Commit Graph

46 Commits

Author SHA1 Message Date
Daniel Chappuis
8a75c867a5 Change version number of the library 2016-04-11 20:15:20 +02:00
Daniel Chappuis
d6580f94aa Fix conflicts when merging triangularmeshes into develop 2016-02-15 20:14:30 +01:00
Daniel Chappuis
cd808fcf62 Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
Colin
22d90659bb Final fix :) 2015-08-26 04:30:07 -06:00
Colin
494f866357 Fix merge mess 2015-08-26 04:23:44 -06:00
Colin
87b88fc953 Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop 2015-08-26 04:01:18 -06:00
Colin
1468f8f13c Replace dynamic_cast with static_cast 2015-08-24 13:36:30 -06:00
Daniel Chappuis
f376e2043f Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods 2015-06-25 22:27:20 +02:00
Daniel Chappuis
fb90eac003 The time accumulator and frame interpolation should now be done outside the physics engine 2015-04-18 18:33:25 +02:00
Daniel Chappuis
6679bb27bc Changes for the next release 2015-02-15 21:56:45 +01:00
Daniel Chappuis
3a8e69654f Add Doxygen documentation 2015-02-12 22:31:26 +01:00
Daniel Chappuis
0b3abacb3c Fix possible memory leaks 2015-02-07 14:15:05 +01:00
Daniel Chappuis
2570d794c3 Fix issues in CollisionBody 2014-11-20 21:59:53 +01:00
Daniel Chappuis
6c505377c5 Clean up the include statements 2014-08-07 21:38:31 +02:00
Daniel Chappuis
ab8656fc0b Remove all the special proxy shapes to keep only the ProxyShape class 2014-08-04 22:46:58 +02:00
Daniel Chappuis
bd5668ed51 Work on the testPointInside() method 2014-08-01 12:36:32 +02:00
Daniel Chappuis
1415bad00e Small modifications 2014-07-09 23:45:19 +02:00
Daniel Chappuis
a983026094 Inflate the AABB in direction of linear motion in Dynamic AABB tree 2014-07-03 00:13:30 +02:00
Daniel Chappuis
114360337c Fix issue in RigidBody::applyForce() method 2014-06-29 21:59:06 +02:00
Daniel Chappuis
3aa05ef61a Fix issues and add conversion from Euler angles to Quaternion 2014-06-24 23:31:13 +02:00
Daniel Chappuis
cbeeec21f3 fix issues in Dynamic AABB Tree and add compound shapes in the examples 2014-06-10 22:46:32 +02:00
Daniel Chappuis
aa76c85e60 continue to replace SAP broad-phase by a dynamic AABB tree 2014-05-15 06:39:39 +02:00
Daniel Chappuis
643ca41922 continue to work on replacing SAP broad-phase by dynamic AABB tree 2014-04-11 23:50:00 +02:00
Daniel Chappuis
1812402617 Add support for the different body types (static, kinematic, dynamic) 2013-11-21 23:24:11 +01:00
Daniel Chappuis
d4c7eee175 Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies 2013-09-07 10:57:58 +02:00
Daniel Chappuis
475ec5be5f Iterate over the islands to solve the contacts and joints 2013-08-31 19:03:21 +02:00
Daniel Chappuis
f1d29b5123 Implement the islands computation 2013-08-26 21:28:48 +02:00
Daniel Chappuis
2e6f571b98 Implement linear and angular velocity damping 2013-08-06 20:51:56 +02:00
Daniel Chappuis
e081661d8c Add the Material class to store the material properties of a rigid body 2013-07-10 00:17:14 +02:00
Daniel Chappuis
d58db2e6f2 Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body 2013-06-27 19:53:13 +02:00
Daniel Chappuis
dac5a2729a Do not compute the AABB of a sphere by rotating its extents 2013-03-14 22:47:59 +01:00
Daniel Chappuis
5a373cf27b Clean the code and modify the date in the license text 2013-03-02 16:26:18 +01:00
Daniel Chappuis
e84f6468c8 Clean the code 2013-02-19 23:16:20 +01:00
Daniel Chappuis
4ca42f9392 Clean the code :
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
2ed2b2a54f Add the CollisionBody class 2012-09-18 22:09:49 +02:00
Daniel Chappuis
29e5f2b7b4 Use the name CollisionShape instead of Collider for the collision shapes 2012-08-04 00:34:30 +02:00
Daniel Chappuis
c7faae9b20 Add the bodyindex type to represent the index number of a body 2012-08-02 23:33:56 +02:00
chappuis.daniel
b381388f87 Make possible to use a single collider for multiple rigid bodies
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@464 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-27 22:41:26 +00:00
chappuis.daniel
401a60b74a Rename shapes folder into colliders
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@461 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:17:44 +00:00
chappuis.daniel
c1eabd3e2b Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:06:33 +00:00
chappuis.daniel
d762312d68 ReactPhysics3D is now under the ZLib license
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-13 17:49:03 +00:00
chappuis.daniel
4049f6ae3b Add persistent contact caching in collision detection
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-10-18 22:03:05 +00:00
chappuis.daniel
0de337cfe5 changes in the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@433 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-10 17:56:00 +00:00
chappuis.daniel
1d5a8e2491 Change the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@430 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-09 16:58:50 +00:00
chappuis.daniel
bf8f9cf482 Add Transform and changes in code design
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@428 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-06-30 20:23:01 +00:00
chappuis.daniel
2b3b1bff0a Change in the repository structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@398 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 22:27:01 +00:00