Daniel Chappuis
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3aa05ef61a
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Fix issues and add conversion from Euler angles to Quaternion
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2014-06-24 23:31:13 +02:00 |
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Daniel Chappuis
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bc4de62e75
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Fix issue in the collision detection for compound shapes
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2014-06-10 23:37:11 +02:00 |
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Daniel Chappuis
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cbeeec21f3
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fix issues in Dynamic AABB Tree and add compound shapes in the examples
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2014-06-10 22:46:32 +02:00 |
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Daniel Chappuis
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aa76c85e60
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continue to replace SAP broad-phase by a dynamic AABB tree
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2014-05-15 06:39:39 +02:00 |
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Daniel Chappuis
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a448334013
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change CMakeLists file
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2014-04-11 23:50:26 +02:00 |
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Daniel Chappuis
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643ca41922
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continue to work on replacing SAP broad-phase by dynamic AABB tree
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2014-04-11 23:50:00 +02:00 |
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Daniel Chappuis
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76cb11a74f
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Add the DynamicAABBTree class
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2014-03-16 20:59:10 +01:00 |
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Daniel Chappuis
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6b8180b620
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Fix issues with the paths of the shaders and meshes in the examples
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2014-01-18 17:57:42 +01:00 |
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Daniel Chappuis
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72d8a9af39
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Merge branch 'glfw' into develop
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2013-12-30 02:12:13 +01:00 |
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Daniel Chappuis
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8b9b6eb5d5
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Replace Glut/Freeglut by GLFW for the examples
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2013-12-30 01:51:46 +01:00 |
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Daniel Chappuis
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d622e2ff17
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Fix issue in the broad-phase pair manager
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2013-11-21 23:26:19 +01:00 |
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Daniel Chappuis
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1812402617
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Add support for the different body types (static, kinematic, dynamic)
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2013-11-21 23:24:11 +01:00 |
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Daniel Chappuis
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84a7812325
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Merge branch 'master' into develop
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2013-10-06 23:27:15 +02:00 |
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Daniel Chappuis
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9dc5bdc45b
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Modify README file
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2013-10-06 23:16:14 +02:00 |
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Daniel Chappuis
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2b32b94d0d
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Add README file
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2013-10-06 23:14:01 +02:00 |
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Daniel Chappuis
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d35927f2e4
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Merge branch 'develop'
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2013-10-06 18:48:35 +02:00 |
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Daniel Chappuis
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0cc8b592ff
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Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
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2013-10-06 18:46:58 +02:00 |
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Daniel Chappuis
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bd40e49704
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Improve the documentation
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2013-10-06 18:46:32 +02:00 |
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Daniel Chappuis
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7432a87149
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Modify cmake files and add comments in the code
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2013-10-06 16:03:25 +02:00 |
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Daniel Chappuis
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51f164bfa7
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Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
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2013-09-30 23:55:40 +02:00 |
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Daniel Chappuis
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6e1521e161
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Improve documentation
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2013-09-30 23:55:11 +02:00 |
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Daniel Chappuis
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3173b368c7
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Fix compilation error on Mac OS X and errors in SliderJoint and HingeJoint
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2013-09-30 23:34:47 +02:00 |
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Daniel Chappuis
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8ff0d9753c
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Merge branch 'remove_freeglut' into develop
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2013-09-30 18:47:27 +02:00 |
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Daniel Chappuis
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b5ae655b0a
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Add comments, modify method names, change solver nb of iterations, ...
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2013-09-27 18:43:45 +02:00 |
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Daniel Chappuis
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97b0903a9d
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Modify comments
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2013-09-25 00:11:23 +02:00 |
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Daniel Chappuis
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25a00a6b5a
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Improve the user manual documentation
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2013-09-25 00:02:09 +02:00 |
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Daniel Chappuis
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a76100a378
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Modifications of CMake files and remove the freeglut source code
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2013-09-16 20:35:23 +02:00 |
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Daniel Chappuis
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76deef4358
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Fix issues on Mac OS X
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2013-09-15 23:32:42 +02:00 |
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Daniel Chappuis
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7ca5b88ce3
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Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files
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2013-09-12 22:45:43 +02:00 |
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Daniel Chappuis
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f575a46fdd
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Modification of the examples
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2013-09-10 21:53:34 +02:00 |
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Daniel Chappuis
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4bd228e8c0
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Add the collision shapes example
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2013-09-10 21:35:56 +02:00 |
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Daniel Chappuis
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07df001e8b
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Add the EventListener class
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2013-09-10 21:33:52 +02:00 |
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Daniel Chappuis
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d4c7eee175
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Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
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2013-09-07 10:57:58 +02:00 |
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Daniel Chappuis
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1e64a93971
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Merge branch 'sleeping' into develop
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2013-09-03 19:33:08 +02:00 |
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Daniel Chappuis
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a009debf21
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Fix issue in the contact solver that reduces jittering
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2013-09-03 19:31:50 +02:00 |
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Daniel Chappuis
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8db7823433
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Continue to implement the sleeping technique
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2013-09-03 19:30:43 +02:00 |
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Daniel Chappuis
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475ec5be5f
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Iterate over the islands to solve the contacts and joints
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2013-08-31 19:03:21 +02:00 |
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Daniel Chappuis
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f1d29b5123
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Implement the islands computation
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2013-08-26 21:28:48 +02:00 |
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Daniel Chappuis
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2e6f571b98
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Implement linear and angular velocity damping
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2013-08-06 20:51:56 +02:00 |
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Daniel Chappuis
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d2f7f6e28c
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Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world
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2013-07-17 00:09:15 +02:00 |
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Daniel Chappuis
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828af79bcf
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Fix issues in the Sweep-And-Prune algorithm (thanks Aleksi for reporting them) and handle the broad-phase world limits in a better way
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2013-07-16 22:28:03 +02:00 |
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Daniel Chappuis
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ffd79a89e3
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Add the convex mesh collision shape
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2013-07-15 19:10:30 +02:00 |
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Daniel Chappuis
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c3f4355c25
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Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
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2013-07-15 19:09:07 +02:00 |
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Daniel Chappuis
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e4d283186f
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Modify some examples
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2013-07-10 00:23:15 +02:00 |
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Daniel Chappuis
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88504bbb44
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Add some description comments in the collision shapes
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2013-07-10 00:22:40 +02:00 |
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Daniel Chappuis
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25b6b015b8
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Add some private copy-constructors and private assignment operators
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2013-07-10 00:21:31 +02:00 |
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Daniel Chappuis
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9d9142af30
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Add the CapsuleShape class for the capsule collision shape
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2013-07-10 00:18:55 +02:00 |
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Daniel Chappuis
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e081661d8c
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Add the Material class to store the material properties of a rigid body
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2013-07-10 00:17:14 +02:00 |
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Daniel Chappuis
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a3ca3598d5
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Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
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2013-07-03 22:50:00 +02:00 |
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Daniel Chappuis
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84d946ac48
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Modifications of the examples
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2013-07-03 22:42:58 +02:00 |
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