Daniel Chappuis
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f403a6e804
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Add temporal coherence for convex vs triangle collision detection
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2017-11-22 22:43:27 +01:00 |
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Daniel Chappuis
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4a37ba3994
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Add unit tests for the TriangleVertexArray
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2017-10-09 23:34:35 +02:00 |
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Daniel Chappuis
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946e62dd4b
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Remove unnecessary collision margin for some shapes
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2017-09-03 19:06:02 +02:00 |
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Daniel Chappuis
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e725af80b6
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Update raycasting test code for convex mesh and remove commented code
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2017-08-22 07:38:22 +02:00 |
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Daniel Chappuis
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0ec21e36b9
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Working on SAT algorithm between two polyhedra
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2017-05-16 07:10:44 +02:00 |
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Daniel Chappuis
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f61fea8b8a
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Add clippling segment/polygons methods, fix issues and add convex vs capsule algorithm
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2017-04-16 22:09:59 +02:00 |
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Daniel Chappuis
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050e8b36dc
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Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
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2017-03-22 19:07:31 +01:00 |
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Daniel Chappuis
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6a01abfae8
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Fix issues, work on HalfEdgeStructure and add unit tests
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2017-02-20 17:11:13 +02:00 |
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Daniel Chappuis
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30e0132e15
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Add capsule/capsule and capsule/sphere collision algorithm
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2017-02-02 23:10:01 +01:00 |
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Daniel Chappuis
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e9f2f94f64
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Continue working on SAT, remove Cone and Cylinder shapes
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2017-02-02 22:58:40 +01:00 |
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Daniel Chappuis
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c7e977250d
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Update tests of collision world according to changes in collision detection
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2017-01-09 21:34:31 +01:00 |
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Daniel Chappuis
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16478722de
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Use override keyword to mark virtual overriden methods
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2016-07-11 08:33:24 +02:00 |
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Daniel Chappuis
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f5ade0f52d
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Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
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2016-07-08 07:25:37 +02:00 |
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Daniel Chappuis
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2640fbd48a
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Start replacing NULL constant by nullptr
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2016-05-15 19:25:58 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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fcadbed56f
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Fix issue in function to compute triangle barycentric coordinates
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2016-04-02 02:50:32 +02:00 |
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Daniel Chappuis
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bffbd66c54
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Fix precision issue in unit tests
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2016-04-02 02:26:20 +02:00 |
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Daniel Chappuis
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f22db4b4ed
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Fix issues and add unit tests
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2016-04-02 01:51:41 +02:00 |
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Daniel Chappuis
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97fd840150
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Fix pointer error in raycast unit test
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2016-03-30 23:17:20 +02:00 |
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Daniel Chappuis
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59b237e992
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Add unit tests for Dynamic AABB tree
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2016-03-30 07:10:15 +02:00 |
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Daniel Chappuis
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274483aee2
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Add raycasting unit tests for ConcaveMeshShape and HeightFieldShape
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2016-03-26 14:22:49 +01:00 |
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Daniel Chappuis
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1fbdb90040
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Add (empty) unit tests for DynamicAABBTree
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2016-02-14 20:55:40 +01:00 |
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Daniel Chappuis
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4931e1450a
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Fix issues in HeightFieldShape
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2016-02-08 22:24:57 +01:00 |
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Daniel Chappuis
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04e628b61a
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Add unit test for maths functions and fix unit test of AABB
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2016-01-28 17:39:27 +01:00 |
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Daniel Chappuis
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03a31e44f3
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Working on HeightFieldShape
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2016-01-21 22:27:52 +01:00 |
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Daniel Chappuis
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739e0fec73
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Modifications in methods to get support point in many collision shapes
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2016-01-14 21:24:21 +01:00 |
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Daniel Chappuis
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a12703b86d
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |
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Daniel Chappuis
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926fd1d352
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Add unit test for the AABB class
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2015-12-08 18:27:03 +01:00 |
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Daniel Chappuis
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9c7f70b9b7
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Add double sided raycast test for TriangleShape, add unit tests
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2015-12-05 17:51:07 +01:00 |
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Daniel Chappuis
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6ebad66acf
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Working on triangles mesh raycasting
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2015-12-02 22:25:52 +01:00 |
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Daniel Chappuis
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3476f3e9c4
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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Daniel Chappuis
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aab1413f4d
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Continue working of triangular meshes
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2015-09-13 13:02:05 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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7ce44f9775
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Fix warnings
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2015-08-17 06:44:26 +02:00 |
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Daniel Chappuis
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6679bb27bc
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
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Daniel Chappuis
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7a8783d6a5
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Fix issues in raycasting unit tests
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2015-01-27 22:35:23 +01:00 |
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Daniel Chappuis
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c15b83db4a
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Add collision and raycast filtering using bits mask
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2014-12-31 01:19:14 +01:00 |
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Daniel Chappuis
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aae4da54d0
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Add methods to test collision and AABB overlap in physics world
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2014-12-28 00:54:34 +01:00 |
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Daniel Chappuis
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3da146eb84
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Implement world ray casting query
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2014-11-04 22:38:40 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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08e286d27c
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Implement raycasting for cone shape
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2014-10-08 21:38:40 +02:00 |
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Daniel Chappuis
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25c11c6d6a
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Implement raycasting for capsule shape
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2014-09-20 17:00:32 +02:00 |
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Daniel Chappuis
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c07a2dc9a2
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Implement raycasting with cylinder shape
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2014-09-19 22:53:40 +02:00 |
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Daniel Chappuis
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a89b258418
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Implement raycasting for the BoxShape
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2014-09-08 23:19:07 +02:00 |
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Daniel Chappuis
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0dd55e716b
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Implement raycasting with sphere shape
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2014-09-04 22:32:29 +02:00 |
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Daniel Chappuis
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677c694109
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Continue the implementation of convex shape raycasting
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2014-09-02 22:54:19 +02:00 |
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Daniel Chappuis
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79c126eac9
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Add name in unit tests and fix some issues in Point Inside test
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2014-08-09 10:27:41 +02:00 |
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Daniel Chappuis
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6c505377c5
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Clean up the include statements
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2014-08-07 21:38:31 +02:00 |
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Daniel Chappuis
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ab8656fc0b
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Remove all the special proxy shapes to keep only the ProxyShape class
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2014-08-04 22:46:58 +02:00 |
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Daniel Chappuis
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bd5668ed51
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Work on the testPointInside() method
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2014-08-01 12:36:32 +02:00 |
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