Daniel Chappuis
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7b14e13fe6
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Fix bug with assert with joints
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2018-08-22 18:35:53 +02:00 |
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Daniel Chappuis
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14491c7eb3
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Make comment more clear
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2018-07-01 17:24:24 +02:00 |
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Daniel Chappuis
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15d9c29dd8
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Fix linker error because of inline keyword
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2018-05-31 20:06:33 +02:00 |
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Daniel Chappuis
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d15a41f0cc
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Fix issue with the list of contact manifolds of a CollisionBody that was not cleared
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2018-05-30 11:08:34 +02:00 |
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Daniel Chappuis
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1c12ffe287
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Fix compilation issue on Windows 10 with MINGW64
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2018-05-29 21:53:59 +02:00 |
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Daniel Chappuis
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6732a8119c
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Fix issue with collision between a CollisionBody and a RigidBody in a DynamicsWorld
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2018-05-29 21:44:56 +02:00 |
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Daniel Chappuis
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681ebeba6b
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
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Daniel Chappuis
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d5322ad745
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Add comments in the code
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2018-04-21 19:47:35 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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491702c05c
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Fix tests and fix compilation warnings
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2018-04-16 18:52:02 +02:00 |
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Daniel Chappuis
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96c581ae9b
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Fix compilation warnings
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2018-04-16 07:54:46 +02:00 |
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Daniel Chappuis
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cd897f1151
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Fix compilation errors when logs or profiling is disabled
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2018-03-29 07:16:50 +02:00 |
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Daniel Chappuis
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100cdbc64a
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Working on logger
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2018-03-28 22:55:02 +02:00 |
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Daniel Chappuis
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1bc50de2c9
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Working on logger
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2018-03-19 23:02:13 +01:00 |
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Daniel Chappuis
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2e28b5ad8f
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Refactor profiler and add logger
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2018-03-15 23:11:26 +01:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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cd2bc9665e
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Add WorldSettings class for world configuration settings
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2018-03-04 19:10:32 +01:00 |
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Daniel Chappuis
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0f4d41e8fc
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Merge branch 'optimization' into develop
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2018-02-26 07:33:58 +01:00 |
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Daniel Chappuis
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1a787453e8
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Replace std::pair by rp3d::Pair
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2018-02-05 07:41:02 +01:00 |
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Daniel Chappuis
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b3e771838d
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Replace std::set by Set and fix issues with List and Map
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2018-02-03 20:48:08 +01:00 |
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Daniel Chappuis
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220057a587
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Remove the use of std::map and fix issues in Map class
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2018-01-26 17:34:26 +01:00 |
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Konstantinos Chatzilygeroudis
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a82bd12383
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Fix for compilation issues
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2018-01-25 19:00:09 +01:00 |
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Daniel Chappuis
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624de80453
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Merge branch 'optimization' into sat
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2018-01-21 13:11:57 +01:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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c7f7a169f8
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Refactor the getter/setter for inertia tensor of a RigidBody
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2018-01-15 07:18:00 +01:00 |
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Daniel Chappuis
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261ffef616
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Refactor memory allocation
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2018-01-01 18:35:57 +01:00 |
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Daniel Chappuis
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8f126a75d6
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Use List in HalfEdgeStructure with some changes in memory allocation
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2017-12-27 20:53:09 +01:00 |
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Daniel Chappuis
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7d20a746e9
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Do not std::map to store mapping from rigid body to index in array
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2017-12-14 15:09:56 +01:00 |
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Daniel Chappuis
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9066264189
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Remove commented code
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2017-12-12 22:36:19 +01:00 |
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Daniel Chappuis
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cf42e9f04c
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Optimizations in contact solver
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2017-12-12 07:29:29 +01:00 |
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Daniel Chappuis
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4cc024b85e
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Rename fields and methods in ContactPoint class
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2017-11-29 23:43:55 +01:00 |
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Daniel Chappuis
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f403a6e804
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Add temporal coherence for convex vs triangle collision detection
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2017-11-22 22:43:27 +01:00 |
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Daniel Chappuis
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e9709c3db5
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Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
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2017-11-10 19:57:50 +01:00 |
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Daniel Chappuis
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b39bb3ba37
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Initialize the timestep in the DynamicsWorld constructor
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2017-11-08 21:14:21 +01:00 |
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Daniel Chappuis
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6a69ef76c5
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Fix issue with ProxyShape::mBroadPhaseId not set when body was sleeping or inactive
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2017-11-01 23:07:56 +01:00 |
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Daniel Chappuis
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cdaa297a78
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Remove unused variable
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2017-10-19 17:19:33 +02:00 |
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Daniel Chappuis
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c1295f1d7a
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Remove contactNormaldId attribute and fix typo
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2017-10-19 07:26:11 +02:00 |
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Daniel Chappuis
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de494bb0fd
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Changes and bug fixes in ContactManifold and ContactManifoldSet
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2017-10-18 00:41:32 +02:00 |
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Daniel Chappuis
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d5617526ff
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Modify the policy to drop contact manifolds. First drop the old ones before the new ones
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2017-10-12 20:07:39 +02:00 |
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Daniel Chappuis
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709bed3cec
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Fix issues with GJK algorithm
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2017-09-09 15:37:55 +02:00 |
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Daniel Chappuis
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dd91f6dcbf
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Fix typo
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2017-09-04 22:23:29 +02:00 |
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Daniel Chappuis
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9b89f66667
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Fix issues and refactor collision shape type and collision shape name
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2017-08-31 23:11:00 +02:00 |
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Daniel Chappuis
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319cc72cde
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Fix issues in collision detection
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2017-08-18 17:50:27 +02:00 |
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Daniel Chappuis
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8b82c4ac81
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Refactor the way to create the contact manifolds and contact points
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2017-07-30 22:14:46 +02:00 |
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Daniel Chappuis
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730b687877
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Working on temporal coherence in SAT (polyhedron vs polyhedron)
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2017-05-29 08:32:10 +02:00 |
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Daniel Chappuis
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f61fea8b8a
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Add clippling segment/polygons methods, fix issues and add convex vs capsule algorithm
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2017-04-16 22:09:59 +02:00 |
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Daniel Chappuis
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b21a6bb59b
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Refactor contact manifold and contact point creation
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2017-02-26 13:48:50 +02:00 |
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Daniel Chappuis
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e9f2f94f64
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Continue working on SAT, remove Cone and Cylinder shapes
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2017-02-02 22:58:40 +01:00 |
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Daniel Chappuis
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4a97c2ca97
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Refactor collision detection
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2017-01-08 19:56:59 +01:00 |
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Daniel Chappuis
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16d27f40b9
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Remove bodies pointer from ContactPoint
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2016-11-03 18:06:45 +01:00 |
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