Daniel Chappuis
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4c0c285174
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Add the BroadPhasePair class
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2012-09-26 23:07:40 +02:00 |
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Daniel Chappuis
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2ed2b2a54f
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Add the CollisionBody class
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2012-09-18 22:09:49 +02:00 |
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Daniel Chappuis
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19f7925d47
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Allow the MemoryPool class to start with zero allocated memory and grow when more memory is needed
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2012-08-13 02:14:47 +02:00 |
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Daniel Chappuis
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fcac6457a7
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Add documentation
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2012-08-06 22:34:42 +02:00 |
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Daniel Chappuis
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29e5f2b7b4
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Use the name CollisionShape instead of Collider for the collision shapes
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2012-08-04 00:34:30 +02:00 |
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Daniel Chappuis
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c7faae9b20
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Add the bodyindex type to represent the index number of a body
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2012-08-02 23:33:56 +02:00 |
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Daniel Chappuis
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62823f3d43
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Add the .gitignore file
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2012-08-01 02:03:56 +02:00 |
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Daniel Chappuis
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bdf9acb54f
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Add the makefiles to the repository
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2012-07-31 23:48:35 +02:00 |
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chappuis.daniel
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63f887dc07
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Add the PairManager class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@467 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-07-25 21:35:27 +00:00 |
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chappuis.daniel
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cd47b3e617
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Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@466 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-07-25 21:31:57 +00:00 |
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chappuis.daniel
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b013204b3f
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Allocate the ContactInfo into a memory pool for better efficiency
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@465 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-28 21:03:30 +00:00 |
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chappuis.daniel
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b381388f87
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Make possible to use a single collider for multiple rigid bodies
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@464 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-27 22:41:26 +00:00 |
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chappuis.daniel
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9333d0e690
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Use a customize algorithm for Sphere vs Sphere collision detection instead of using GJK
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@463 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-25 22:57:27 +00:00 |
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chappuis.daniel
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ea2d922ae5
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Remove the shapes folder
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@462 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-18 23:21:39 +00:00 |
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chappuis.daniel
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401a60b74a
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Rename shapes folder into colliders
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@461 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-18 23:17:44 +00:00 |
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chappuis.daniel
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c1eabd3e2b
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Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-18 23:06:33 +00:00 |
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chappuis.daniel
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7efd553f37
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Remove lcp folder
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@455 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-12-11 11:06:25 +00:00 |
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chappuis.daniel
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b82228d3ed
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Modifications before release
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@454 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-12-11 00:40:04 +00:00 |
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chappuis.daniel
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55c1168b5d
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Remove files that are not used anymore and rename the SweepAndPrune class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@453 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-14 22:01:50 +00:00 |
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chappuis.daniel
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d762312d68
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ReactPhysics3D is now under the ZLib license
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-13 17:49:03 +00:00 |
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chappuis.daniel
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29d9e60e93
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Avoid negative penetration depth due to numerical errors in GJK algorithm
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@451 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-11 07:05:30 +00:00 |
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chappuis.daniel
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ab6865b3a1
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Remove files that are not used anymore
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@450 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-10 23:54:42 +00:00 |
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chappuis.daniel
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5467e09020
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Remove dynamic casting
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@449 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-10 23:21:45 +00:00 |
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chappuis.daniel
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9bfb44597f
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Optimization of the LCP Solver
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@448 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-09 20:18:32 +00:00 |
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chappuis.daniel
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f07bd457f8
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Change of the directory structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@447 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-10-18 22:56:33 +00:00 |
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chappuis.daniel
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38a8969c63
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Change of the directory structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@446 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-10-18 22:51:29 +00:00 |
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chappuis.daniel
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5620b6e12e
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Change of the directory structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@445 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-10-18 22:25:44 +00:00 |
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chappuis.daniel
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58be3a3f3d
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Change of the directory structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@444 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-10-18 22:15:16 +00:00 |
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chappuis.daniel
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4049f6ae3b
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Add persistent contact caching in collision detection
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-10-18 22:03:05 +00:00 |
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chappuis.daniel
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c72bf4aeca
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Continuation of the MemoryPool class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@442 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-09-16 22:41:41 +00:00 |
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chappuis.daniel
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0c7269d5ba
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Continuation of the MemoryPool class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@441 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-09-08 21:24:50 +00:00 |
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chappuis.daniel
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10f46956b6
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Use of platform specific time functions instead of clock() function to avoid cross-platform problems and for better accuracy
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@440 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-09-06 21:37:58 +00:00 |
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chappuis.daniel
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94e7153817
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Add the PersistentContactCache and MemoryPool classes
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@439 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-09-03 11:58:42 +00:00 |
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chappuis.daniel
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6c6b6c6c86
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Add a method to compute the inertia tensor from the collision shape of the rigid body
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@438 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-08-23 21:53:01 +00:00 |
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chappuis.daniel
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40ec21b398
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Changes and optimizations in the Vector3 and Matrix3x3 classes
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@437 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-08-18 21:02:48 +00:00 |
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chappuis.daniel
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03557bbff6
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Changes in the Contact class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@436 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-08-10 16:49:38 +00:00 |
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chappuis.daniel
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d9452e727c
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Use a quaternion instead of a matrix in the Transform
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@435 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-08-08 21:41:07 +00:00 |
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chappuis.daniel
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00b9fc45dc
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Correction of a bug in collision detection and creation of new collision shapes
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@434 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-08-05 17:35:01 +00:00 |
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chappuis.daniel
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0de337cfe5
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changes in the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@433 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-07-10 17:56:00 +00:00 |
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chappuis.daniel
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a04db140bf
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changes in the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@432 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-07-10 17:31:19 +00:00 |
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chappuis.daniel
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5b30979de9
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changes in the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@431 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-07-10 17:25:44 +00:00 |
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chappuis.daniel
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1d5a8e2491
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Change the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@430 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-07-09 16:58:50 +00:00 |
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chappuis.daniel
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bd5d0fb230
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Add Transform and changes in code design
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@429 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-06-30 20:25:34 +00:00 |
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chappuis.daniel
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bf8f9cf482
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Add Transform and changes in code design
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@428 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-06-30 20:23:01 +00:00 |
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chappuis.daniel
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1e3543752f
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Add ConeShape
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@427 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-06-30 20:12:37 +00:00 |
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chappuis.daniel
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23d0cd699f
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Continuation of EPA algorithm
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@426 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-06-08 21:22:47 +00:00 |
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chappuis.daniel
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436bdaf255
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Correction of a bug in EPA algorithm
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@425 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-05-25 23:04:48 +00:00 |
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chappuis.daniel
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867f940102
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implementation of GJK and EPA collision detection algorithm continued
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@424 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-05-18 21:34:39 +00:00 |
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chappuis.daniel
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fce32c78e2
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implementation of GJK and EPA collision detection algorithm continued
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@423 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-02-19 19:38:08 +00:00 |
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chappuis.daniel
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6a6f55b763
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implementation of GJK and EPA collision detection algorithm continued
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@422 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-02-19 10:19:59 +00:00 |
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