Daniel Chappuis
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6279867964
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Remove the use of the old transform variable in CollisionBody
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2015-06-16 22:46:43 +02:00 |
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Daniel Chappuis
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b8192db3ef
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Fix compilation error in DynamicsWorld
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2015-04-20 23:22:22 +02:00 |
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Daniel Chappuis
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fb90eac003
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The time accumulator and frame interpolation should now be done outside the physics engine
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2015-04-18 18:33:25 +02:00 |
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Daniel Chappuis
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3aaac820e0
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Fix compilation error on Visual Studio 2013
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2015-04-08 22:10:34 +02:00 |
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Daniel Chappuis
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6679bb27bc
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
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Daniel Chappuis
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3a8e69654f
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Add Doxygen documentation
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2015-02-12 22:31:26 +01:00 |
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Daniel Chappuis
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c56557898f
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Small modifications
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2015-02-09 22:37:36 +01:00 |
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Daniel Chappuis
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0b3abacb3c
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Fix possible memory leaks
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2015-02-07 14:15:05 +01:00 |
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Daniel Chappuis
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bb0da781a7
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Fix compilation warnings
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2015-02-01 01:09:58 +01:00 |
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Daniel Chappuis
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68958d0ed1
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Add internal physics tick callback methods in EventListener class
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2015-01-20 22:17:40 +01:00 |
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Daniel Chappuis
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aae4da54d0
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Add methods to test collision and AABB overlap in physics world
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2014-12-28 00:54:34 +01:00 |
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Daniel Chappuis
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5f7af61593
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-Remove unnecessary contact manifold
-Delete the BroadPhasePair class
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2014-11-21 21:27:09 +01:00 |
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Daniel Chappuis
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1415bad00e
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Small modifications
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2014-07-09 23:45:19 +02:00 |
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Daniel Chappuis
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3aa05ef61a
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Fix issues and add conversion from Euler angles to Quaternion
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2014-06-24 23:31:13 +02:00 |
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Daniel Chappuis
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aa76c85e60
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continue to replace SAP broad-phase by a dynamic AABB tree
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2014-05-15 06:39:39 +02:00 |
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Daniel Chappuis
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643ca41922
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continue to work on replacing SAP broad-phase by dynamic AABB tree
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2014-04-11 23:50:00 +02:00 |
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Daniel Chappuis
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1812402617
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Add support for the different body types (static, kinematic, dynamic)
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2013-11-21 23:24:11 +01:00 |
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Daniel Chappuis
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b5ae655b0a
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Add comments, modify method names, change solver nb of iterations, ...
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2013-09-27 18:43:45 +02:00 |
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Daniel Chappuis
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07df001e8b
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Add the EventListener class
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2013-09-10 21:33:52 +02:00 |
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Daniel Chappuis
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d4c7eee175
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Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
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2013-09-07 10:57:58 +02:00 |
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Daniel Chappuis
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8db7823433
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Continue to implement the sleeping technique
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2013-09-03 19:30:43 +02:00 |
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Daniel Chappuis
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475ec5be5f
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Iterate over the islands to solve the contacts and joints
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2013-08-31 19:03:21 +02:00 |
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Daniel Chappuis
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f1d29b5123
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Implement the islands computation
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2013-08-26 21:28:48 +02:00 |
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Daniel Chappuis
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2e6f571b98
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Implement linear and angular velocity damping
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2013-08-06 20:51:56 +02:00 |
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Daniel Chappuis
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d58db2e6f2
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Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
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2013-06-27 19:53:13 +02:00 |
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Daniel Chappuis
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ce0078c2a9
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Implement the non-linear-gauss-seidel position error correction
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2013-06-26 22:28:31 +02:00 |
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Daniel Chappuis
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1c0726d9d6
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Add the fixed joint
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2013-06-12 20:43:54 +02:00 |
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Daniel Chappuis
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c4d6206ee2
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Finish the implementation of the Hinge joint and some others modifications
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2013-06-09 16:31:01 +02:00 |
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Daniel Chappuis
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b87f981827
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Start working on the slider joint
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2013-05-08 23:33:04 +02:00 |
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Daniel Chappuis
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da78e5d79a
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Modifications in the BallAndSocketJoint to make it work
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2013-05-04 09:20:53 +02:00 |
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Daniel Chappuis
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af2fcaeb82
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Fix two issues
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2013-05-02 23:55:10 +02:00 |
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Daniel Chappuis
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0071ed16a8
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Add comments in the dynamics world code
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2013-05-02 22:51:31 +02:00 |
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Daniel Chappuis
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fdda0b26a9
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Modify the contact solver so that its main loop is outside the solver
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2013-04-25 22:34:20 +02:00 |
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Daniel Chappuis
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2b2143d41e
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Continue the implementation of the constraint solver
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2013-04-24 19:24:28 +02:00 |
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Daniel Chappuis
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f692f7ef12
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Allocate memory for the collision shapes inside the physics engine
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2013-04-22 21:25:40 +02:00 |
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Daniel Chappuis
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e03888ea25
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Finish the implementation of the memory allocator
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2013-04-01 23:43:50 +02:00 |
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Daniel Chappuis
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f479c5edf3
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Finish the implementation of the profiler
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2013-03-26 21:37:55 +01:00 |
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Daniel Chappuis
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f38803d75a
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Fix some warnings
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2013-03-17 17:07:09 +01:00 |
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Daniel Chappuis
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dac5a2729a
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Do not compute the AABB of a sphere by rotating its extents
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2013-03-14 22:47:59 +01:00 |
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Daniel Chappuis
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03cddcf568
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Access std::map using find() method
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2013-03-03 16:36:07 +01:00 |
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Daniel Chappuis
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5a373cf27b
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Clean the code and modify the date in the license text
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2013-03-02 16:26:18 +01:00 |
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Daniel Chappuis
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31e6ed2d8a
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Replace the 0 constant by NULL when using pointers
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2013-02-28 19:50:52 +01:00 |
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Daniel Chappuis
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cdc384db68
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Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
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2013-02-27 22:10:10 +01:00 |
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Daniel Chappuis
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a362171532
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Clean the code of the sequential impulse contact solver
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2013-02-26 22:43:45 +01:00 |
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Daniel Chappuis
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9e499be150
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Move the constrained velocities outside the contact solver
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2013-02-26 08:15:58 +01:00 |
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Daniel Chappuis
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e84f6468c8
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Clean the code
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2013-02-19 23:16:20 +01:00 |
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Daniel Chappuis
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8cde68f5b9
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Implement the split impulse technique for position correction
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2013-01-31 22:42:11 +01:00 |
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Daniel Chappuis
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1bcec415a1
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Continue to transform PGS solver into the sequential impulse solver
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2013-01-06 19:28:56 +01:00 |
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Daniel Chappuis
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5e997f1c5c
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Add the class Contact that contains the contact points between two bodies
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2012-12-12 08:19:03 +01:00 |
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Daniel Chappuis
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a0800ac33d
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Start to replace PGS solver by sequential impulse and improve of persistent contact cache
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2012-12-10 07:52:57 +01:00 |
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