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28 Commits

Author SHA1 Message Date
Luke Benstead
1d09002720 Add assertions 2020-11-07 21:32:17 +00:00
Luke Benstead
585f8e836b Extend complete test 2020-11-06 21:24:38 +00:00
Luke Benstead
9e861f0601 Write a lengthy test 2020-11-06 20:43:38 +00:00
Luke Benstead
e6db0986ce Fix clipping issues 2020-11-04 19:54:04 +00:00
Luke Benstead
85c60ffc5a Fix the majority of clipping bugs 2020-11-02 20:53:26 +00:00
Luke Benstead
174483941e First pass at all cases, clip100 working 2020-11-01 21:12:45 +00:00
Luke Benstead
82930e6faa Rename some variables 2020-11-01 09:05:57 +00:00
Luke Benstead
8d26e1b2c4 Implement 110 clipping 2020-11-01 08:58:18 +00:00
Luke Benstead
6d814fbc5b Disable old clipping 2020-10-29 22:05:30 +00:00
Luke Benstead
30ef3efcc3 Implement 3 visibility cases in new clipping 2020-10-29 22:04:32 +00:00
Luke Benstead
5b9a0502b5 Make the first clip test pass 2020-10-27 21:33:32 +00:00
Luke Benstead
34741420bc Add a failing test 2020-10-27 14:37:25 +00:00
Luke Benstead
0e780ad271 Fix test compilation 2020-10-27 14:11:34 +00:00
Luke Benstead
3fde2abd3e Start work on new clipping 2020-10-27 13:21:37 +00:00
Luke Benstead
2ab606f8dc Try to update lxdream 2020-10-27 12:30:01 +00:00
Luke Benstead
753d1a5c82 Remove -e flag 2020-10-27 08:23:44 +00:00
Luke Benstead
a3c24e7913 Remove -b flag 2020-10-27 08:03:01 +00:00
Luke Benstead
4ee1bc0210 Install lxdream from rpmfusion 2020-10-27 07:58:10 +00:00
Luke Benstead
56c567600f Add placeholder romdisk file 2020-10-26 22:09:23 +00:00
Luke Benstead
0b2d575487 Tweak CI 2020-10-26 22:05:23 +00:00
Luke Benstead
53c0afce1e More work on the test suite 2020-10-26 22:00:11 +00:00
Luke Benstead
b70a9df716 Add test_runner to .gitignore 2020-10-26 21:20:25 +00:00
Luke Benstead
6eec9d4be3 Start setting up a test suite 2020-10-26 21:19:39 +00:00
Luke Benstead
0de40d4f27 More restructure 2020-10-20 21:16:34 +01:00
Luke Benstead
40aedc2530 Move perspective divide to the submission loop 2020-10-20 20:15:16 +01:00
Luke Benstead
952c915ee8 Refactor SQ submission 2020-10-19 22:09:59 +01:00
Luke Benstead
26abe44336 Don't submit dead vertices 2020-10-18 22:01:45 +01:00
Luke Benstead
36fe13095c Use fat 64 byte vertices to improve data locality 2020-10-18 20:39:34 +01:00
16 changed files with 1792 additions and 168 deletions

1
.gitignore vendored
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@ -7,3 +7,4 @@
dc-build.sh dc-build.sh
.buildconfig .buildconfig
GL/version.h GL/version.h
tests/test_runner.cpp

View File

@ -1,5 +1,6 @@
stages: stages:
- build - build
- test
build:sh4-gcc: build:sh4-gcc:
stage: build stage: build
@ -8,3 +9,20 @@ build:sh4-gcc:
- source /etc/bash.bashrc - source /etc/bash.bashrc
- make clean - make clean
- make samples - make samples
test:sh4-gcc:
stage: test
image: kazade/dreamcast-sdk
before_script:
- dnf install -y wget findutils && dnf clean all
- wget https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm
- rpm -i rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm
- dnf update -y
- dnf install -y lxdream
script:
- source /etc/bash.bashrc
- make test
- lxdream --help
- lxdream -H tests/tests.elf | python3 utils/test_parser.py

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@ -85,16 +85,12 @@ const uint32_t VERTEX_CMD = 0xe0000000;
typedef struct { typedef struct {
Vertex vertex[3]; Vertex vertex[3];
VertexExtra extra[3];
uint8_t visible; uint8_t visible;
} Triangle; } Triangle;
void _glClipTriangle(const Triangle* triangle, const uint8_t visible, SubmissionTarget* target, const uint8_t flatShade) { void _glClipTriangle(const Triangle* triangle, const uint8_t visible, SubmissionTarget* target, const uint8_t flatShade) {
Vertex* last = NULL; Vertex* last = NULL;
VertexExtra* veLast = NULL;
const Vertex* vertices = triangle->vertex; const Vertex* vertices = triangle->vertex;
const VertexExtra* extras = triangle->extra;
char* bgra = (char*) vertices[2].bgra; char* bgra = (char*) vertices[2].bgra;
@ -102,25 +98,22 @@ void _glClipTriangle(const Triangle* triangle, const uint8_t visible, Submission
uint32_t finalColour = *((uint32_t*) bgra); uint32_t finalColour = *((uint32_t*) bgra);
Vertex tmp; Vertex tmp;
VertexExtra veTmp;
uint8_t pushedCount = 0; uint8_t pushedCount = 0;
#define IS_VISIBLE(x) (visible & (1 << (2 - (x)))) > 0 #define IS_VISIBLE(x) (visible & (1 << (2 - (x)))) > 0
#define PUSH_VERT(vert, ve) \ #define PUSH_VERT(vert) \
last = aligned_vector_push_back(&target->output->vector, vert, 1); \ last = aligned_vector_push_back(&target->output->vector, vert, 1); \
last->flags = VERTEX_CMD; \ last->flags = VERTEX_CMD; \
veLast = aligned_vector_push_back(target->extras, ve, 1); \
++pushedCount; ++pushedCount;
#define CLIP_TO_PLANE(vert1, ve1, vert2, ve2) \ #define CLIP_TO_PLANE(vert1, vert2) \
do { \ do { \
float t = _glClipLineToNearZ((vert1), (vert2), &tmp); \ float t = _glClipLineToNearZ((vert1), (vert2), &tmp); \
interpolateFloat((vert1)->w, (vert2)->w, t, &tmp.w); \ interpolateFloat((vert1)->w, (vert2)->w, t, &tmp.w); \
interpolateVec2((vert1)->uv, (vert2)->uv, t, tmp.uv); \ interpolateVec2((vert1)->uv, (vert2)->uv, t, tmp.uv); \
interpolateVec3((ve1)->nxyz, (ve2)->nxyz, t, veTmp.nxyz); \ interpolateVec3((vert1)->nxyz, (vert2)->nxyz, t, tmp.nxyz); \
interpolateVec2((ve1)->st, (ve2)->st, t, veTmp.st); \ interpolateVec2((vert1)->st, (vert2)->st, t, tmp.st); \
if(flatShade) { \ if(flatShade) { \
interpolateColour((const uint8_t*) &finalColour, (const uint8_t*) &finalColour, t, tmp.bgra); \ interpolateColour((const uint8_t*) &finalColour, (const uint8_t*) &finalColour, t, tmp.bgra); \
} else { interpolateColour((vert1)->bgra, (vert2)->bgra, t, tmp.bgra); } \ } else { interpolateColour((vert1)->bgra, (vert2)->bgra, t, tmp.bgra); } \
@ -130,44 +123,38 @@ void _glClipTriangle(const Triangle* triangle, const uint8_t visible, Submission
uint8_t v1 = IS_VISIBLE(1); uint8_t v1 = IS_VISIBLE(1);
uint8_t v2 = IS_VISIBLE(2); uint8_t v2 = IS_VISIBLE(2);
if(v0) { if(v0) {
PUSH_VERT(&vertices[0], &extras[0]); PUSH_VERT(&vertices[0]);
} }
if(v0 != v1) { if(v0 != v1) {
CLIP_TO_PLANE(&vertices[0], &extras[0], &vertices[1], &extras[1]); CLIP_TO_PLANE(&vertices[0], &vertices[1]);
PUSH_VERT(&tmp, &veTmp); PUSH_VERT(&tmp);
} }
if(v1) { if(v1) {
PUSH_VERT(&vertices[1], &extras[1]); PUSH_VERT(&vertices[1]);
} }
if(v1 != v2) { if(v1 != v2) {
CLIP_TO_PLANE(&vertices[1], &extras[1], &vertices[2], &extras[2]); CLIP_TO_PLANE(&vertices[1], &vertices[2]);
PUSH_VERT(&tmp, &veTmp); PUSH_VERT(&tmp);
} }
if(v2) { if(v2) {
PUSH_VERT(&vertices[2], &extras[2]); PUSH_VERT(&vertices[2]);
} }
if(v2 != v0) { if(v2 != v0) {
CLIP_TO_PLANE(&vertices[2], &extras[2], &vertices[0], &extras[0]); CLIP_TO_PLANE(&vertices[2], &vertices[0]);
PUSH_VERT(&tmp, &veTmp); PUSH_VERT(&tmp);
} }
if(pushedCount == 4) { if(pushedCount == 4) {
Vertex* prev = last - 1; Vertex* prev = last - 1;
VertexExtra* prevVe = veLast - 1;
tmp = *prev; tmp = *prev;
veTmp = *prevVe;
*prev = *last; *prev = *last;
*prevVe = *veLast;
*last = tmp; *last = tmp;
*veLast = veTmp;
prev->flags = VERTEX_CMD; prev->flags = VERTEX_CMD;
last->flags = VERTEX_CMD_EOL; last->flags = VERTEX_CMD_EOL;
@ -178,7 +165,7 @@ void _glClipTriangle(const Triangle* triangle, const uint8_t visible, Submission
} }
static inline void markDead(Vertex* vert) { static inline void markDead(Vertex* vert) {
vert->flags = VERTEX_CMD_EOL; vert->flags = DEAD; //VERTEX_CMD_EOL;
// If we're debugging, wipe out the xyz // If we're debugging, wipe out the xyz
#ifndef NDEBUG #ifndef NDEBUG
@ -309,15 +296,6 @@ void _glClipTriangleStrip(SubmissionTarget* target, uint8_t fladeShade) {
TO_CLIP[CLIP_COUNT].vertex[0] = *v1; TO_CLIP[CLIP_COUNT].vertex[0] = *v1;
TO_CLIP[CLIP_COUNT].vertex[1] = *v2; TO_CLIP[CLIP_COUNT].vertex[1] = *v2;
TO_CLIP[CLIP_COUNT].vertex[2] = *v3; TO_CLIP[CLIP_COUNT].vertex[2] = *v3;
VertexExtra* ve1 = (VertexExtra*) aligned_vector_at(target->extras, vi1);
VertexExtra* ve2 = (VertexExtra*) aligned_vector_at(target->extras, vi2);
VertexExtra* ve3 = (VertexExtra*) aligned_vector_at(target->extras, vi3);
TO_CLIP[CLIP_COUNT].extra[0] = *ve1;
TO_CLIP[CLIP_COUNT].extra[1] = *ve2;
TO_CLIP[CLIP_COUNT].extra[2] = *ve3;
TO_CLIP[CLIP_COUNT].visible = visible; TO_CLIP[CLIP_COUNT].visible = visible;
++CLIP_COUNT; ++CLIP_COUNT;
@ -353,17 +331,11 @@ void _glClipTriangleStrip(SubmissionTarget* target, uint8_t fladeShade) {
triangle = -1; triangle = -1;
} else { } else {
Vertex* v4 = v3 + 1; Vertex* v4 = v3 + 1;
uint32_t vi4 = v4 - start;
TO_CLIP[CLIP_COUNT].vertex[0] = *v3; TO_CLIP[CLIP_COUNT].vertex[0] = *v3;
TO_CLIP[CLIP_COUNT].vertex[1] = *v2; TO_CLIP[CLIP_COUNT].vertex[1] = *v2;
TO_CLIP[CLIP_COUNT].vertex[2] = *v4; TO_CLIP[CLIP_COUNT].vertex[2] = *v4;
VertexExtra* ve4 = (VertexExtra*) aligned_vector_at(target->extras, vi4);
TO_CLIP[CLIP_COUNT].extra[0] = *(VertexExtra*) aligned_vector_at(target->extras, vi3);
TO_CLIP[CLIP_COUNT].extra[1] = *(VertexExtra*) aligned_vector_at(target->extras, vi2);
TO_CLIP[CLIP_COUNT].extra[2] = *ve4;
visible = (_VERT_VISIBLE(v3) ? 4 : 0) | visible = (_VERT_VISIBLE(v3) ? 4 : 0) |
(_VERT_VISIBLE(v2) ? 2 : 0) | (_VERT_VISIBLE(v2) ? 2 : 0) |
(_VERT_VISIBLE(v4) ? 1 : 0); (_VERT_VISIBLE(v4) ? 1 : 0);
@ -385,11 +357,6 @@ void _glClipTriangleStrip(SubmissionTarget* target, uint8_t fladeShade) {
swapVertex(v3, v4); swapVertex(v3, v4);
v3->flags = VERTEX_CMD; v3->flags = VERTEX_CMD;
v4->flags = VERTEX_CMD; v4->flags = VERTEX_CMD;
/* Swap the extra data too */
VertexExtra t = *ve4;
*ve3 = *ve4;
*ve4 = t;
} }
} }
break; break;

111
GL/draw.c
View File

@ -651,35 +651,35 @@ GL_FORCE_INLINE void _readUVData(const GLuint first, const GLuint count, Vertex*
} }
} }
GL_FORCE_INLINE void _readSTData(const GLuint first, const GLuint count, VertexExtra* extra) { GL_FORCE_INLINE void _readSTData(const GLuint first, const GLuint count, Vertex* outpu) {
const GLubyte ststride = (ST_POINTER.stride) ? ST_POINTER.stride : ST_POINTER.size * byte_size(ST_POINTER.type); const GLubyte ststride = (ST_POINTER.stride) ? ST_POINTER.stride : ST_POINTER.size * byte_size(ST_POINTER.type);
const void* stptr = ((GLubyte*) ST_POINTER.ptr + (first * ststride)); const void* stptr = ((GLubyte*) ST_POINTER.ptr + (first * ststride));
ReadUVFunc func = calcReadUVFunc(); ReadUVFunc func = calcReadUVFunc();
GLubyte* out = (GLubyte*) extra[0].st; GLubyte* out = (GLubyte*) outpu[0].st;
ITERATE(count) { ITERATE(count) {
func(stptr, out); func(stptr, out);
stptr += ststride; stptr += ststride;
out += sizeof(VertexExtra); out += sizeof(Vertex);
} }
} }
GL_FORCE_INLINE void _readNormalData(const GLuint first, const GLuint count, VertexExtra* extra) { GL_FORCE_INLINE void _readNormalData(const GLuint first, const GLuint count, Vertex* output) {
const GLuint nstride = (NORMAL_POINTER.stride) ? NORMAL_POINTER.stride : NORMAL_POINTER.size * byte_size(NORMAL_POINTER.type); const GLuint nstride = (NORMAL_POINTER.stride) ? NORMAL_POINTER.stride : NORMAL_POINTER.size * byte_size(NORMAL_POINTER.type);
const void* nptr = ((GLubyte*) NORMAL_POINTER.ptr + (first * nstride)); const void* nptr = ((GLubyte*) NORMAL_POINTER.ptr + (first * nstride));
ReadNormalFunc func = calcReadNormalFunc(); ReadNormalFunc func = calcReadNormalFunc();
GLubyte* out = (GLubyte*) extra[0].nxyz; GLubyte* out = (GLubyte*) output[0].nxyz;
ITERATE(count) { ITERATE(count) {
func(nptr, out); func(nptr, out);
nptr += nstride; nptr += nstride;
out += sizeof(VertexExtra); out += sizeof(Vertex);
} }
if(_glIsNormalizeEnabled()) { if(_glIsNormalizeEnabled()) {
GLubyte* ptr = (GLubyte*) extra->nxyz; GLubyte* ptr = (GLubyte*) output->nxyz;
ITERATE(count) { ITERATE(count) {
GLfloat* n = (GLfloat*) ptr; GLfloat* n = (GLfloat*) ptr;
float temp = n[0] * n[0]; float temp = n[0] * n[0];
@ -691,7 +691,7 @@ GL_FORCE_INLINE void _readNormalData(const GLuint first, const GLuint count, Ver
n[1] *= ilength; n[1] *= ilength;
n[2] *= ilength; n[2] *= ilength;
ptr += sizeof(VertexExtra); ptr += sizeof(Vertex);
} }
} }
} }
@ -724,7 +724,6 @@ static void generateElements(
GLubyte* nxyz; GLubyte* nxyz;
Vertex* output = _glSubmissionTargetStart(target); Vertex* output = _glSubmissionTargetStart(target);
VertexExtra* ve = aligned_vector_at(target->extras, 0);
uint32_t i = first; uint32_t i = first;
uint32_t idx = 0; uint32_t idx = 0;
@ -762,12 +761,11 @@ static void generateElements(
pos_func(xyz, (GLubyte*) output->xyz); pos_func(xyz, (GLubyte*) output->xyz);
uv_func(uv, (GLubyte*) output->uv); uv_func(uv, (GLubyte*) output->uv);
diffuse_func(bgra, output->bgra); diffuse_func(bgra, output->bgra);
st_func(st, (GLubyte*) ve->st); st_func(st, (GLubyte*) output->st);
normal_func(nxyz, (GLubyte*) ve->nxyz); normal_func(nxyz, (GLubyte*) output->nxyz);
output->flags = PVR_CMD_VERTEX; output->flags = PVR_CMD_VERTEX;
++output; ++output;
++ve;
} }
} }
@ -804,10 +802,8 @@ static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei
} }
} }
VertexExtra* ve = aligned_vector_at(target->extras, 0); _readNormalData(first, count, start);
_readSTData(first, count, start);
_readNormalData(first, count, ve);
_readSTData(first, count, ve);
} else { } else {
generateElements( generateElements(
@ -864,16 +860,6 @@ static void transform(SubmissionTarget* target) {
} }
} }
static void clip(SubmissionTarget* target) {
TRACE();
/* Perform clipping, generating new vertices as necessary */
_glClipTriangleStrip(target, _glGetShadeModel() == GL_FLAT);
/* Reset the count now that we may have added vertices */
target->count = target->output->vector.size - target->start_offset;
}
static void mat_transform3(const float* xyz, const float* xyzOut, const uint32_t count, const uint32_t inStride, const uint32_t outStride) { static void mat_transform3(const float* xyz, const float* xyzOut, const uint32_t count, const uint32_t inStride, const uint32_t outStride) {
uint8_t* dataIn = (uint8_t*) xyz; uint8_t* dataIn = (uint8_t*) xyz;
uint8_t* dataOut = (uint8_t*) xyzOut; uint8_t* dataOut = (uint8_t*) xyzOut;
@ -917,38 +903,18 @@ static void light(SubmissionTarget* target) {
/* Perform lighting calculations and manipulate the colour */ /* Perform lighting calculations and manipulate the colour */
Vertex* vertex = _glSubmissionTargetStart(target); Vertex* vertex = _glSubmissionTargetStart(target);
VertexExtra* extra = aligned_vector_at(target->extras, 0);
EyeSpaceData* eye_space = (EyeSpaceData*) eye_space_data->data; EyeSpaceData* eye_space = (EyeSpaceData*) eye_space_data->data;
_glMatrixLoadModelView(); _glMatrixLoadModelView();
mat_transform3(vertex->xyz, eye_space->xyz, target->count, sizeof(Vertex), sizeof(EyeSpaceData)); mat_transform3(vertex->xyz, eye_space->xyz, target->count, sizeof(Vertex), sizeof(EyeSpaceData));
_glMatrixLoadNormal(); _glMatrixLoadNormal();
mat_transform_normal3(extra->nxyz, eye_space->n, target->count, sizeof(VertexExtra), sizeof(EyeSpaceData)); mat_transform_normal3(vertex->nxyz, eye_space->n, target->count, sizeof(Vertex), sizeof(EyeSpaceData));
EyeSpaceData* ES = aligned_vector_at(eye_space_data, 0); EyeSpaceData* ES = aligned_vector_at(eye_space_data, 0);
_glPerformLighting(vertex, ES, target->count); _glPerformLighting(vertex, ES, target->count);
} }
#define PVR_MIN_Z 0.2f
#define PVR_MAX_Z 1.0 + PVR_MIN_Z
GL_FORCE_INLINE void divide(SubmissionTarget* target) {
TRACE();
/* Perform perspective divide on each vertex */
Vertex* vertex = _glSubmissionTargetStart(target);
ITERATE(target->count) {
float f = MATH_Fast_Invert(vertex->w);
vertex->xyz[0] *= f;
vertex->xyz[1] *= f;
vertex->xyz[2] *= f;
vertex->xyz[2] = MAX(1.0f - (vertex->xyz[2] * 0.5f + 0.5f), 0.0001f);
++vertex;
}
}
GL_FORCE_INLINE void push(PVRHeader* header, GLboolean multiTextureHeader, PolyList* activePolyList, GLshort textureUnit) { GL_FORCE_INLINE void push(PVRHeader* header, GLboolean multiTextureHeader, PolyList* activePolyList, GLshort textureUnit) {
TRACE(); TRACE();
@ -1005,18 +971,13 @@ GL_FORCE_INLINE void submitVertices(GLenum mode, GLsizei first, GLuint count, GL
} }
static SubmissionTarget* target = NULL; static SubmissionTarget* target = NULL;
static AlignedVector extras;
/* Initialization of the target and extras */ /* Initialization of the target */
if(!target) { if(!target) {
target = (SubmissionTarget*) malloc(sizeof(SubmissionTarget)); target = (SubmissionTarget*) malloc(sizeof(SubmissionTarget));
target->extras = NULL;
target->count = 0; target->count = 0;
target->output = NULL; target->output = NULL;
target->header_offset = target->start_offset = 0; target->header_offset = target->start_offset = 0;
aligned_vector_init(&extras, sizeof(VertexExtra));
target->extras = &extras;
} }
GLboolean doMultitexture, doTexture, doLighting; GLboolean doMultitexture, doTexture, doLighting;
@ -1057,9 +1018,6 @@ GL_FORCE_INLINE void submitVertices(GLenum mode, GLsizei first, GLuint count, GL
assert(target->count); assert(target->count);
/* Make sure we have enough room for all the "extra" data */
aligned_vector_resize(&extras, target->count);
/* Make room for the vertices and header */ /* Make room for the vertices and header */
aligned_vector_extend(&target->output->vector, target->count + 1); aligned_vector_extend(&target->output->vector, target->count + 1);
generate(target, mode, first, count, (GLubyte*) indices, type); generate(target, mode, first, count, (GLubyte*) indices, type);
@ -1069,41 +1027,6 @@ GL_FORCE_INLINE void submitVertices(GLenum mode, GLsizei first, GLuint count, GL
} }
transform(target); transform(target);
if(_glIsClippingEnabled()) {
#if DEBUG_CLIPPING
uint32_t i = 0;
fprintf(stderr, "=========\n");
for(i = 0; i < target->count; ++i) {
Vertex* v = aligned_vector_at(&target->output->vector, target->start_offset + i);
if(v->flags == 0xe0000000 || v->flags == 0xf0000000) {
fprintf(stderr, "(%f, %f, %f, %f) -> %x\n", v->xyz[0], v->xyz[1], v->xyz[2], v->w, v->flags);
} else {
fprintf(stderr, "%x\n", *((uint32_t*)v));
}
}
#endif
clip(target);
assert(extras.size == target->count);
#if DEBUG_CLIPPING
fprintf(stderr, "--------\n");
for(i = 0; i < target->count; ++i) {
Vertex* v = aligned_vector_at(&target->output->vector, target->start_offset + i);
if(v->flags == 0xe0000000 || v->flags == 0xf0000000) {
fprintf(stderr, "(%f, %f, %f, %f) -> %x\n", v->xyz[0], v->xyz[1], v->xyz[2], v->w, v->flags);
} else {
fprintf(stderr, "%x\n", *((uint32_t*)v));
}
}
#endif
}
divide(target);
push(_glSubmissionTargetHeader(target), GL_FALSE, target->output, 0); push(_glSubmissionTargetHeader(target), GL_FALSE, target->output, 0);
/* /*
@ -1139,12 +1062,10 @@ GL_FORCE_INLINE void submitVertices(GLenum mode, GLsizei first, GLuint count, GL
PVRHeader* mtHeader = (PVRHeader*) vertex++; PVRHeader* mtHeader = (PVRHeader*) vertex++;
/* Replace the UV coordinates with the ST ones */ /* Replace the UV coordinates with the ST ones */
VertexExtra* ve = aligned_vector_at(target->extras, 0);
ITERATE(target->count) { ITERATE(target->count) {
vertex->uv[0] = ve->st[0]; vertex->uv[0] = vertex->st[0];
vertex->uv[1] = ve->st[1]; vertex->uv[1] = vertex->st[1];
++vertex; ++vertex;
++ve;
} }
/* Send the buffer again to the transparent list */ /* Send the buffer again to the transparent list */

View File

@ -1,6 +1,7 @@
#include <kos.h> #include <kos.h>
#include <stdlib.h>
#include "../include/glkos.h" #include "../include/glkos.h"
#include "../containers/aligned_vector.h" #include "../containers/aligned_vector.h"
@ -8,6 +9,10 @@
#include "profiler.h" #include "profiler.h"
#include "version.h" #include "version.h"
#include "flush.h"
#define CLIP_DEBUG 0
#define TA_SQ_ADDR (unsigned int *)(void *) \ #define TA_SQ_ADDR (unsigned int *)(void *) \
(0xe0000000 | (((unsigned long)0x10000000) & 0x03ffffe0)) (0xe0000000 | (((unsigned long)0x10000000) & 0x03ffffe0))
@ -15,13 +20,516 @@ static PolyList OP_LIST;
static PolyList PT_LIST; static PolyList PT_LIST;
static PolyList TR_LIST; static PolyList TR_LIST;
static const int STRIDE = sizeof(Vertex) / sizeof(GLuint);
#define CLIP_TO_PLANE(vert1, vert2) \
do { \
float t = _glClipLineToNearZ((vert1), (vert2), out); \
interpolateVec2((vert1)->uv, (vert2)->uv, t, out->uv); \
interpolateVec3((vert1)->nxyz, (vert2)->nxyz, t, out->nxyz); \
interpolateVec2((vert1)->st, (vert2)->st, t, out->st); \
interpolateColour((vert1)->bgra, (vert2)->bgra, t, out->bgra); \
} while(0); \
GL_FORCE_INLINE float _glClipLineToNearZ(const Vertex* v1, const Vertex* v2, Vertex* vout) {
TRACE();
const float d0 = v1->w;
const float d1 = v2->w;
assert(isVisible(v1) ^ isVisible(v2));
/* We need to shift 't' a little, to avoid the possibility that a
* rounding error leaves the new vertex behind the near plane. We shift
* according to the direction we're clipping across the plane */
const float epsilon = (d0 < d1) ? 0.000001 : -0.000001;
float t = MATH_Fast_Divide(d0, (d0 - d1)) + epsilon;
vout->xyz[0] = MATH_fmac(v2->xyz[0] - v1->xyz[0], t, v1->xyz[0]);
vout->xyz[1] = MATH_fmac(v2->xyz[1] - v1->xyz[1], t, v1->xyz[1]);
vout->xyz[2] = MATH_fmac(v2->xyz[2] - v1->xyz[2], t, v1->xyz[2]);
vout->w = MATH_fmac(v2->w - v1->w, t, v1->w);
#if CLIP_DEBUG
printf(
"(%f, %f, %f, %f) -> %f -> (%f, %f, %f, %f) = (%f, %f, %f, %f)\n",
v1->xyz[0], v1->xyz[1], v1->xyz[2], v1->w, t,
v2->xyz[0], v2->xyz[1], v2->xyz[2], v2->w,
vout->xyz[0], vout->xyz[1], vout->xyz[2], vout->w
);
#endif
return t;
}
GL_FORCE_INLINE void interpolateFloat(const float v1, const float v2, const float t, float* out) {
*out = MATH_fmac(v2 - v1,t, v1);
}
GL_FORCE_INLINE void interpolateVec2(const float* v1, const float* v2, const float t, float* out) {
interpolateFloat(v1[0], v2[0], t, &out[0]);
interpolateFloat(v1[1], v2[1], t, &out[1]);
}
GL_FORCE_INLINE void interpolateVec3(const float* v1, const float* v2, const float t, float* out) {
interpolateFloat(v1[0], v2[0], t, &out[0]);
interpolateFloat(v1[1], v2[1], t, &out[1]);
interpolateFloat(v1[2], v2[2], t, &out[2]);
}
GL_FORCE_INLINE void interpolateVec4(const float* v1, const float* v2, const float t, float* out) {
interpolateFloat(v1[0], v2[0], t, &out[0]);
interpolateFloat(v1[1], v2[1], t, &out[1]);
interpolateFloat(v1[2], v2[2], t, &out[2]);
interpolateFloat(v1[3], v2[3], t, &out[3]);
}
GL_FORCE_INLINE void interpolateColour(const uint8_t* v1, const uint8_t* v2, const float t, uint8_t* out) {
out[0] = v1[0] + (uint32_t) (((float) (v2[0] - v1[0])) * t);
out[1] = v1[1] + (uint32_t) (((float) (v2[1] - v1[1])) * t);
out[2] = v1[2] + (uint32_t) (((float) (v2[2] - v1[2])) * t);
out[3] = v1[3] + (uint32_t) (((float) (v2[3] - v1[3])) * t);
}
static Vertex* interpolate_vertex(const Vertex* v0, const Vertex* v1, Vertex* out) {
/* If v0 is in front of the near plane, and v1 is behind the near plane, this
* generates a vertex *on* the near plane */
CLIP_TO_PLANE(v0, v1);
/* We can't have a W == 0, or we'll get a divide by zero. If we have a W < 0
* then our clipping has gone wrong! */
assert(out->w > 0.0f);
return out;
}
GL_FORCE_INLINE ListIterator* header_reset(ListIterator* it, Vertex* header) {
it->active = header;
it->visibility = 0;
it->triangle_count = 0;
it->stack_idx = -1;
return it;
}
GL_FORCE_INLINE Vertex* current_postinc(ListIterator* it) {
if(it->remaining == 0) {
return NULL;
}
it->remaining--;
Vertex* current = it->src;
it->src++;
return current;
}
GL_FORCE_INLINE Vertex* push_stack(ListIterator* it) {
#if CLIP_DEBUG
printf("Using stack: %d\n", it->stack_idx + 1);
#endif
assert(it->stack_idx + 1 < MAX_STACK);
return &it->stack[++it->stack_idx];
}
GL_FORCE_INLINE GLboolean shift(ListIterator* it, Vertex* new_vertex) {
TRACE();
/*
* Shifts in a new vertex, dropping the oldest. If
* new_vertex is NULL it will return GL_FALSE (but still
* shift) */
if(new_vertex) {
it->triangle_count++;
} else {
// We shifted a NULL, so we're reducing
// the available count rather than increasing
it->triangle_count--;
}
if(it->triangle_count > 3) {
it->triangle_count = 3;
}
it->triangle[0] = it->triangle[1];
it->triangle[1] = it->triangle[2];
it->triangle[2] = new_vertex;
it->visibility <<= 1;
it->visibility &= 7;
it->visibility += (new_vertex) ? isVisible(new_vertex) : 0;
return new_vertex != NULL;
}
static ListIterator* finish_clip(ListIterator* it) {
/* When we've clipped a triangle, we either need to reduce
* the triangle_count so that next iteration we move to the next
* triangle OR we need to shift away the vertices in the triangle
* buffer entirely so next iteration starts a new strip.
* FIXME: Do we need to swap the verts in the triangle buffer for winding? */
if(it->src && isVertex(it->src)) {
/* Continue */
it->triangle_count--;
} else {
/* Restart strip */
while(it->triangle_count) {
shift(it, NULL);
}
}
return it;
}
static ListIterator* clip100(ListIterator* it) {
#if CLIP_DEBUG
printf(">> clip100\n");
#endif
TRACE();
/* First visible only */
Vertex* gen3 = push_stack(it);
Vertex* gen2 = push_stack(it);
Vertex* gen1 = push_stack(it);
assert(gen1);
assert(gen2);
assert(gen3);
*gen1 = *it->triangle[0];
interpolate_vertex(it->triangle[0], it->triangle[1], gen2);
interpolate_vertex(it->triangle[0], it->triangle[2], gen3);
gen1->flags = PVR_CMD_VERTEX;
gen2->flags = PVR_CMD_VERTEX;
gen3->flags = PVR_CMD_VERTEX_EOL;
assert(gen1);
assert(gen2);
assert(gen3);
assert(isVisible(gen1));
assert(isVisible(gen2));
assert(isVisible(gen3));
assert(isVertex(gen1));
assert(isVertex(gen2));
assert(isVertex(gen3));
it->active = gen1;
it->stack_idx--;
return finish_clip(it);
}
static ListIterator* clip110(ListIterator* it) {
#if CLIP_DEBUG
printf(">> clip110\n");
#endif
TRACE();
/* First two visible. so we need to create 2 new vertices from
* A -> C, and B -> C. */
Vertex* gen4 = push_stack(it);
Vertex* gen3 = push_stack(it);
Vertex* gen2 = push_stack(it);
Vertex* gen1 = push_stack(it);
gen1->flags = PVR_CMD_VERTEX;
gen2->flags = PVR_CMD_VERTEX;
gen3->flags = PVR_CMD_VERTEX;
gen4->flags = PVR_CMD_VERTEX_EOL;
*gen1 = *it->triangle[0];
*gen2 = *it->triangle[1];
interpolate_vertex(it->triangle[0], it->triangle[2], gen3);
interpolate_vertex(it->triangle[1], it->triangle[2], gen4);
/* Return A */
it->active = gen1;
it->stack_idx--;
assert(isVisible(gen1));
assert(isVisible(gen2));
assert(isVisible(gen3));
assert(isVisible(gen4));
assert(isVertex(gen1));
assert(isVertex(gen2));
assert(isVertex(gen3));
assert(isVertex(gen4));
return finish_clip(it);
}
static ListIterator* clip101(ListIterator* it) {
#if CLIP_DEBUG
printf(">> clip101\n");
#endif
TRACE();
/* First visible and last visible. Need to create two
* vertices in between first and last! */
Vertex* gen4 = push_stack(it);
Vertex* gen3 = push_stack(it);
Vertex* gen2 = push_stack(it);
Vertex* gen1 = push_stack(it);
/* First and last need to be the same*/
*gen1 = *it->triangle[0];
*gen2 = *it->triangle[2];
gen1->flags = PVR_CMD_VERTEX;
gen2->flags = PVR_CMD_VERTEX;
gen3->flags = PVR_CMD_VERTEX;
gen4->flags = PVR_CMD_VERTEX_EOL; /* 4 is now last in the list */
interpolate_vertex(it->triangle[0], it->triangle[1], gen3);
interpolate_vertex(it->triangle[1], it->triangle[2], gen4);
it->active = gen1;
it->stack_idx--;
return finish_clip(it);
}
static ListIterator* clip011(ListIterator* it) {
#if CLIP_DEBUG
printf(">> clip011\n");
#endif
TRACE();
/* Last two visible, we need to create two new vertices */
Vertex* gen4 = push_stack(it);
Vertex* gen3 = push_stack(it);
Vertex* gen2 = push_stack(it);
Vertex* gen1 = push_stack(it);
*gen3 = *it->triangle[1];
*gen4 = *it->triangle[2];
gen1->flags = PVR_CMD_VERTEX;
gen2->flags = PVR_CMD_VERTEX;
gen3->flags = PVR_CMD_VERTEX;
gen4->flags = PVR_CMD_VERTEX_EOL; /* 4 is now last in the list */
interpolate_vertex(it->triangle[0], it->triangle[1], gen1);
interpolate_vertex(it->triangle[0], it->triangle[2], gen2);
it->active = gen1;
it->stack_idx--;
return finish_clip(it);
}
static ListIterator* clip001(ListIterator* it) {
#if CLIP_DEBUG
printf(">> clip001\n");
#endif
TRACE();
/* Last visible? Just replace the first two vertices */
Vertex* gen3 = push_stack(it);
Vertex* gen2 = push_stack(it);
Vertex* gen1 = push_stack(it);
*gen3 = *it->triangle[2];
gen1->flags = PVR_CMD_VERTEX;
gen2->flags = PVR_CMD_VERTEX;
gen3->flags = PVR_CMD_VERTEX_EOL;
interpolate_vertex(it->triangle[0], it->triangle[2], gen1);
interpolate_vertex(it->triangle[2], it->triangle[1], gen2);
it->active = gen1;
it->stack_idx--;
return finish_clip(it);
}
static ListIterator* clip010(ListIterator* it) {
#if CLIP_DEBUG
printf(">> clip010\n");
#endif
TRACE();
/* First and last need replacing */
Vertex* gen3 = push_stack(it);
Vertex* gen2 = push_stack(it);
Vertex* gen1 = push_stack(it);
*gen2 = *it->triangle[1];
gen1->flags = PVR_CMD_VERTEX;
gen2->flags = PVR_CMD_VERTEX;
gen3->flags = PVR_CMD_VERTEX_EOL;
interpolate_vertex(it->triangle[0], it->triangle[1], gen1);
interpolate_vertex(it->triangle[1], it->triangle[2], gen3);
it->active = gen1;
it->stack_idx--;
return finish_clip(it);
}
ListIterator* _glIteratorBegin(void* src, int n) {
TRACE();
ListIterator* it = (ListIterator*) malloc(sizeof(ListIterator));
it->remaining = n - 1;
it->active = (Vertex*) src;
it->src = it->active + 1;
it->stack_idx = -1;
it->triangle_count = 0;
it->visibility = 0;
it->triangle[0] = it->triangle[1] = it->triangle[2] = NULL;
return (n) ? it : NULL;
}
ListIterator* _glIteratorNext(ListIterator* it) {
TRACE();
/* Return any vertices we generated */
if(it->stack_idx > -1) {
#if CLIP_DEBUG
printf("Yielding stack: %d\n", it->stack_idx);
#endif
it->active = &it->stack[it->stack_idx--];
return it;
}
/* None remaining in the list, and the stack is empty */
if(!it->remaining && !it->triangle_count) {
return NULL;
}
_Bool retry = 1;
while(retry) {
retry = 0;
assert(it);
assert(it->src);
_Bool is_header = !isVertex(it->src);
/* If we hit a header, and we have vertices still
* not returned, shift them out and return them */
if(is_header && it->triangle_count) {
shift(it, NULL);
it->active = it->triangle[0];
return it;
} else if(is_header) {
return header_reset(it, current_postinc(it));
} else {
/* Make sure we have a full triangle of vertices */
while(it->triangle_count < 3) {
if(!shift(it, current_postinc(it))) {
return NULL;
}
}
/* OK, by this point we should have info for a complete triangle
* including visibility */
switch(it->visibility) {
case B111:
#if CLIP_DEBUG
printf("111\n");
#endif
/* Totally visible, return the first vertex */
it->active = it->triangle[0];
it->triangle_count--;
return it;
break;
case B100: {
return clip100(it);
} break;
case B101: {
return clip101(it);
} break;
case B110: {
return clip110(it);
} break;
case B011: {
return clip011(it);
} break;
case B001: {
return clip001(it);
} break;
case B010: {
return clip010(it);
} break;
case B000: {
#if CLIP_DEBUG
printf("000\n");
#endif
/* If a triangle is invisible, there are 3 situations:
*
* 1. It's the last triangle, so we end here
* 2. It was the last triangle before a header, in which
* case we return the header
* 3. It was not the last triangle in the strip, so we just
* go around again to shift the next vertex (we don't return
* anything because it's invisible...) */
assert(it);
assert(it->src);
if(!it->remaining) {
return NULL;
} else if(!isVertex(it->src)) {
return header_reset(it, current_postinc(it));
} else {
it->triangle_count--;
retry = 1;
}
} break;
default:
break; // Impossible
}
}
}
assert(0 && "Fell threw!");
return NULL;
}
GL_FORCE_INLINE void perspective_divide(Vertex* vertex) {
float f = MATH_Fast_Invert(vertex->w);
vertex->xyz[0] *= f;
vertex->xyz[1] *= f;
vertex->xyz[2] *= f;
vertex->xyz[2] = MAX(1.0f - (vertex->xyz[2] * 0.5f + 0.5f), 0.0001f);
}
static void pvr_list_submit(void *src, int n) { static void pvr_list_submit(void *src, int n) {
GLuint *d = TA_SQ_ADDR; GLuint *d = TA_SQ_ADDR;
GLuint *s = src;
/* First entry is assumed to always be a header and therefore
* always submitted (e.g. not clipped) */
ListIterator* it = _glIteratorBegin(src, n);
/* fill/write queues as many times necessary */ /* fill/write queues as many times necessary */
while(n--) { while(it) {
__asm__("pref @%0" : : "r"(s + 8)); /* prefetch 32 bytes for next loop */ __asm__("pref @%0" : : "r"(it->active + 1)); /* prefetch 64 bytes for next loop */
if(isVertex(it->active)) {
perspective_divide(it->active);
}
GLuint* s = (GLuint*) it->active;
d[0] = *(s++); d[0] = *(s++);
d[1] = *(s++); d[1] = *(s++);
d[2] = *(s++); d[2] = *(s++);
@ -30,13 +538,20 @@ static void pvr_list_submit(void *src, int n) {
d[5] = *(s++); d[5] = *(s++);
d[6] = *(s++); d[6] = *(s++);
d[7] = *(s++); d[7] = *(s++);
/* This prefetch actually commits 32 bytes to the SQ */
__asm__("pref @%0" : : "r"(d)); __asm__("pref @%0" : : "r"(d));
d += 8;
d += 8; /* Move to the next SQ address */
it = _glIteratorNext(it);
} }
/* Wait for both store queues to complete */ /* Wait for both store queues to complete */
d = (GLuint *)0xe0000000; d = (GLuint *)0xe0000000;
d[0] = d[8] = 0; d[0] = d[8] = 0;
free(it);
} }
static void _glInitPVR(GLboolean autosort, GLboolean fsaa) { static void _glInitPVR(GLboolean autosort, GLboolean fsaa) {
@ -45,8 +560,8 @@ static void _glInitPVR(GLboolean autosort, GLboolean fsaa) {
{PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32}, {PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32},
PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */ PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
0, /* No DMA */ 0, /* No DMA */
fsaa, /* No FSAA */ fsaa,
(autosort) ? 0 : 1 /* Disable translucent auto-sorting to match traditional GL */ (autosort) ? 0 : 1
}; };
pvr_init(&params); pvr_init(&params);

66
GL/flush.h Normal file
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@ -0,0 +1,66 @@
#pragma once
#include "private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define MAX_STACK 4
#define B000 0
#define B111 7
#define B100 4
#define B010 2
#define B001 1
#define B101 5
#define B011 3
#define B110 6
typedef struct {
/* Remaining vertices in the source list */
int remaining;
/* Current position in the source list */
Vertex* src;
/* Vertex to read from (this may not exist in the source list) */
Vertex* active;
/* Sliding window into the source view */
Vertex* triangle[3];
/* Stack of temporary vertices */
Vertex stack[MAX_STACK];
int8_t stack_idx;
/* < 8. Bitmask of the last 3 vertices */
uint8_t visibility;
uint8_t triangle_count;
uint8_t padding;
} ListIterator;
ListIterator* _glIteratorBegin(void* src, int n);
GL_FORCE_INLINE GLboolean isVertex(const Vertex* vertex) {
assert(vertex);
return (
vertex->flags == PVR_CMD_VERTEX ||
vertex->flags == PVR_CMD_VERTEX_EOL
);
}
GL_FORCE_INLINE GLboolean isVisible(const Vertex* vertex) {
TRACE();
assert(vertex != NULL);
return vertex->w > 0.0000f; // && vertex->xyz[2] >= -vertex->w;
}
ListIterator* _glIteratorNext(ListIterator* it);
#ifdef __cplusplus
}
#endif

View File

@ -13,11 +13,20 @@
#include "../containers/named_array.h" #include "../containers/named_array.h"
#include "sh4_math.h" #include "sh4_math.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void* memcpy4 (void *dest, const void *src, size_t count); extern void* memcpy4 (void *dest, const void *src, size_t count);
#ifdef __cplusplus
#define GL_FORCE_INLINE inline
#else
#define GL_NO_INSTRUMENT inline __attribute__((no_instrument_function)) #define GL_NO_INSTRUMENT inline __attribute__((no_instrument_function))
#define GL_INLINE_DEBUG GL_NO_INSTRUMENT __attribute__((always_inline)) #define GL_INLINE_DEBUG GL_NO_INSTRUMENT __attribute__((always_inline))
#define GL_FORCE_INLINE static GL_INLINE_DEBUG #define GL_FORCE_INLINE static GL_INLINE_DEBUG
#endif
#define _GL_UNUSED(x) (void)(x) #define _GL_UNUSED(x) (void)(x)
#define FASTCPY(dst, src, bytes) \ #define FASTCPY(dst, src, bytes) \
@ -192,17 +201,31 @@ typedef struct {
GLfloat specularMaterial[4]; GLfloat specularMaterial[4];
} LightSource; } LightSource;
#define DEAD 0xDEADBEEF
typedef struct { typedef struct {
/* Same 32 byte layout as pvr_vertex_t */ /* Same 32 byte layout as pvr_vertex_t */
uint32_t flags; uint32_t flags;
float xyz[3]; float xyz[3];
float uv[2]; float uv[2];
uint8_t bgra[4]; uint8_t bgra[4];
uint8_t obgra[4];
/* End 32 pvr_vertex_t */
/* In the pvr_vertex_t structure, this next 4 bytes is oargb /*
* but we're not using that for now, so having W here makes the code * The following are necessary for our purposes
* simpler */ * W - W coordinate - for clipping
float w; * ST - ST coordinate for multitexture
* NXYZ - Normal
*/
float w; // 4
float st[2]; // +8 (12)
float nxyz[3]; // +12 (24)
uint8_t visible; // +1 (25)
uint8_t padding0[3]; // +3 (28)
uint32_t padding1; // +4 (32)
} Vertex; } Vertex;
@ -242,13 +265,6 @@ do { \
*b = c; \ *b = c; \
} while(0) } while(0)
/* ClipVertex doesn't have room for these, so we need to parse them
* out separately. Potentially 'w' will be housed here if we support oargb */
typedef struct {
float nxyz[3];
float st[2];
} VertexExtra;
/* Generating PVR vertices from the user-submitted data gets complicated, particularly /* Generating PVR vertices from the user-submitted data gets complicated, particularly
* when a realloc could invalidate pointers. This structure holds all the information * when a realloc could invalidate pointers. This structure holds all the information
* we need on the target vertex array to allow passing around to the various stages (e.g. generate/clip etc.) * we need on the target vertex array to allow passing around to the various stages (e.g. generate/clip etc.)
@ -281,9 +297,6 @@ typedef enum {
#define G8IDX 1 #define G8IDX 1
#define B8IDX 0 #define B8IDX 0
struct SubmissionTarget;
float _glClipLineToNearZ(const Vertex* v1, const Vertex* v2, Vertex* vout);
void _glClipTriangleStrip(SubmissionTarget* target, uint8_t fladeShade); void _glClipTriangleStrip(SubmissionTarget* target, uint8_t fladeShade);
PolyList *_glActivePolyList(); PolyList *_glActivePolyList();
@ -382,4 +395,8 @@ GLubyte _glKosHasError();
#define MAX(a,b) (((a)>(b))?(a):(b)) #define MAX(a,b) (((a)>(b))?(a):(b))
#define CLAMP( X, _MIN, _MAX ) ( (X)<(_MIN) ? (_MIN) : ((X)>(_MAX) ? (_MAX) : (X)) ) #define CLAMP( X, _MIN, _MAX ) ( (X)<(_MIN) ? (_MIN) : ((X)>(_MAX) ? (_MAX) : (X)) )
#ifdef __cplusplus
}
#endif
#endif // PRIVATE_H #endif // PRIVATE_H

View File

@ -1,3 +1,2 @@
#pragma once #pragma once
#define GLDC_VERSION ""
#define GLDC_VERSION "1.2.0alpha"

View File

@ -22,6 +22,8 @@ link:
build: GL/version.h $(OBJS) link build: GL/version.h $(OBJS) link
test: build
$(KOS_MAKE) -C tests all
samples: build samples: build
$(KOS_MAKE) -C samples all $(KOS_MAKE) -C samples all

View File

@ -1,6 +1,7 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
#include <kos.h>
#include "gl.h" #include "gl.h"
#include "glu.h" #include "glu.h"
@ -44,6 +45,8 @@ void ReSizeGLScene(int Width, int Height)
/* The main drawing function. */ /* The main drawing function. */
void DrawGLScene() void DrawGLScene()
{ {
usleep(500000);
static GLfloat rotation = 0.0f; static GLfloat rotation = 0.0f;
static GLfloat movement = 0.0f; static GLfloat movement = 0.0f;
static GLboolean increasing = GL_TRUE; static GLboolean increasing = GL_TRUE;
@ -60,7 +63,7 @@ void DrawGLScene()
movement -= 0.05f; movement -= 0.05f;
} }
rotation += 0.5f; rotation += 10.0f;
rotation = (rotation > 360.0f) ? rotation - 360.0f : rotation; rotation = (rotation > 360.0f) ? rotation - 360.0f : rotation;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
@ -69,15 +72,15 @@ void DrawGLScene()
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
glPushMatrix(); glPushMatrix();
glTranslatef(0.0f, -1.0f, movement); glTranslatef(0.0f, -0.1f, 0 /*movement*/);
glRotatef(rotation, 0.0f, 1.0f, 0.0f); glRotatef(rotation, 0.0f, 1.0f, 0.0f);
glBegin(GL_TRIANGLES); glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.0f, -5.0f); glVertex3f(-2.5f, 0.0f, 5.0f);
glColor3f(1.0f, 0.0f, 0.0f); glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(-2.5f, 0.0f, 5.0f); glVertex3f(0.0f, 0.0f, -5.0f);
glColor3f(0.0f, 0.0f, 1.0f); glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(2.5f, 0.0f, 5.0f); glVertex3f(2.5f, 0.0f, 5.0f);

39
tests/Makefile Normal file
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@ -0,0 +1,39 @@
TARGET = tests.elf
OBJS = test_runner.o
TESTS := $(shell find . -name \*.h)
CXXFLAGS := $(CXXFLAGS) -std=c++11
all: rm-elf $(TARGET)
include $(KOS_BASE)/Makefile.rules
.FORCE:
clean:
-rm -f $(TARGET) $(OBJS) romdisk.* test_runner.*
rm-elf:
-rm -f $(TARGET) romdisk.*
test_runner.cpp:
$(shell python3 test_generator.py --output=test_runner.cpp $(TESTS))
test_runner.o: .FORCE test_runner.cpp
$(TARGET): $(OBJS) romdisk.o
kos-c++ -o $(TARGET) $(OBJS) ../libGLdc.a romdisk.o
romdisk.img:
$(KOS_GENROMFS) -f romdisk.img -d romdisk -v
romdisk.o: romdisk.img
$(KOS_BASE)/utils/bin2o/bin2o romdisk.img romdisk romdisk.o
run: $(TARGET)
$(KOS_LOADER) $(TARGET)
dist:
rm -f $(OBJS) romdisk.o romdisk.img
$(KOS_STRIP) $(TARGET)

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#!/usr/bin/env python3
import argparse
import re
import sys
parser = argparse.ArgumentParser(description="Generate C++ unit tests")
parser.add_argument("--output", type=str, nargs=1, help="The output source file for the generated test main()", required=True)
parser.add_argument("test_files", type=str, nargs="+", help="The list of C++ files containing your tests")
parser.add_argument("--verbose", help="Verbose logging", action="store_true", default=False)
CLASS_REGEX = r"\s*class\s+(\w+)\s*([\:|,]\s*(?:public|private|protected)\s+[\w|::]+\s*)*"
TEST_FUNC_REGEX = r"void\s+(?P<func_name>test_\S[^\(]+)\(\s*(void)?\s*\)"
INCLUDE_TEMPLATE = "#include \"%(file_path)s\""
REGISTER_TEMPLATE = """
runner->register_case<%(class_name)s>(
std::vector<void (%(class_name)s::*)()>({%(members)s}),
{%(names)s}
);"""
MAIN_TEMPLATE = """
#include <functional>
#include <memory>
#include <map>
#include "../utils/test.h"
%(includes)s
std::map<std::string, std::string> parse_args(int argc, char* argv[]) {
std::map<std::string, std::string> ret;
for(int i = 1; i < argc; ++i) {
std::string arg = argv[i];
auto eq = arg.find('=');
if(eq != std::string::npos && arg[0] == '-' && arg[1] == '-') {
auto key = std::string(arg.begin(), arg.begin() + eq);
auto value = std::string(arg.begin() + eq + 1, arg.end());
ret[key] = value;
} else if(arg[0] == '-' && arg[1] == '-') {
auto key = arg;
if(i < (argc - 1)) {
auto value = argv[++i];
ret[key] = value;
} else {
ret[key] = "";
}
} else {
ret[arg] = ""; // Positional, not key=value
}
}
return ret;
}
int main(int argc, char* argv[]) {
auto runner = std::make_shared<gldc::test::TestRunner>();
auto args = parse_args(argc, argv);
std::string junit_xml;
auto junit_xml_it = args.find("--junit-xml");
if(junit_xml_it != args.end()) {
junit_xml = junit_xml_it->second;
std::cout << " Outputting junit XML to: " << junit_xml << std::endl;
args.erase(junit_xml_it);
}
std::string test_case;
if(args.size()) {
test_case = args.begin()->first;
}
%(registrations)s
return runner->run(test_case, junit_xml);
}
"""
VERBOSE = True
def log_verbose(message):
if VERBOSE:
print(message)
def find_tests(files):
subclasses = []
# First pass, find all class definitions
for path in files:
with open(path, "rt") as f:
source_file_data = f.read().replace("\r\n", "").replace("\n", "")
while True:
match = re.search(CLASS_REGEX, source_file_data)
if not match:
break
class_name = match.group().split(":")[0].replace("class", "").strip()
try:
parents = match.group().split(":", 1)[1]
except IndexError:
pass
else:
parents = [ x.strip() for x in parents.split(",") ]
parents = [
x.replace("public", "").replace("private", "").replace("protected", "").strip()
for x in parents
]
subclasses.append((path, class_name, parents, []))
log_verbose("Found: %s" % str(subclasses[-1]))
start = match.end()
# Find the next opening brace
while source_file_data[start] in (' ', '\t'):
start += 1
start -= 1
end = start
if source_file_data[start+1] == '{':
class_data = []
brace_counter = 1
for i in range(start+2, len(source_file_data)):
class_data.append(source_file_data[i])
if class_data[-1] == '{': brace_counter += 1
if class_data[-1] == '}': brace_counter -= 1
if not brace_counter:
end = i
break
class_data = "".join(class_data)
while True:
match = re.search(TEST_FUNC_REGEX, class_data)
if not match:
break
subclasses[-1][-1].append(match.group('func_name'))
class_data = class_data[match.end():]
source_file_data = source_file_data[end:]
# Now, simplify the list by finding all potential superclasses, and then keeping any classes
# that subclass them.
test_case_subclasses = []
i = 0
while i < len(subclasses):
subclass_names = [x.rsplit("::")[-1] for x in subclasses[i][2]]
# If this subclasses TestCase, or it subclasses any of the already found testcase subclasses
# then add it to the list
if "TestCase" in subclass_names or "GLdcTestCase" in subclass_names or any(x[1] in subclasses[i][2] for x in test_case_subclasses):
if subclasses[i] not in test_case_subclasses:
test_case_subclasses.append(subclasses[i])
i = 0 # Go back to the start, as we may have just found another parent class
continue
i += 1
log_verbose("\n".join([str(x) for x in test_case_subclasses]))
return test_case_subclasses
def main():
global VERBOSE
args = parser.parse_args()
VERBOSE = args.verbose
testcases = find_tests(args.test_files)
includes = "\n".join([ INCLUDE_TEMPLATE % { 'file_path' : x } for x in set([y[0] for y in testcases]) ])
registrations = []
for path, class_name, superclasses, funcs in testcases:
BIND_TEMPLATE = "&%(class_name)s::%(func)s"
members = ", ".join([ BIND_TEMPLATE % { 'class_name' : class_name, 'func' : x } for x in funcs ])
names = ", ".join([ '"%s::%s"' % (class_name, x) for x in funcs ])
registrations.append(REGISTER_TEMPLATE % { 'class_name' : class_name, 'members' : members, 'names' : names })
registrations = "\n".join(registrations)
final = MAIN_TEMPLATE % {
'registrations' : registrations,
'includes' : includes
}
open(args.output[0], "w").write(final)
return 0
if __name__ == '__main__':
sys.exit(main())

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#pragma once
#include "../utils/test.h"
#include "../GL/flush.h"
#include "../containers/aligned_vector.h"
namespace {
struct VertexBuilder {
VertexBuilder() {
aligned_vector_init(&list_, sizeof(Vertex));
}
~VertexBuilder() {
aligned_vector_clear(&list_);
}
VertexBuilder& add_header() {
Vertex v;
v.flags = 100; // I dunno what this bit of memory would be
aligned_vector_push_back(&list_, &v, 1);
return *this;
}
VertexBuilder& add(float x, float y, float z, float w) {
Vertex v;
v.flags = PVR_CMD_VERTEX;
v.xyz[0] = x;
v.xyz[1] = y;
v.xyz[2] = z;
v.w = w;
aligned_vector_push_back(&list_, &v, 1);
return *this;
}
VertexBuilder& add_last(float x, float y, float z, float w) {
add(x, y, z, w);
Vertex* back = (Vertex*) aligned_vector_back(&list_);
back->flags = PVR_CMD_VERTEX_EOL;
return *this;
}
std::pair<Vertex*, int> done() {
return std::make_pair((Vertex*) aligned_vector_at(&list_, 0), list_.size);
}
private:
AlignedVector list_;
};
#define assert_vertex_equal(v, x, y, z) \
assert_is_not_null(v); \
assert_close(v->xyz[0], x, 0.0001f); \
assert_close(v->xyz[1], y, 0.0001f); \
assert_close(v->xyz[2], z, 0.0001f); \
#define assert_is_header(v) \
assert_false(isVertex(v)); \
class NearZClippingTests : public gldc::test::GLdcTestCase {
public:
void test_clipping_100() {
/* When only the first vertex is visible, we still
* end up with 4 elements (3 vertices + 1 header). The
* first vertex should be the same */
VertexBuilder builder;
auto list = builder.
add_header().
add(1, 1, 2, 1).
add(1, 0, 2, -1).
add_last(0, 1, 2, -1).done();
ListIterator* it = _glIteratorBegin(list.first, list.second);
Vertex* v0 = it->active;
assert_is_not_null(v0);
assert_false(isVertex(v0)); // Should be a header
it = _glIteratorNext(it);
assert_is_not_null(it);
Vertex* v1 = it->active;
assert_is_not_null(v1);
assert_true(isVertex(v1));
it = _glIteratorNext(it);
assert_is_not_null(it);
Vertex* v2 = it->active;
assert_is_not_null(v2);
assert_true(isVertex(v2));
it = _glIteratorNext(it);
assert_is_not_null(it);
Vertex* v3 = it->active;
assert_is_not_null(v3);
assert_true(isVertex(v3));
it = _glIteratorNext(it);
assert_is_null(it);
}
void test_clipping_110() {
/* First two vertices are visible, so we need to
* generate 2 vertices and manipulate the strip */
VertexBuilder builder;
auto list = builder.
add_header().
add(1, 1, 2, 1).
add(1, 0, 2, 1).
add_last(0, 1, 2, -1).done();
ListIterator* it = _glIteratorBegin(list.first, list.second);
Vertex* v0 = it->active;
assert_is_not_null(v0);
assert_false(isVertex(v0)); // Should be a header
it = _glIteratorNext(it);
assert_is_not_null(it);
Vertex* v1 = it->active;
assert_is_not_null(v1);
assert_true(isVertex(v1));
it = _glIteratorNext(it);
assert_is_not_null(it);
Vertex* v2 = it->active;
assert_is_not_null(v2);
assert_true(isVertex(v2));
it = _glIteratorNext(it);
assert_is_not_null(it);
Vertex* v3 = it->active;
assert_is_not_null(v3);
assert_true(isVertex(v3));
it = _glIteratorNext(it);
assert_is_not_null(it);
Vertex* v4 = it->active;
assert_is_not_null(v4);
assert_true(isVertex(v4));
it = _glIteratorNext(it);
assert_is_null(it);
}
void test_clipping_111() {
/* All vertices are visible, list should be
* totally unchanged */
VertexBuilder builder;
/* 2 triangle strips, with positive W coords */
auto list = builder.
add_header().
add(1, 1, 2, 1).
add(1, 0, 2, 1).
add_last(0, 1, 2, 1).
add_header().
add(1, 1, 2, 1).
add(1, 0, 2, 1).
add_last(0, 1, 2, 1).done();
ListIterator* it = _glIteratorBegin(list.first, list.second);
assert_is_not_null(it);
assert_is_header(it->active);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 1, 1, 2);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 1, 0, 2);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 0, 1, 2);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_is_header(it->active);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 1, 1, 2);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 1, 0, 2);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 0, 1, 2);
it = _glIteratorNext(it);
assert_is_null(it);
}
void test_clipping_101() {
VertexBuilder builder;
auto list = builder.
add_header().
add(1, 1, 2, 1).
add(1, 0, 2, -1).
add_last(0, 1, 2, 1).done();
ListIterator* it = _glIteratorBegin(list.first, list.second);
Vertex* v0 = it->active;
assert_is_not_null(v0);
assert_false(isVertex(v0)); // Should be a header
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 1, 1, 2);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 0, 1, 2);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 1, 0.5f, 2);
}
void test_clipping_010() {
}
void test_clipping_001() {
}
void test_clipping_000() {
/* If no vertices are visible, they should be culled
* we (currently) leave headers as removing them before
* submission is too costly */
VertexBuilder builder;
/* 2 triangle strips, with negative W coords */
auto list = builder.
add_header().
add(1, 1, 2, -1).
add(1, 0, 2, -1).
add_last(0, 1, 2, -1).
add_header().
add(1, 1, 2, -1).
add(1, 0, 2, -1).
add_last(0, 1, 2, -1).done();
ListIterator* it = _glIteratorBegin(list.first, list.second);
assert_is_not_null(it);
assert_is_header(it->active);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_is_header(it->active);
// Done!
it = _glIteratorNext(it);
assert_is_null(it);
}
void test_clipping_011() {
}
void test_complex_strip() {
VertexBuilder builder;
auto list = builder.
add_header().
add(5, 0, -8, 8).
add(2, 0, -4, 4).
add(6, 0, -3, 3).
add(4, 0, 5, -5).
add(10, 0, 3, -3).
add(11, 0, 5, -5).
add(12, 0, 3, -3).
add(17, 0, 5, -5).
add(16, 0, -3, 3).
add(19, 0, -2, 2).
add_last(17, 0, -7, 7).done();
ListIterator* it = _glIteratorBegin(list.first, list.second);
assert_is_not_null(it);
assert_is_header(it->active);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 5, 0, -8); // A
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 2, 0, -4); // B
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 6, 0, -3); // C
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 2.88888f, 0, 0); // BD
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 5.25f, 0, 0); // CD
assert_equal(it->active->flags, PVR_CMD_VERTEX_EOL);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 6, 0, -3); // C
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 5.25f, 0, 0); // CD
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 8.0f, 0, 0); // CE
assert_equal(it->active->flags, PVR_CMD_VERTEX_EOL);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 14.0f, 0, 0);
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 16.375f, 0, 0);
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 16.0f, 0, -3); // 8
assert_equal(it->active->flags, PVR_CMD_VERTEX_EOL);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 16.375f, 0, 0);
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 18.4286f, 0, 0);
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 16.0f, 0, -3);
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 19.0f, 0, -2);
assert_equal(it->active->flags, PVR_CMD_VERTEX_EOL);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 16.0f, 0, -3);
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 19.0f, 0, -2);
assert_equal(it->active->flags, PVR_CMD_VERTEX);
it = _glIteratorNext(it);
assert_is_not_null(it);
assert_vertex_equal(it->active, 17.0f, 0, -7);
assert_equal(it->active->flags, PVR_CMD_VERTEX_EOL);
it = _glIteratorNext(it);
assert_is_null(it);
}
};
}

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/* * Copyright (c) 2011-2017 Luke Benstead https://simulant-engine.appspot.com
*
* This file is part of Simulant.
*
* Simulant is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Simulant is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Simulant. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vector>
#include <functional>
#include <stdexcept>
#include <iostream>
#include <sstream>
#include <algorithm>
#include <fstream>
#include <memory>
#define assert_equal(expected, actual) _assert_equal((expected), (actual), __FILE__, __LINE__)
#define assert_not_equal(expected, actual) _assert_not_equal((expected), (actual), __FILE__, __LINE__)
#define assert_false(actual) _assert_false((actual), __FILE__, __LINE__)
#define assert_true(actual) _assert_true((actual), __FILE__, __LINE__)
#define assert_close(expected, actual, difference) _assert_close((expected), (actual), (difference), __FILE__, __LINE__)
#define assert_is_null(actual) _assert_is_null((actual), __FILE__, __LINE__)
#define assert_is_not_null(actual) _assert_is_not_null((actual), __FILE__, __LINE__)
#define assert_raises(exception, func) _assert_raises<exception>((func), __FILE__, __LINE__)
#define assert_items_equal(expected, actual) _assert_items_equal((actual), (expected), __FILE__, __LINE__)
#define not_implemented() _not_implemented(__FILE__, __LINE__)
namespace gldc {
namespace test {
class StringFormatter {
public:
StringFormatter(const std::string& templ):
templ_(templ) { }
struct Counter {
Counter(uint32_t c): c(c) {}
uint32_t c;
};
template<typename T>
std::string format(T value) {
std::stringstream ss;
ss << value;
return _do_format(0, ss.str());
}
template<typename T>
std::string format(Counter count, T value) {
std::stringstream ss;
ss << value;
return _do_format(count.c, ss.str());
}
template<typename T, typename... Args>
std::string format(T value, const Args&... args) {
std::stringstream ss;
ss << value;
return StringFormatter(_do_format(0, ss.str())).format(Counter(1), args...);
}
template<typename T, typename... Args>
std::string format(Counter count, T value, const Args&... args) {
std::stringstream ss;
ss << value;
return StringFormatter(_do_format(count.c, ss.str())).format(Counter(count.c + 1), args...);
}
std::string _do_format(uint32_t counter, const std::string& value) {
std::stringstream ss; // Can't use to_string on all platforms
ss << counter;
const std::string to_replace = "{" + ss.str() + "}";
std::string output = templ_;
auto replace = [](std::string& str, const std::string& from, const std::string& to) -> bool {
size_t start_pos = str.find(from);
if(start_pos == std::string::npos)
return false;
str.replace(start_pos, from.length(), to);
return true;
};
replace(output, to_replace, value);
return output;
}
private:
std::string templ_;
};
class StringSplitter {
public:
StringSplitter(const std::string& str):
str_(str) {
}
std::vector<std::string> split() {
std::vector<std::string> result;
std::string buffer;
for(auto c: str_) {
if(c == '\n') {
if(!buffer.empty()) {
result.push_back(buffer);
buffer.clear();
}
} else {
buffer.push_back(c);
}
}
if(!buffer.empty()) {
result.push_back(buffer);
}
return result;
}
private:
std::string str_;
};
typedef StringFormatter _Format;
class AssertionError : public std::logic_error {
public:
AssertionError(const std::string& what):
std::logic_error(what),
file(""),
line(-1) {
}
AssertionError(const std::pair<std::string, int> file_and_line, const std::string& what):
std::logic_error(what),
file(file_and_line.first),
line(file_and_line.second) {
}
~AssertionError() noexcept (true) {
}
std::string file;
int line;
};
class NotImplementedError: public std::logic_error {
public:
NotImplementedError(const std::string& file, int line):
std::logic_error(_Format("Not implemented at {0}:{1}").format(file, line)) {}
};
class SkippedTestError: public std::logic_error {
public:
SkippedTestError(const std::string& reason):
std::logic_error(reason) {
}
};
class TestCase {
public:
virtual ~TestCase() {}
virtual void set_up() {}
virtual void tear_down() {}
void skip_if(const bool& flag, const std::string& reason) {
if(flag) { throw test::SkippedTestError(reason); }
}
template<typename T, typename U>
void _assert_equal(T expected, U actual, std::string file, int line) {
if(expected != actual) {
auto file_and_line = std::make_pair(file, line);
throw test::AssertionError(file_and_line, test::_Format("{0} does not match {1}").format(actual, expected));
}
}
template<typename T, typename U>
void _assert_not_equal(T lhs, U rhs, std::string file, int line) {
if(lhs == (T) rhs) {
auto file_and_line = std::make_pair(file, line);
throw test::AssertionError(file_and_line, test::_Format("{0} should not match {1}").format(lhs, rhs));
}
}
template<typename T>
void _assert_true(T actual, std::string file, int line) {
if(!bool(actual)) {
auto file_and_line = std::make_pair(file, line);
throw test::AssertionError(file_and_line, test::_Format("{0} is not true").format(bool(actual) ? "true" : "false"));
}
}
template<typename T>
void _assert_false(T actual, std::string file, int line) {
if(bool(actual)) {
auto file_and_line = std::make_pair(file, line);
throw test::AssertionError(file_and_line, test::_Format("{0} is not false").format(bool(actual) ? "true" : "false"));
}
}
template<typename T, typename U, typename V>
void _assert_close(T expected, U actual, V difference, std::string file, int line) {
if(actual < expected - difference ||
actual > expected + difference) {
auto file_and_line = std::make_pair(file, line);
throw test::AssertionError(file_and_line, test::_Format("{0} is not close enough to {1}").format(actual, expected));
}
}
template<typename T>
void _assert_is_null(T* thing, std::string file, int line) {
if(thing != nullptr) {
auto file_and_line = std::make_pair(file, line);
throw test::AssertionError(file_and_line, "Pointer was not NULL");
}
}
template<typename T>
void _assert_is_not_null(T* thing, std::string file, int line) {
if(thing == nullptr) {
auto file_and_line = std::make_pair(file, line);
throw test::AssertionError(file_and_line, "Pointer was unexpectedly NULL");
}
}
template<typename T, typename Func>
void _assert_raises(Func func, std::string file, int line) {
try {
func();
auto file_and_line = std::make_pair(file, line);
throw test::AssertionError(file_and_line, test::_Format("Expected exception ({0}) was not thrown").format(typeid(T).name()));
} catch(T& e) {}
}
template<typename T, typename U>
void _assert_items_equal(const T& lhs, const U& rhs, std::string file, int line) {
auto file_and_line = std::make_pair(file, line);
if(lhs.size() != rhs.size()) {
throw test::AssertionError(file_and_line, "Containers are not the same length");
}
for(auto item: lhs) {
if(std::find(rhs.begin(), rhs.end(), item) == rhs.end()) {
throw test::AssertionError(file_and_line, test::_Format("Container does not contain {0}").format(item));
}
}
}
void _not_implemented(std::string file, int line) {
throw test::NotImplementedError(file, line);
}
};
class TestRunner {
public:
template<typename T, typename U>
void register_case(std::vector<U> methods, std::vector<std::string> names) {
std::shared_ptr<TestCase> instance = std::make_shared<T>();
instances_.push_back(instance); //Hold on to it
for(std::string name: names) {
names_.push_back(name);
}
for(U& method: methods) {
std::function<void()> func = std::bind(method, dynamic_cast<T*>(instance.get()));
tests_.push_back([=]() {
instance->set_up();
func();
instance->tear_down();
});
}
}
int32_t run(const std::string& test_case, const std::string& junit_output="") {
int failed = 0;
int skipped = 0;
int ran = 0;
int crashed = 0;
auto new_tests = tests_;
auto new_names = names_;
if(!test_case.empty()) {
new_tests.clear();
new_names.clear();
for(uint32_t i = 0; i < names_.size(); ++i) {
if(names_[i].find(test_case) == 0) {
new_tests.push_back(tests_[i]);
new_names.push_back(names_[i]);
}
}
}
std::cout << std::endl << "Running " << new_tests.size() << " tests" << std::endl << std::endl;
std::vector<std::string> junit_lines;
junit_lines.push_back("<testsuites>\n");
std::string klass = "";
for(std::function<void ()> test: new_tests) {
std::string name = new_names[ran];
std::string this_klass(name.begin(), name.begin() + name.find_first_of(":"));
bool close_klass = ran == (int) new_tests.size() - 1;
if(this_klass != klass) {
if(!klass.empty()) {
junit_lines.push_back(" </testsuite>\n");
}
klass = this_klass;
junit_lines.push_back(" <testsuite name=\"" + this_klass + "\">\n");
}
try {
junit_lines.push_back(" <testcase name=\"" + new_names[ran] + "\">\n");
std::string output = " " + new_names[ran];
for(int i = output.length(); i < 76; ++i) {
output += " ";
}
std::cout << output;
test();
std::cout << "\033[32m" << " OK " << "\033[0m" << std::endl;
junit_lines.push_back(" </testcase>\n");
} catch(test::NotImplementedError& e) {
std::cout << "\033[34m" << " SKIPPED" << "\033[0m" << std::endl;
++skipped;
junit_lines.push_back(" </testcase>\n");
} catch(test::SkippedTestError& e) {
std::cout << "\033[34m" << " SKIPPED" << "\033[0m" << std::endl;
++skipped;
junit_lines.push_back(" </testcase>\n");
} catch(test::AssertionError& e) {
std::cout << "\033[33m" << " FAILED " << "\033[0m" << std::endl;
std::cout << " " << e.what() << std::endl;
if(!e.file.empty()) {
std::cout << " " << e.file << ":" << e.line << std::endl;
std::ifstream ifs(e.file);
if(ifs.good()) {
std::string buffer;
std::vector<std::string> lines;
while(std::getline(ifs, buffer)) {
lines.push_back(buffer);
}
int line_count = lines.size();
if(line_count && e.line <= line_count) {
std::cout << lines.at(e.line - 1) << std::endl << std::endl;
}
}
}
++failed;
junit_lines.push_back(" <failure message=\"" + std::string(e.what()) + "\"/>\n");
junit_lines.push_back(" </testcase>\n");
} catch(std::exception& e) {
std::cout << "\033[31m" << " EXCEPT " << std::endl;
std::cout << " " << e.what() << "\033[0m" << std::endl;
++crashed;
junit_lines.push_back(" <failure message=\"" + std::string(e.what()) + "\"/>\n");
junit_lines.push_back(" </testcase>\n");
}
std::cout << "\033[0m";
++ran;
if(close_klass) {
junit_lines.push_back(" </testsuite>\n");
}
}
junit_lines.push_back("</testsuites>\n");
if(!junit_output.empty()) {
FILE* f = fopen(junit_output.c_str(), "wt");
if(f) {
for(auto& line: junit_lines) {
fwrite(line.c_str(), sizeof(char), line.length(), f);
}
}
fclose(f);
}
std::cout << "-----------------------" << std::endl;
if(!failed && !crashed && !skipped) {
std::cout << "All tests passed" << std::endl << std::endl;
} else {
if(skipped) {
std::cout << skipped << " tests skipped";
}
if(failed) {
if(skipped) {
std::cout << ", ";
}
std::cout << failed << " tests failed";
}
if(crashed) {
if(failed) {
std::cout << ", ";
}
std::cout << crashed << " tests crashed";
}
std::cout << std::endl << std::endl;
}
return failed + crashed;
}
private:
std::vector<std::shared_ptr<TestCase>> instances_;
std::vector<std::function<void()> > tests_;
std::vector<std::string> names_;
};
class GLdcTestCase : public TestCase {
public:
virtual void set_up() {
TestCase::set_up();
}
};
} // test
} // gldc

18
utils/test_parser.py Normal file
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import re
import fileinput
import sys
REGEX = "(\d+) tests ([failed|crashed])"
if __name__ == '__main__':
for line in sys.stdin:
print(line, end="")
if re.search(REGEX, line):
print("DETECTED FAILURES")
sys.exit(1)
else:
print("TESTS PASSED!")
sys.exit(0)