Daniel Chappuis
8a75c867a5
Change version number of the library
2016-04-11 20:15:20 +02:00
Daniel Chappuis
d6580f94aa
Fix conflicts when merging triangularmeshes into develop
2016-02-15 20:14:30 +01:00
Daniel Chappuis
cd808fcf62
Modify the way the collision shapes are created (we don't make an internal copy anymore)
2015-09-04 19:56:27 +02:00
Colin
22d90659bb
Final fix :)
2015-08-26 04:30:07 -06:00
Colin
494f866357
Fix merge mess
2015-08-26 04:23:44 -06:00
Colin
87b88fc953
Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop
2015-08-26 04:01:18 -06:00
Colin
1468f8f13c
Replace dynamic_cast with static_cast
2015-08-24 13:36:30 -06:00
Daniel Chappuis
f376e2043f
Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
2015-06-25 22:27:20 +02:00
Daniel Chappuis
fb90eac003
The time accumulator and frame interpolation should now be done outside the physics engine
2015-04-18 18:33:25 +02:00
Daniel Chappuis
6679bb27bc
Changes for the next release
2015-02-15 21:56:45 +01:00
Daniel Chappuis
3a8e69654f
Add Doxygen documentation
2015-02-12 22:31:26 +01:00
Daniel Chappuis
0b3abacb3c
Fix possible memory leaks
2015-02-07 14:15:05 +01:00
Daniel Chappuis
2570d794c3
Fix issues in CollisionBody
2014-11-20 21:59:53 +01:00
Daniel Chappuis
6c505377c5
Clean up the include statements
2014-08-07 21:38:31 +02:00
Daniel Chappuis
ab8656fc0b
Remove all the special proxy shapes to keep only the ProxyShape class
2014-08-04 22:46:58 +02:00
Daniel Chappuis
bd5668ed51
Work on the testPointInside() method
2014-08-01 12:36:32 +02:00
Daniel Chappuis
1415bad00e
Small modifications
2014-07-09 23:45:19 +02:00
Daniel Chappuis
a983026094
Inflate the AABB in direction of linear motion in Dynamic AABB tree
2014-07-03 00:13:30 +02:00
Daniel Chappuis
114360337c
Fix issue in RigidBody::applyForce() method
2014-06-29 21:59:06 +02:00
Daniel Chappuis
3aa05ef61a
Fix issues and add conversion from Euler angles to Quaternion
2014-06-24 23:31:13 +02:00
Daniel Chappuis
cbeeec21f3
fix issues in Dynamic AABB Tree and add compound shapes in the examples
2014-06-10 22:46:32 +02:00
Daniel Chappuis
aa76c85e60
continue to replace SAP broad-phase by a dynamic AABB tree
2014-05-15 06:39:39 +02:00
Daniel Chappuis
643ca41922
continue to work on replacing SAP broad-phase by dynamic AABB tree
2014-04-11 23:50:00 +02:00
Daniel Chappuis
1812402617
Add support for the different body types (static, kinematic, dynamic)
2013-11-21 23:24:11 +01:00
Daniel Chappuis
d4c7eee175
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
2013-09-07 10:57:58 +02:00
Daniel Chappuis
475ec5be5f
Iterate over the islands to solve the contacts and joints
2013-08-31 19:03:21 +02:00
Daniel Chappuis
f1d29b5123
Implement the islands computation
2013-08-26 21:28:48 +02:00
Daniel Chappuis
2e6f571b98
Implement linear and angular velocity damping
2013-08-06 20:51:56 +02:00
Daniel Chappuis
e081661d8c
Add the Material class to store the material properties of a rigid body
2013-07-10 00:17:14 +02:00
Daniel Chappuis
d58db2e6f2
Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
2013-06-27 19:53:13 +02:00
Daniel Chappuis
dac5a2729a
Do not compute the AABB of a sphere by rotating its extents
2013-03-14 22:47:59 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
e84f6468c8
Clean the code
2013-02-19 23:16:20 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
...
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
2ed2b2a54f
Add the CollisionBody class
2012-09-18 22:09:49 +02:00
Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00
Daniel Chappuis
c7faae9b20
Add the bodyindex type to represent the index number of a body
2012-08-02 23:33:56 +02:00
chappuis.daniel
b381388f87
Make possible to use a single collider for multiple rigid bodies
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@464 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-27 22:41:26 +00:00
chappuis.daniel
401a60b74a
Rename shapes folder into colliders
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@461 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:17:44 +00:00
chappuis.daniel
c1eabd3e2b
Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:06:33 +00:00
chappuis.daniel
d762312d68
ReactPhysics3D is now under the ZLib license
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-13 17:49:03 +00:00
chappuis.daniel
4049f6ae3b
Add persistent contact caching in collision detection
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-10-18 22:03:05 +00:00
chappuis.daniel
0de337cfe5
changes in the code structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@433 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-10 17:56:00 +00:00
chappuis.daniel
1d5a8e2491
Change the code structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@430 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-09 16:58:50 +00:00
chappuis.daniel
bf8f9cf482
Add Transform and changes in code design
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@428 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-06-30 20:23:01 +00:00
chappuis.daniel
2b3b1bff0a
Change in the repository structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@398 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 22:27:01 +00:00