..
blend_test
merge of blend_test and lerabot_blend_test, addition of 1 case, and...
2022-01-31 10:04:50 +00:00
cubes
Added new cubes sample
2023-04-08 21:42:03 +02:00
depth_funcs
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
depth_funcs_alpha_testing
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
depth_funcs_ortho
AS-IS, depth_funcs_ortho only displays 1 red quad. With the fix, the 2 other quads (blue, green) become visible again
2022-01-25 20:47:40 +00:00
lerabot01
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
lights
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
mipmap
Add gluBuild2DMipmaps()
2022-02-01 07:25:54 +00:00
multitexture_arrays
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
nehe02
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
nehe02de
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
nehe02va
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
nehe03
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
nehe04
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
nehe05
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
nehe06
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
nehe06_4444twid
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
nehe06_vq
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
nehe08
refactor nehe08 slightly
2022-02-01 08:48:31 +00:00
nehe10
Add a missing header
2022-06-13 20:05:39 +01:00
nehe20
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
ortho2d
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
paletted
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
paletted_pcx
Fix compilation issues on PC vs DC
2022-05-21 20:16:12 +01:00
polygon_offset
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
polymark
Fixed poly/tri/quadmarks to build with GCC12
2023-03-04 17:35:17 -06:00
quadmark
Fixed poly/tri/quadmarks to build with GCC12
2023-03-04 17:35:17 -06:00
scissor
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
terrain
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
trimark
Fixed poly/tri/quadmarks to build with GCC12
2023-03-04 17:35:17 -06:00
zclip
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
zclip_triangle
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
zclip_trianglestrip
Fix a number of issues!
2022-06-10 20:27:21 +01:00
loadbmp.c
regroup the BMP file loading into 1 file, and correct some types that give...
2022-01-31 10:30:26 +00:00
loadbmp.h
regroup the BMP file loading into 1 file, and correct some types that give...
2022-01-31 10:30:26 +00:00
profiler.c
Fix ci
2021-10-01 20:20:29 +00:00
profiler.h