GLdc/samples
2020-03-21 21:21:46 +00:00
..
blend_test Add a blend_test sample 2019-09-06 09:34:33 +01:00
depth_funcs
lerabot01
lights Allow enabling fsaa via the GLdcConfig struct 2020-03-18 20:47:12 +00:00
mipmap Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR 2019-09-24 15:47:23 +01:00
multitexture_arrays Fix a glColorPointer call 2019-11-30 10:08:43 +00:00
nehe02
nehe02de Fix glDrawElements 2019-03-27 09:39:06 +00:00
nehe02va
nehe03
nehe06
nehe06_vq
ortho2d
paletted Actually enable mipmapping in the paletted sample 2019-09-26 09:46:25 +01:00
paletted_pcx
polygon_offset Add polygon_offset sample (thanks mrneo240) 2019-07-17 10:46:19 +01:00
polymark Tweak the polymark sample 2019-03-30 07:11:08 +00:00
quadmark
terrain
trimark
zclip Tweak zclip demo 2019-03-25 18:51:36 +00:00
zclip_triangle Update SH4_math.h and stop storing the near plane 2020-03-21 21:21:46 +00:00
zclip_trianglestrip
Makefile Add light sample and fix lighting bug 2019-11-14 10:04:15 +00:00