Daniel Chappuis
|
7432a87149
|
Modify cmake files and add comments in the code
|
2013-10-06 16:03:25 +02:00 |
|
Daniel Chappuis
|
51f164bfa7
|
Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
|
2013-09-30 23:55:40 +02:00 |
|
Daniel Chappuis
|
6e1521e161
|
Improve documentation
|
2013-09-30 23:55:11 +02:00 |
|
Daniel Chappuis
|
3173b368c7
|
Fix compilation error on Mac OS X and errors in SliderJoint and HingeJoint
|
2013-09-30 23:34:47 +02:00 |
|
Daniel Chappuis
|
8ff0d9753c
|
Merge branch 'remove_freeglut' into develop
|
2013-09-30 18:47:27 +02:00 |
|
Daniel Chappuis
|
b5ae655b0a
|
Add comments, modify method names, change solver nb of iterations, ...
|
2013-09-27 18:43:45 +02:00 |
|
Daniel Chappuis
|
97b0903a9d
|
Modify comments
|
2013-09-25 00:11:23 +02:00 |
|
Daniel Chappuis
|
25a00a6b5a
|
Improve the user manual documentation
|
2013-09-25 00:02:09 +02:00 |
|
Daniel Chappuis
|
a76100a378
|
Modifications of CMake files and remove the freeglut source code
|
2013-09-16 20:35:23 +02:00 |
|
Daniel Chappuis
|
76deef4358
|
Fix issues on Mac OS X
|
2013-09-15 23:32:42 +02:00 |
|
Daniel Chappuis
|
7ca5b88ce3
|
Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files
|
2013-09-12 22:45:43 +02:00 |
|
Daniel Chappuis
|
f575a46fdd
|
Modification of the examples
|
2013-09-10 21:53:34 +02:00 |
|
Daniel Chappuis
|
4bd228e8c0
|
Add the collision shapes example
|
2013-09-10 21:35:56 +02:00 |
|
Daniel Chappuis
|
07df001e8b
|
Add the EventListener class
|
2013-09-10 21:33:52 +02:00 |
|
Daniel Chappuis
|
d4c7eee175
|
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
|
2013-09-07 10:57:58 +02:00 |
|
Daniel Chappuis
|
1e64a93971
|
Merge branch 'sleeping' into develop
|
2013-09-03 19:33:08 +02:00 |
|
Daniel Chappuis
|
a009debf21
|
Fix issue in the contact solver that reduces jittering
|
2013-09-03 19:31:50 +02:00 |
|
Daniel Chappuis
|
8db7823433
|
Continue to implement the sleeping technique
|
2013-09-03 19:30:43 +02:00 |
|
Daniel Chappuis
|
475ec5be5f
|
Iterate over the islands to solve the contacts and joints
|
2013-08-31 19:03:21 +02:00 |
|
Daniel Chappuis
|
f1d29b5123
|
Implement the islands computation
|
2013-08-26 21:28:48 +02:00 |
|
Daniel Chappuis
|
2e6f571b98
|
Implement linear and angular velocity damping
|
2013-08-06 20:51:56 +02:00 |
|
Daniel Chappuis
|
d2f7f6e28c
|
Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world
|
2013-07-17 00:09:15 +02:00 |
|
Daniel Chappuis
|
828af79bcf
|
Fix issues in the Sweep-And-Prune algorithm (thanks Aleksi for reporting them) and handle the broad-phase world limits in a better way
|
2013-07-16 22:28:03 +02:00 |
|
Daniel Chappuis
|
ffd79a89e3
|
Add the convex mesh collision shape
|
2013-07-15 19:10:30 +02:00 |
|
Daniel Chappuis
|
c3f4355c25
|
Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
|
2013-07-15 19:09:07 +02:00 |
|
Daniel Chappuis
|
e4d283186f
|
Modify some examples
|
2013-07-10 00:23:15 +02:00 |
|
Daniel Chappuis
|
88504bbb44
|
Add some description comments in the collision shapes
|
2013-07-10 00:22:40 +02:00 |
|
Daniel Chappuis
|
25b6b015b8
|
Add some private copy-constructors and private assignment operators
|
2013-07-10 00:21:31 +02:00 |
|
Daniel Chappuis
|
9d9142af30
|
Add the CapsuleShape class for the capsule collision shape
|
2013-07-10 00:18:55 +02:00 |
|
Daniel Chappuis
|
e081661d8c
|
Add the Material class to store the material properties of a rigid body
|
2013-07-10 00:17:14 +02:00 |
|
Daniel Chappuis
|
a3ca3598d5
|
Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
|
2013-07-03 22:50:00 +02:00 |
|
Daniel Chappuis
|
84d946ac48
|
Modifications of the examples
|
2013-07-03 22:42:58 +02:00 |
|
Daniel Chappuis
|
501b0747d3
|
Modifications in the examples
|
2013-07-02 23:14:08 +02:00 |
|
Daniel Chappuis
|
d58db2e6f2
|
Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
|
2013-06-27 19:53:13 +02:00 |
|
Daniel Chappuis
|
3f90564149
|
Merge branch 'joints' into develop
|
2013-06-26 22:40:45 +02:00 |
|
Daniel Chappuis
|
d265a52b67
|
Modify the joints example
|
2013-06-26 22:29:23 +02:00 |
|
Daniel Chappuis
|
ce0078c2a9
|
Implement the non-linear-gauss-seidel position error correction
|
2013-06-26 22:28:31 +02:00 |
|
Daniel Chappuis
|
1c0726d9d6
|
Add the fixed joint
|
2013-06-12 20:43:54 +02:00 |
|
Daniel Chappuis
|
c4d6206ee2
|
Finish the implementation of the Hinge joint and some others modifications
|
2013-06-09 16:31:01 +02:00 |
|
Daniel Chappuis
|
9c0844cf1b
|
Finish the implementation of the slider joint
|
2013-05-29 22:45:02 +02:00 |
|
Daniel Chappuis
|
61562b3560
|
Implement the upper limit for the slider joint
|
2013-05-23 22:52:08 +02:00 |
|
Daniel Chappuis
|
c7aa6e7e0e
|
Start working of the SliderJoint limits
|
2013-05-22 23:38:30 +02:00 |
|
Daniel Chappuis
|
78abbaac72
|
Fix issues in the BallAndSocketJoint and SliderJoint
|
2013-05-21 23:03:14 +02:00 |
|
Daniel Chappuis
|
8f37d4ac98
|
Fix issues in the unit tests for Vector2 and Matrix2x2
|
2013-05-16 21:42:13 +02:00 |
|
Daniel Chappuis
|
74070ae400
|
Modify CMakeLists.txt file
|
2013-05-12 14:08:30 +02:00 |
|
Daniel Chappuis
|
0f17bd1b0b
|
continue working on the slider joint
|
2013-05-12 12:43:07 +02:00 |
|
Daniel Chappuis
|
f23096af50
|
modify code in the Matrix2x2 class
|
2013-05-09 19:47:09 +02:00 |
|
Daniel Chappuis
|
7a2c2bdbd5
|
Add Vector2 and Matrix2x3 classes
|
2013-05-09 19:02:09 +02:00 |
|
Daniel Chappuis
|
b87f981827
|
Start working on the slider joint
|
2013-05-08 23:33:04 +02:00 |
|
Daniel Chappuis
|
da78e5d79a
|
Modifications in the BallAndSocketJoint to make it work
|
2013-05-04 09:20:53 +02:00 |
|