Daniel Chappuis
88504bbb44
Add some description comments in the collision shapes
2013-07-10 00:22:40 +02:00
Daniel Chappuis
9d9142af30
Add the CapsuleShape class for the capsule collision shape
2013-07-10 00:18:55 +02:00
Daniel Chappuis
a3ca3598d5
Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
2013-07-03 22:50:00 +02:00
Daniel Chappuis
84d946ac48
Modifications of the examples
2013-07-03 22:42:58 +02:00
Daniel Chappuis
f692f7ef12
Allocate memory for the collision shapes inside the physics engine
2013-04-22 21:25:40 +02:00
Daniel Chappuis
16c6487796
Change #ifndef names in headers to avoid name collision with others libraries
2013-04-18 22:54:36 +02:00
Daniel Chappuis
f38803d75a
Fix some warnings
2013-03-17 17:07:09 +01:00
Daniel Chappuis
dac5a2729a
Do not compute the AABB of a sphere by rotating its extents
2013-03-14 22:47:59 +01:00
Daniel Chappuis
04a31c696c
Add Doxygen documentation into the code
2013-03-05 23:09:50 +01:00
Daniel Chappuis
b43f875cef
Improve GJK robustness for spheres by integrating the radius into the object margin
2013-03-03 16:24:46 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
db23fd0000
Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
2013-02-28 22:40:06 +01:00
Daniel Chappuis
ef93134c79
Make some modifications in the mathematics library
2013-02-28 20:03:37 +01:00
Daniel Chappuis
31e6ed2d8a
Replace the 0 constant by NULL when using pointers
2013-02-28 19:50:52 +01:00
Daniel Chappuis
cdc384db68
Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
2013-02-27 22:10:10 +01:00
Daniel Chappuis
e84f6468c8
Clean the code
2013-02-19 23:16:20 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
...
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00