Daniel Chappuis
cd2bc9665e
Add WorldSettings class for world configuration settings
2018-03-04 19:10:32 +01:00
Daniel Chappuis
010d7876ef
Make sure we do not recompute automatically center of mass and inertia tensor when they are set by the user
2018-01-21 13:11:11 +01:00
Daniel Chappuis
c7f7a169f8
Refactor the getter/setter for inertia tensor of a RigidBody
2018-01-15 07:18:00 +01:00
Daniel Chappuis
261ffef616
Refactor memory allocation
2018-01-01 18:35:57 +01:00
Daniel Chappuis
8f126a75d6
Use List in HalfEdgeStructure with some changes in memory allocation
2017-12-27 20:53:09 +01:00
Daniel Chappuis
f2ee00ca68
Use List instead of std::vector compute segment clipping in SAT algorithm
2017-12-14 22:25:52 +01:00
Daniel Chappuis
7d20a746e9
Do not std::map to store mapping from rigid body to index in array
2017-12-14 15:09:56 +01:00
Daniel Chappuis
e9709c3db5
Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
2017-11-10 19:57:50 +01:00
Daniel Chappuis
c597815191
Remove unecessary variables in constraints and cache inverse inertia world tensor of bodies
2016-09-26 22:51:30 +02:00
Daniel Chappuis
e014f00afc
Refactor memory allocator and refactor contact solver
2016-09-21 22:03:45 +02:00
Daniel Chappuis
8d2b898168
Fix merge conflicts
2016-08-21 11:47:22 +02:00
Daniel Chappuis
f5ade0f52d
Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
2016-07-08 07:25:37 +02:00
Daniel Chappuis
ae7bec43c4
Allow for zero mass rigid body
2016-05-18 21:39:11 +02:00
Daniel Chappuis
2640fbd48a
Start replacing NULL constant by nullptr
2016-05-15 19:25:58 +02:00
Daniel Chappuis
8a75c867a5
Change version number of the library
2016-04-11 20:15:20 +02:00
Daniel Chappuis
d6580f94aa
Fix conflicts when merging triangularmeshes into develop
2016-02-15 20:14:30 +01:00
Daniel Chappuis
cd808fcf62
Modify the way the collision shapes are created (we don't make an internal copy anymore)
2015-09-04 19:56:27 +02:00
Colin
22d90659bb
Final fix :)
2015-08-26 04:30:07 -06:00
Colin
494f866357
Fix merge mess
2015-08-26 04:23:44 -06:00
Colin
87b88fc953
Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop
2015-08-26 04:01:18 -06:00
Colin
1468f8f13c
Replace dynamic_cast with static_cast
2015-08-24 13:36:30 -06:00
Daniel Chappuis
f376e2043f
Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
2015-06-25 22:27:20 +02:00
Daniel Chappuis
fb90eac003
The time accumulator and frame interpolation should now be done outside the physics engine
2015-04-18 18:33:25 +02:00
Daniel Chappuis
6679bb27bc
Changes for the next release
2015-02-15 21:56:45 +01:00
Daniel Chappuis
3a8e69654f
Add Doxygen documentation
2015-02-12 22:31:26 +01:00
Daniel Chappuis
0b3abacb3c
Fix possible memory leaks
2015-02-07 14:15:05 +01:00
Daniel Chappuis
2570d794c3
Fix issues in CollisionBody
2014-11-20 21:59:53 +01:00
Daniel Chappuis
6c505377c5
Clean up the include statements
2014-08-07 21:38:31 +02:00
Daniel Chappuis
ab8656fc0b
Remove all the special proxy shapes to keep only the ProxyShape class
2014-08-04 22:46:58 +02:00
Daniel Chappuis
bd5668ed51
Work on the testPointInside() method
2014-08-01 12:36:32 +02:00
Daniel Chappuis
1415bad00e
Small modifications
2014-07-09 23:45:19 +02:00
Daniel Chappuis
a983026094
Inflate the AABB in direction of linear motion in Dynamic AABB tree
2014-07-03 00:13:30 +02:00
Daniel Chappuis
114360337c
Fix issue in RigidBody::applyForce() method
2014-06-29 21:59:06 +02:00
Daniel Chappuis
3aa05ef61a
Fix issues and add conversion from Euler angles to Quaternion
2014-06-24 23:31:13 +02:00
Daniel Chappuis
cbeeec21f3
fix issues in Dynamic AABB Tree and add compound shapes in the examples
2014-06-10 22:46:32 +02:00
Daniel Chappuis
aa76c85e60
continue to replace SAP broad-phase by a dynamic AABB tree
2014-05-15 06:39:39 +02:00
Daniel Chappuis
643ca41922
continue to work on replacing SAP broad-phase by dynamic AABB tree
2014-04-11 23:50:00 +02:00
Daniel Chappuis
1812402617
Add support for the different body types (static, kinematic, dynamic)
2013-11-21 23:24:11 +01:00
Daniel Chappuis
d4c7eee175
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
2013-09-07 10:57:58 +02:00
Daniel Chappuis
475ec5be5f
Iterate over the islands to solve the contacts and joints
2013-08-31 19:03:21 +02:00
Daniel Chappuis
f1d29b5123
Implement the islands computation
2013-08-26 21:28:48 +02:00
Daniel Chappuis
2e6f571b98
Implement linear and angular velocity damping
2013-08-06 20:51:56 +02:00
Daniel Chappuis
e081661d8c
Add the Material class to store the material properties of a rigid body
2013-07-10 00:17:14 +02:00
Daniel Chappuis
d58db2e6f2
Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
2013-06-27 19:53:13 +02:00
Daniel Chappuis
dac5a2729a
Do not compute the AABB of a sphere by rotating its extents
2013-03-14 22:47:59 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
e84f6468c8
Clean the code
2013-02-19 23:16:20 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
...
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
2ed2b2a54f
Add the CollisionBody class
2012-09-18 22:09:49 +02:00
Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00