Daniel Chappuis
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d0481e0901
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Fix compilation errors/warnings on Linux
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2016-02-22 23:26:50 +01:00 |
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Daniel Chappuis
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ec3a9cef87
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Modificaitons in ConcaveMeshShape
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2016-01-14 21:43:19 +01:00 |
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Daniel Chappuis
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8be408ccec
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Modifications for smooth concave mesh contacts
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2016-01-05 18:39:22 +01:00 |
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Daniel Chappuis
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df88e59017
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Transform ray from world-space to local-space earlier during raycasting
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2015-12-07 17:32:18 +01:00 |
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Daniel Chappuis
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6ebad66acf
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Working on triangles mesh raycasting
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2015-12-02 22:25:52 +01:00 |
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Daniel Chappuis
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3476f3e9c4
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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Daniel Chappuis
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4eceb7e7c6
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Small modifications
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2015-11-16 19:08:36 +01:00 |
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Daniel Chappuis
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5c8320583d
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Change the testCollision() methods to return void instead of bool
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2015-11-16 07:25:46 +01:00 |
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Daniel Chappuis
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32d9c0e1b8
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Fix issue in convex vs concave mesh collision
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2015-11-16 07:05:07 +01:00 |
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Daniel Chappuis
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1c735e483c
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Working on triangular mesh collision detection
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2015-10-26 18:15:25 +01:00 |
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Daniel Chappuis
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3acdeb8cd2
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Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase
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2015-10-12 18:37:18 +02:00 |
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Daniel Chappuis
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c7846d4a29
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Report narrow-phase contacts to the collision detection in a more generic way
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2015-10-12 18:02:18 +02:00 |
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Daniel Chappuis
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aab1413f4d
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Continue working of triangular meshes
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2015-09-13 13:02:05 +02:00 |
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Daniel Chappuis
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a37f00c41c
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Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
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2015-09-10 07:30:50 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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ae122f07d6
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Add ConcaveShape et ConvexShape classes
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2015-08-31 17:33:34 +02:00 |
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Daniel Chappuis
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0ddec3f842
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Start working on triangular meshes collision detection
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2015-08-27 22:31:05 +02:00 |
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Daniel Chappuis
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c76e5247aa
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Allow the user to use custom collision detection algorithm
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2015-08-19 18:48:08 +02:00 |
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Daniel Chappuis
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6679bb27bc
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
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Daniel Chappuis
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bb0da781a7
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Fix compilation warnings
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2015-02-01 01:09:58 +01:00 |
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Daniel Chappuis
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c057e88983
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Small changes in collision detection
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2015-01-27 22:40:31 +01:00 |
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Daniel Chappuis
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9f4e63361f
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Small optimization in EPA algorithm
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2015-01-19 21:55:18 +01:00 |
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Daniel Chappuis
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54d8b8518e
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Fix two issues in EPA Algorithm
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2015-01-18 21:25:15 +01:00 |
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Daniel Chappuis
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5d2cf593b5
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Remove the PairManager class
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2014-11-21 21:38:17 +01:00 |
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Daniel Chappuis
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ca660b5057
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Replace some matrix multiplications by quaternion multiplications
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2014-11-05 20:52:21 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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677c694109
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Continue the implementation of convex shape raycasting
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2014-09-02 22:54:19 +02:00 |
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Daniel Chappuis
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3c1b819fda
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Implement the testPointInside() methods in the collision shapes
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2014-08-09 10:28:37 +02:00 |
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Daniel Chappuis
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6c505377c5
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Clean up the include statements
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2014-08-07 21:38:31 +02:00 |
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Daniel Chappuis
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bd5668ed51
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Work on the testPointInside() method
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2014-08-01 12:36:32 +02:00 |
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Daniel Chappuis
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bc4de62e75
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Fix issue in the collision detection for compound shapes
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2014-06-10 23:37:11 +02:00 |
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Daniel Chappuis
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643ca41922
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continue to work on replacing SAP broad-phase by dynamic AABB tree
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2014-04-11 23:50:00 +02:00 |
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Daniel Chappuis
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c3f4355c25
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Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
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2013-07-15 19:09:07 +02:00 |
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Daniel Chappuis
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a3ca3598d5
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Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
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2013-07-03 22:50:00 +02:00 |
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Daniel Chappuis
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ce0078c2a9
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Implement the non-linear-gauss-seidel position error correction
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2013-06-26 22:28:31 +02:00 |
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Daniel Chappuis
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c4d6206ee2
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Finish the implementation of the Hinge joint and some others modifications
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2013-06-09 16:31:01 +02:00 |
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Daniel Chappuis
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c4eee4fb1f
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Implement the Ball-And-Socket joint
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2013-05-02 22:41:57 +02:00 |
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Daniel Chappuis
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ded465c105
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Remove a file
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2013-04-24 22:29:31 +02:00 |
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Daniel Chappuis
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2b2143d41e
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Continue the implementation of the constraint solver
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2013-04-24 19:24:28 +02:00 |
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Daniel Chappuis
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16c6487796
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Change #ifndef names in headers to avoid name collision with others libraries
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2013-04-18 22:54:36 +02:00 |
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Daniel Chappuis
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e03888ea25
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Finish the implementation of the memory allocator
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2013-04-01 23:43:50 +02:00 |
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Daniel Chappuis
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f38803d75a
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Fix some warnings
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2013-03-17 17:07:09 +01:00 |
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Daniel Chappuis
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04a31c696c
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Add Doxygen documentation into the code
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2013-03-05 23:09:50 +01:00 |
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Daniel Chappuis
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b43f875cef
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Improve GJK robustness for spheres by integrating the radius into the object margin
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2013-03-03 16:24:46 +01:00 |
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Daniel Chappuis
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5a373cf27b
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Clean the code and modify the date in the license text
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2013-03-02 16:26:18 +01:00 |
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Daniel Chappuis
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31e6ed2d8a
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Replace the 0 constant by NULL when using pointers
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2013-02-28 19:50:52 +01:00 |
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Daniel Chappuis
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cdc384db68
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Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
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2013-02-27 22:10:10 +01:00 |
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Daniel Chappuis
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a362171532
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Clean the code of the sequential impulse contact solver
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2013-02-26 22:43:45 +01:00 |
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Daniel Chappuis
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e84f6468c8
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Clean the code
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2013-02-19 23:16:20 +01:00 |
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Daniel Chappuis
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2fc8beaa77
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Fix two compilation errors
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2012-12-11 23:09:54 +01:00 |
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