GLdc/samples
Luke Benstead 9e1b1bc40a Merge branch 'clipping-rewrite-for-the-last-time-ffs' into 'master'
Restructure clipping to be much MUCH faster in the visible case

See merge request simulant/GLdc!105
2023-04-26 20:00:17 +00:00
..
blend_test merge of blend_test and lerabot_blend_test, addition of 1 case, and... 2022-01-31 10:04:50 +00:00
cubes Change float colors to GLubyte in cubes sample 2023-04-17 19:33:59 +02:00
depth_funcs Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
depth_funcs_alpha_testing samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
depth_funcs_ortho AS-IS, depth_funcs_ortho only displays 1 red quad. With the fix, the 2 other quads (blue, green) become visible again 2022-01-25 20:47:40 +00:00
lerabot01 samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
lights samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
mipmap Add gluBuild2DMipmaps() 2022-02-01 07:25:54 +00:00
multitexture_arrays samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
nehe02 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe02de Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe02va Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe03 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe04 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe05 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe06 samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
nehe06_4444twid samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
nehe06_vq samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
nehe08 refactor nehe08 slightly 2022-02-01 08:48:31 +00:00
nehe10 Better clipping 2023-04-22 20:47:45 +01:00
nehe20 samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
ortho2d Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
paletted samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
paletted_pcx Fix compilation issues on PC vs DC 2022-05-21 20:16:12 +01:00
polygon_offset Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
polymark Fixed poly/tri/quadmarks to build with GCC12 2023-03-04 17:35:17 -06:00
quadmark Fixed poly/tri/quadmarks to build with GCC12 2023-03-04 17:35:17 -06:00
scissor Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
terrain Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
trimark Fixed poly/tri/quadmarks to build with GCC12 2023-03-04 17:35:17 -06:00
zclip samples: correct image paths & include <math.h> 2022-01-31 16:59:05 +00:00
zclip_triangle WIP: Restructure clipping to be much MUCH faster in the visible case 2023-04-19 20:57:44 +01:00
zclip_trianglestrip Fix a number of issues! 2022-06-10 20:27:21 +01:00
loadbmp.c Much faster clipping 2023-04-26 20:50:43 +01:00
loadbmp.h regroup the BMP file loading into 1 file, and correct some types that give... 2022-01-31 10:30:26 +00:00
profiler.c Fix ci 2021-10-01 20:20:29 +00:00
profiler.h Optimisations 2021-04-20 16:08:58 +01:00