GLdc: an OpenGL implementation for the SEGA Dreamcast
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Luke Benstead 62e001c288 Reimplement or refactor Texturing, State, and Drawing
Things working:
 - glDrawArrays / glDrawElements et al.
 - Texturing
 - Blending

Things missing:

 - Lighting
 - Multitexturing
 - Near Z-clipping
 - Framebuffer extension
 - Immediate mode
2018-05-11 15:39:28 +01:00
containers Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
experimental Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
include Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
kos
.gitattributes
.gitignore
gl-api.c Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
gl-api.h Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
gl-arrays.c Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
gl-arrays.h
gl-cap.c Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
gl-clip-arrays.c
gl-clip.c
gl-clip.h
gl-error.c Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
gl-fog.c
gl-framebuffer.c
gl-light.c
gl-light.h
gl-matrix.c
gl-pvr.c
gl-pvr.h Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
gl-rgb.c
gl-rgb.h
gl-sh4-light.S
gl-sh4.h
gl-texture.c Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
glu-texture.c Refactor glTexImage2D and associated enums 2018-05-01 09:07:09 +01:00
Makefile