke Benstead
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4292304df1
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Implement glClearDepth
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2020-03-24 13:58:44 +00:00 |
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Luke Benstead
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e21b7a0b9c
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Fix clipping
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2020-03-23 13:44:24 +00:00 |
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Luke Benstead
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906423db08
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Make sure we don't go beyond the bounds of PVR
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2020-03-22 21:09:18 +00:00 |
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