Daniel Chappuis
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8db7823433
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Continue to implement the sleeping technique
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2013-09-03 19:30:43 +02:00 |
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Daniel Chappuis
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475ec5be5f
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Iterate over the islands to solve the contacts and joints
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2013-08-31 19:03:21 +02:00 |
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Daniel Chappuis
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f1d29b5123
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Implement the islands computation
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2013-08-26 21:28:48 +02:00 |
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Daniel Chappuis
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2e6f571b98
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Implement linear and angular velocity damping
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2013-08-06 20:51:56 +02:00 |
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Daniel Chappuis
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d2f7f6e28c
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Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world
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2013-07-17 00:09:15 +02:00 |
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Daniel Chappuis
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828af79bcf
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Fix issues in the Sweep-And-Prune algorithm (thanks Aleksi for reporting them) and handle the broad-phase world limits in a better way
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2013-07-16 22:28:03 +02:00 |
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Daniel Chappuis
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ffd79a89e3
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Add the convex mesh collision shape
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2013-07-15 19:10:30 +02:00 |
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Daniel Chappuis
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c3f4355c25
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Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
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2013-07-15 19:09:07 +02:00 |
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Daniel Chappuis
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e4d283186f
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Modify some examples
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2013-07-10 00:23:15 +02:00 |
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Daniel Chappuis
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88504bbb44
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Add some description comments in the collision shapes
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2013-07-10 00:22:40 +02:00 |
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Daniel Chappuis
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25b6b015b8
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Add some private copy-constructors and private assignment operators
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2013-07-10 00:21:31 +02:00 |
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Daniel Chappuis
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9d9142af30
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Add the CapsuleShape class for the capsule collision shape
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2013-07-10 00:18:55 +02:00 |
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Daniel Chappuis
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e081661d8c
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Add the Material class to store the material properties of a rigid body
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2013-07-10 00:17:14 +02:00 |
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Daniel Chappuis
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a3ca3598d5
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Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
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2013-07-03 22:50:00 +02:00 |
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Daniel Chappuis
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84d946ac48
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Modifications of the examples
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2013-07-03 22:42:58 +02:00 |
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Daniel Chappuis
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501b0747d3
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Modifications in the examples
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2013-07-02 23:14:08 +02:00 |
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Daniel Chappuis
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d58db2e6f2
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Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
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2013-06-27 19:53:13 +02:00 |
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Daniel Chappuis
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3f90564149
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Merge branch 'joints' into develop
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2013-06-26 22:40:45 +02:00 |
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Daniel Chappuis
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d265a52b67
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Modify the joints example
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2013-06-26 22:29:23 +02:00 |
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Daniel Chappuis
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ce0078c2a9
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Implement the non-linear-gauss-seidel position error correction
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2013-06-26 22:28:31 +02:00 |
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Daniel Chappuis
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1c0726d9d6
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Add the fixed joint
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2013-06-12 20:43:54 +02:00 |
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Daniel Chappuis
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c4d6206ee2
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Finish the implementation of the Hinge joint and some others modifications
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2013-06-09 16:31:01 +02:00 |
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Daniel Chappuis
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9c0844cf1b
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Finish the implementation of the slider joint
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2013-05-29 22:45:02 +02:00 |
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Daniel Chappuis
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61562b3560
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Implement the upper limit for the slider joint
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2013-05-23 22:52:08 +02:00 |
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Daniel Chappuis
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c7aa6e7e0e
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Start working of the SliderJoint limits
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2013-05-22 23:38:30 +02:00 |
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Daniel Chappuis
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78abbaac72
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Fix issues in the BallAndSocketJoint and SliderJoint
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2013-05-21 23:03:14 +02:00 |
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Daniel Chappuis
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8f37d4ac98
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Fix issues in the unit tests for Vector2 and Matrix2x2
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2013-05-16 21:42:13 +02:00 |
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Daniel Chappuis
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74070ae400
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Modify CMakeLists.txt file
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2013-05-12 14:08:30 +02:00 |
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Daniel Chappuis
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0f17bd1b0b
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continue working on the slider joint
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2013-05-12 12:43:07 +02:00 |
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Daniel Chappuis
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f23096af50
|
modify code in the Matrix2x2 class
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2013-05-09 19:47:09 +02:00 |
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Daniel Chappuis
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7a2c2bdbd5
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Add Vector2 and Matrix2x3 classes
|
2013-05-09 19:02:09 +02:00 |
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Daniel Chappuis
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b87f981827
|
Start working on the slider joint
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2013-05-08 23:33:04 +02:00 |
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Daniel Chappuis
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da78e5d79a
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Modifications in the BallAndSocketJoint to make it work
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2013-05-04 09:20:53 +02:00 |
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Daniel Chappuis
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af2fcaeb82
|
Fix two issues
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2013-05-02 23:55:10 +02:00 |
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Daniel Chappuis
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0071ed16a8
|
Add comments in the dynamics world code
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2013-05-02 22:51:31 +02:00 |
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Daniel Chappuis
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c4eee4fb1f
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Implement the Ball-And-Socket joint
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2013-05-02 22:41:57 +02:00 |
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Daniel Chappuis
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44a26bdcab
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Add cmake configuration file to find GLEW library
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2013-04-27 00:15:25 +02:00 |
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Daniel Chappuis
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434a168785
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Add files for the joints example
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2013-04-26 00:46:09 +02:00 |
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Daniel Chappuis
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fdda0b26a9
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Modify the contact solver so that its main loop is outside the solver
|
2013-04-25 22:34:20 +02:00 |
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Daniel Chappuis
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ded465c105
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Remove a file
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2013-04-24 22:29:31 +02:00 |
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Daniel Chappuis
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2b2143d41e
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Continue the implementation of the constraint solver
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2013-04-24 19:24:28 +02:00 |
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Daniel Chappuis
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471e4f7afc
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Start to implement the joints
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2013-04-22 23:32:52 +02:00 |
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Daniel Chappuis
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f692f7ef12
|
Allocate memory for the collision shapes inside the physics engine
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2013-04-22 21:25:40 +02:00 |
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Daniel Chappuis
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16c6487796
|
Change #ifndef names in headers to avoid name collision with others libraries
|
2013-04-18 22:54:36 +02:00 |
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Daniel Chappuis
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1e6efe7f9e
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Merge branch 'use_openglframework' into develop
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2013-04-18 22:28:29 +02:00 |
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Daniel Chappuis
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5d205c2d7f
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Commit documentation modifications
|
2013-04-18 22:28:14 +02:00 |
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Daniel Chappuis
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91908c1bbc
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Continue to implement the examples using the openg-framework
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2013-04-18 22:22:45 +02:00 |
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Daniel Chappuis
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a1bd7f7be9
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Use the opengl-framework library for the examples
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2013-04-14 21:32:40 +02:00 |
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Daniel Chappuis
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f84382bbbe
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Merge branch 'memory_allocator' into develop
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2013-04-01 23:44:26 +02:00 |
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Daniel Chappuis
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e03888ea25
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Finish the implementation of the memory allocator
|
2013-04-01 23:43:50 +02:00 |
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