Daniel Chappuis
739e0fec73
Modifications in methods to get support point in many collision shapes
2016-01-14 21:24:21 +01:00
Daniel Chappuis
a5f39de375
Fix issues related to local scaling in ConvexMeshShape
2016-01-12 22:48:14 +01:00
Daniel Chappuis
a12703b86d
Make possible to create a ConvexMeshShape using a TriangleVertexArray
2016-01-07 23:04:39 +01:00
Daniel Chappuis
8be408ccec
Modifications for smooth concave mesh contacts
2016-01-05 18:39:22 +01:00
Daniel Chappuis
4362033018
Add object margin to TriangleShape
2015-12-16 18:39:13 +01:00
Daniel Chappuis
0b6d9af18e
Add testRayIntersect() method to AABB and use in raycasting broadphase
2015-12-07 23:03:04 +01:00
Daniel Chappuis
df88e59017
Transform ray from world-space to local-space earlier during raycasting
2015-12-07 17:32:18 +01:00
Daniel Chappuis
9c7f70b9b7
Add double sided raycast test for TriangleShape, add unit tests
2015-12-05 17:51:07 +01:00
Daniel Chappuis
6ebad66acf
Working on triangles mesh raycasting
2015-12-02 22:25:52 +01:00
Daniel Chappuis
3ebb00fd68
Modifications in testbed for setScaling() method on objects
2015-11-24 07:03:02 +01:00
Daniel Chappuis
3476f3e9c4
Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
2015-11-19 07:20:43 +01:00
Daniel Chappuis
32d9c0e1b8
Fix issue in convex vs concave mesh collision
2015-11-16 07:05:07 +01:00
Daniel Chappuis
568f03461f
Continue working on triangle mesh collision detection
2015-11-13 21:23:34 +01:00
Daniel Chappuis
63094dfd92
Fix issue in ConcaveMeshShape (AABB calculation)
2015-10-27 18:34:29 +01:00
Daniel Chappuis
1c735e483c
Working on triangular mesh collision detection
2015-10-26 18:15:25 +01:00
Daniel Chappuis
ec5e41c19e
Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
2015-10-08 21:28:37 +02:00
Daniel Chappuis
a37f00c41c
Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
2015-09-10 07:30:50 +02:00
Daniel Chappuis
cd808fcf62
Modify the way the collision shapes are created (we don't make an internal copy anymore)
2015-09-04 19:56:27 +02:00
Daniel Chappuis
ae122f07d6
Add ConcaveShape et ConvexShape classes
2015-08-31 17:33:34 +02:00
Daniel Chappuis
0ddec3f842
Start working on triangular meshes collision detection
2015-08-27 22:31:05 +02:00
Daniel Chappuis
c76e5247aa
Allow the user to use custom collision detection algorithm
2015-08-19 18:48:08 +02:00
Daniel Chappuis
3aaac820e0
Fix compilation error on Visual Studio 2013
2015-04-08 22:10:34 +02:00
Daniel Chappuis
6679bb27bc
Changes for the next release
2015-02-15 21:56:45 +01:00
Daniel Chappuis
3a8e69654f
Add Doxygen documentation
2015-02-12 22:31:26 +01:00
Daniel Chappuis
aae4da54d0
Add methods to test collision and AABB overlap in physics world
2014-12-28 00:54:34 +01:00
Daniel Chappuis
4ae7e7997a
Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
2014-11-27 21:05:32 +01:00
Daniel Chappuis
e9257ec56f
Change raycasting so that a ray is given by two points instead of a point and a direction
2014-10-21 22:26:40 +02:00
Daniel Chappuis
08e286d27c
Implement raycasting for cone shape
2014-10-08 21:38:40 +02:00
Daniel Chappuis
25c11c6d6a
Implement raycasting for capsule shape
2014-09-20 17:00:32 +02:00
Daniel Chappuis
78193d9b03
Small improvements in sphere and cylinder raycasting
2014-09-20 16:59:47 +02:00
Daniel Chappuis
188251afd4
Fix issue with raycasting in cylinder shape
2014-09-20 10:52:42 +02:00
Daniel Chappuis
c07a2dc9a2
Implement raycasting with cylinder shape
2014-09-19 22:53:40 +02:00
Daniel Chappuis
ebf13c3366
Use the standard library swap() function instead
2014-09-19 22:53:05 +02:00
Daniel Chappuis
a89b258418
Implement raycasting for the BoxShape
2014-09-08 23:19:07 +02:00
Daniel Chappuis
0dd55e716b
Implement raycasting with sphere shape
2014-09-04 22:32:29 +02:00
Daniel Chappuis
677c694109
Continue the implementation of convex shape raycasting
2014-09-02 22:54:19 +02:00
Daniel Chappuis
3c1b819fda
Implement the testPointInside() methods in the collision shapes
2014-08-09 10:28:37 +02:00
Daniel Chappuis
6c505377c5
Clean up the include statements
2014-08-07 21:38:31 +02:00
Daniel Chappuis
ab8656fc0b
Remove all the special proxy shapes to keep only the ProxyShape class
2014-08-04 22:46:58 +02:00
Daniel Chappuis
bd5668ed51
Work on the testPointInside() method
2014-08-01 12:36:32 +02:00
Daniel Chappuis
0faacdbd6b
Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
2014-07-22 22:46:24 +02:00
Daniel Chappuis
5dd9ee826e
Add classes and tests for raycasting
2014-07-21 23:08:18 +02:00
Daniel Chappuis
1415bad00e
Small modifications
2014-07-09 23:45:19 +02:00
Daniel Chappuis
aa76c85e60
continue to replace SAP broad-phase by a dynamic AABB tree
2014-05-15 06:39:39 +02:00
Daniel Chappuis
643ca41922
continue to work on replacing SAP broad-phase by dynamic AABB tree
2014-04-11 23:50:00 +02:00
Daniel Chappuis
76cb11a74f
Add the DynamicAABBTree class
2014-03-16 20:59:10 +01:00
Daniel Chappuis
97b0903a9d
Modify comments
2013-09-25 00:11:23 +02:00
Daniel Chappuis
7ca5b88ce3
Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files
2013-09-12 22:45:43 +02:00
Daniel Chappuis
ffd79a89e3
Add the convex mesh collision shape
2013-07-15 19:10:30 +02:00
Daniel Chappuis
c3f4355c25
Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
2013-07-15 19:09:07 +02:00
Daniel Chappuis
88504bbb44
Add some description comments in the collision shapes
2013-07-10 00:22:40 +02:00
Daniel Chappuis
9d9142af30
Add the CapsuleShape class for the capsule collision shape
2013-07-10 00:18:55 +02:00
Daniel Chappuis
a3ca3598d5
Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
2013-07-03 22:50:00 +02:00
Daniel Chappuis
84d946ac48
Modifications of the examples
2013-07-03 22:42:58 +02:00
Daniel Chappuis
f692f7ef12
Allocate memory for the collision shapes inside the physics engine
2013-04-22 21:25:40 +02:00
Daniel Chappuis
16c6487796
Change #ifndef names in headers to avoid name collision with others libraries
2013-04-18 22:54:36 +02:00
Daniel Chappuis
f38803d75a
Fix some warnings
2013-03-17 17:07:09 +01:00
Daniel Chappuis
dac5a2729a
Do not compute the AABB of a sphere by rotating its extents
2013-03-14 22:47:59 +01:00
Daniel Chappuis
04a31c696c
Add Doxygen documentation into the code
2013-03-05 23:09:50 +01:00
Daniel Chappuis
b43f875cef
Improve GJK robustness for spheres by integrating the radius into the object margin
2013-03-03 16:24:46 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
db23fd0000
Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
2013-02-28 22:40:06 +01:00
Daniel Chappuis
ef93134c79
Make some modifications in the mathematics library
2013-02-28 20:03:37 +01:00
Daniel Chappuis
31e6ed2d8a
Replace the 0 constant by NULL when using pointers
2013-02-28 19:50:52 +01:00
Daniel Chappuis
cdc384db68
Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
2013-02-27 22:10:10 +01:00
Daniel Chappuis
e84f6468c8
Clean the code
2013-02-19 23:16:20 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
...
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00