Daniel Chappuis
8b82c4ac81
Refactor the way to create the contact manifolds and contact points
2017-07-30 22:14:46 +02:00
Daniel Chappuis
4a97c2ca97
Refactor collision detection
2017-01-08 19:56:59 +01:00
Daniel Chappuis
d04cee7d0a
Change the way to iterate over contacts
2016-10-16 15:40:38 +02:00
Daniel Chappuis
25fddd6fb2
Back to previous contact solver
2016-10-08 01:18:56 +02:00
Daniel Chappuis
c597815191
Remove unecessary variables in constraints and cache inverse inertia world tensor of bodies
2016-09-26 22:51:30 +02:00
Daniel Chappuis
8f4979f4a2
Allocate memory in the SingleFrameAllocator in the update() method
2016-09-22 23:24:03 +02:00
Daniel Chappuis
e014f00afc
Refactor memory allocator and refactor contact solver
2016-09-21 22:03:45 +02:00
Daniel Chappuis
b4f13308de
Optimize warmstarting in contact solver
2016-09-13 22:58:17 +02:00
Daniel Chappuis
e069a25f08
Start refactoring the contact solver
2016-09-10 11:18:52 +02:00
Daniel Chappuis
f5ade0f52d
Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
2016-07-08 07:25:37 +02:00
Daniel Chappuis
2640fbd48a
Start replacing NULL constant by nullptr
2016-05-15 19:25:58 +02:00
Daniel Chappuis
8a75c867a5
Change version number of the library
2016-04-11 20:15:20 +02:00
Daniel Chappuis
63fb6261a3
Fix issue with linear/angular damping
2016-03-20 22:53:05 +01:00
Daniel Chappuis
d6580f94aa
Fix conflicts when merging triangularmeshes into develop
2016-02-15 20:14:30 +01:00
Daniel Chappuis
c3c9a5c38c
Remove contact manifolds that do not have contact points anymore after manifold update
2015-10-19 06:55:35 +02:00
Daniel Chappuis
85c6a2eaf5
Return manifold set by reference and not by pointer
2015-10-15 07:48:28 +02:00
Daniel Chappuis
ec5e41c19e
Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
2015-10-08 21:28:37 +02:00
Colin
87b88fc953
Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop
2015-08-26 04:01:18 -06:00
Colin
1468f8f13c
Replace dynamic_cast with static_cast
2015-08-24 13:36:30 -06:00
Daniel Chappuis
345afc1a1d
Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
2015-08-13 07:19:15 +02:00
Daniel Chappuis
a4e28ddcf1
Add getContactsList() method to DynamicsWorld
2015-08-11 18:32:06 +02:00
Daniel Chappuis
6279867964
Remove the use of the old transform variable in CollisionBody
2015-06-16 22:46:43 +02:00
Daniel Chappuis
b8192db3ef
Fix compilation error in DynamicsWorld
2015-04-20 23:22:22 +02:00
Daniel Chappuis
fb90eac003
The time accumulator and frame interpolation should now be done outside the physics engine
2015-04-18 18:33:25 +02:00
Daniel Chappuis
3aaac820e0
Fix compilation error on Visual Studio 2013
2015-04-08 22:10:34 +02:00
Daniel Chappuis
6679bb27bc
Changes for the next release
2015-02-15 21:56:45 +01:00
Daniel Chappuis
3a8e69654f
Add Doxygen documentation
2015-02-12 22:31:26 +01:00
Daniel Chappuis
c56557898f
Small modifications
2015-02-09 22:37:36 +01:00
Daniel Chappuis
0b3abacb3c
Fix possible memory leaks
2015-02-07 14:15:05 +01:00
Daniel Chappuis
bb0da781a7
Fix compilation warnings
2015-02-01 01:09:58 +01:00
Daniel Chappuis
68958d0ed1
Add internal physics tick callback methods in EventListener class
2015-01-20 22:17:40 +01:00
Daniel Chappuis
aae4da54d0
Add methods to test collision and AABB overlap in physics world
2014-12-28 00:54:34 +01:00
Daniel Chappuis
5f7af61593
-Remove unnecessary contact manifold
...
-Delete the BroadPhasePair class
2014-11-21 21:27:09 +01:00
Daniel Chappuis
1415bad00e
Small modifications
2014-07-09 23:45:19 +02:00
Daniel Chappuis
3aa05ef61a
Fix issues and add conversion from Euler angles to Quaternion
2014-06-24 23:31:13 +02:00
Daniel Chappuis
aa76c85e60
continue to replace SAP broad-phase by a dynamic AABB tree
2014-05-15 06:39:39 +02:00
Daniel Chappuis
643ca41922
continue to work on replacing SAP broad-phase by dynamic AABB tree
2014-04-11 23:50:00 +02:00
Daniel Chappuis
1812402617
Add support for the different body types (static, kinematic, dynamic)
2013-11-21 23:24:11 +01:00
Daniel Chappuis
b5ae655b0a
Add comments, modify method names, change solver nb of iterations, ...
2013-09-27 18:43:45 +02:00
Daniel Chappuis
07df001e8b
Add the EventListener class
2013-09-10 21:33:52 +02:00
Daniel Chappuis
d4c7eee175
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
2013-09-07 10:57:58 +02:00
Daniel Chappuis
8db7823433
Continue to implement the sleeping technique
2013-09-03 19:30:43 +02:00
Daniel Chappuis
475ec5be5f
Iterate over the islands to solve the contacts and joints
2013-08-31 19:03:21 +02:00
Daniel Chappuis
f1d29b5123
Implement the islands computation
2013-08-26 21:28:48 +02:00
Daniel Chappuis
2e6f571b98
Implement linear and angular velocity damping
2013-08-06 20:51:56 +02:00
Daniel Chappuis
d58db2e6f2
Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
2013-06-27 19:53:13 +02:00
Daniel Chappuis
ce0078c2a9
Implement the non-linear-gauss-seidel position error correction
2013-06-26 22:28:31 +02:00
Daniel Chappuis
1c0726d9d6
Add the fixed joint
2013-06-12 20:43:54 +02:00
Daniel Chappuis
c4d6206ee2
Finish the implementation of the Hinge joint and some others modifications
2013-06-09 16:31:01 +02:00
Daniel Chappuis
b87f981827
Start working on the slider joint
2013-05-08 23:33:04 +02:00
Daniel Chappuis
da78e5d79a
Modifications in the BallAndSocketJoint to make it work
2013-05-04 09:20:53 +02:00
Daniel Chappuis
af2fcaeb82
Fix two issues
2013-05-02 23:55:10 +02:00
Daniel Chappuis
0071ed16a8
Add comments in the dynamics world code
2013-05-02 22:51:31 +02:00
Daniel Chappuis
fdda0b26a9
Modify the contact solver so that its main loop is outside the solver
2013-04-25 22:34:20 +02:00
Daniel Chappuis
2b2143d41e
Continue the implementation of the constraint solver
2013-04-24 19:24:28 +02:00
Daniel Chappuis
f692f7ef12
Allocate memory for the collision shapes inside the physics engine
2013-04-22 21:25:40 +02:00
Daniel Chappuis
e03888ea25
Finish the implementation of the memory allocator
2013-04-01 23:43:50 +02:00
Daniel Chappuis
f479c5edf3
Finish the implementation of the profiler
2013-03-26 21:37:55 +01:00
Daniel Chappuis
f38803d75a
Fix some warnings
2013-03-17 17:07:09 +01:00
Daniel Chappuis
dac5a2729a
Do not compute the AABB of a sphere by rotating its extents
2013-03-14 22:47:59 +01:00
Daniel Chappuis
03cddcf568
Access std::map using find() method
2013-03-03 16:36:07 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
31e6ed2d8a
Replace the 0 constant by NULL when using pointers
2013-02-28 19:50:52 +01:00
Daniel Chappuis
cdc384db68
Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
2013-02-27 22:10:10 +01:00
Daniel Chappuis
a362171532
Clean the code of the sequential impulse contact solver
2013-02-26 22:43:45 +01:00
Daniel Chappuis
9e499be150
Move the constrained velocities outside the contact solver
2013-02-26 08:15:58 +01:00
Daniel Chappuis
e84f6468c8
Clean the code
2013-02-19 23:16:20 +01:00
Daniel Chappuis
8cde68f5b9
Implement the split impulse technique for position correction
2013-01-31 22:42:11 +01:00
Daniel Chappuis
1bcec415a1
Continue to transform PGS solver into the sequential impulse solver
2013-01-06 19:28:56 +01:00
Daniel Chappuis
5e997f1c5c
Add the class Contact that contains the contact points between two bodies
2012-12-12 08:19:03 +01:00
Daniel Chappuis
a0800ac33d
Start to replace PGS solver by sequential impulse and improve of persistent contact cache
2012-12-10 07:52:57 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
...
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
fc37d40bbb
Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes
2012-10-03 21:00:17 +02:00