|
|
2475605941
|
VK_KHR_multiview support (but it broke VXGI)
|
2026-05-11 20:56:16 -05:00 |
|
|
|
a10ed8bc60
|
alleged optimizations to vxgi (maybe), fixed crash with enabling shadowmapped lights (but they're broken still for some reason)
|
2026-05-08 21:09:22 -05:00 |
|
|
|
682dd2c794
|
vxgi optimizations (to-do: fix the stuttering again from the UBO lagging or something)
|
2026-05-06 20:47:54 -05:00 |
|
|
|
ec2122ab12
|
sanity fixes for gltf conversion (and LOD generation), (mostly) repaired streaming in mesh data (barycentric-deferred rendering would desync because of separated indirection buffers), streamed in mesh data picks the correct LOD (mostly working), squashed hidden bug where meshes were constantly destroying/creating the physics mesh and updating buffers
|
2026-05-05 19:48:18 -05:00 |
|
|
|
f0d552c47b
|
the other thing I was working on (main thread metrics)
|
2026-05-04 21:49:29 -05:00 |
|
|
|
89ca3efb3e
|
rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered)
|
2026-05-04 21:14:04 -05:00 |
|
|
|
3965d3f719
|
cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit
|
2026-04-28 22:56:10 -05:00 |
|
|
|
84f2b63a8f
|
revamped meshopt-based mesh optimizations, fixed mesh slicer/gridder, added LOD system (i think it works), physics tweaks (to-do: make meshMesh viable)
|
2026-04-27 17:09:26 -05:00 |
|
|
|
2c3da15a4d
|
fake frames (and cleaning up swapchain code)
|
2026-04-25 00:37:19 -05:00 |
|
|
|
8803034a60
|
added frame-gen via FFX-SDK (naively)
|
2026-04-24 00:18:59 -05:00 |
|
|
|
a6c74572c6
|
a shoddy depth-of-field effect, repaired FFX-FSR integration (and upgraded to FFX-FSR3.1 upscale)
|
2026-04-22 22:37:37 -05:00 |
|
|
|
6d05ab865a
|
neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
|
2026-04-21 20:49:47 -05:00 |
|
|
|
fd9036ee39
|
repaired occlusion culling via depth pyramids
|
2026-04-20 23:40:55 -05:00 |
|
|
|
42aaf444ff
|
lots of changes (physics tweaks, actually use dynamic buffers for UBOs, perf bottleneck fixed, bug fixes, etc)
|
2026-04-20 17:33:22 -05:00 |
|
|
|
012cddd37f
|
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
|
2026-02-21 21:26:37 -06:00 |
|
|
|
de44a6083d
|
fixes
|
2026-02-16 18:10:36 -06:00 |
|
|
|
0fb2e3b750
|
removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
|
2025-08-21 22:54:49 -05:00 |
|
|
|
a099c562a2
|
remove the weird redundancy of having drawcommands + instances + primitives (which store draw commands and instances) (although i should probably do the opposite to not tie instances to draw commands)
|
2025-08-21 18:25:29 -05:00 |
|
|
|
bc406d5b62
|
agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added)
|
2025-08-13 19:46:05 -05:00 |
|
|
|
596affe488
|
nicer VXGI settings, updated reference screenshot
|
2025-08-01 23:58:25 -05:00 |
|
|
|
8ba6214cc4
|
repaired barycentric-based deferred rendering
|
2025-08-01 23:58:25 -05:00 |
|
|
|
85696bd8f6
|
some small vxgi tweaks
|
2025-08-01 23:58:25 -05:00 |
|
|
|
d519af9cc3
|
stabilized voxelization with a bunch of cringe
|
2025-08-01 23:58:25 -05:00 |
|
|
|
67f0456352
|
some tweaks or something
|
2025-08-01 23:58:25 -05:00 |
|
|
|
1ef5798017
|
Fixed bloom
|
2025-08-01 23:58:24 -05:00 |
|
|
|
e076b2f53d
|
This one trick adds free FPS (do not do VXGI on completely transparent pixels)
|
2025-08-01 23:58:24 -05:00 |
|
|
|
bb356ee399
|
Commit for 2024.12.01 23-07-01.7z
|
2024-12-01 23:07:00 -06:00 |
|
|
|
f1ab22c4a0
|
Commit for 2023.10.25 00-13-51.7z
|
2023-10-25 00:13:00 -05:00 |
|
|
|
fa1e54c7f7
|
Commit for 2023.01.27 22-55-56.7z
|
2023-01-27 22:55:00 -06:00 |
|
|
|
f3800abb21
|
Commit for 2023.01.06 12-19-28.7z
|
2023-01-06 12:19:00 -06:00 |
|
|
|
28cf6a7d8f
|
Commit for 2022.12.30 20-20-07.7z
|
2022-12-30 20:20:00 -06:00 |
|
|
|
de54bcad8f
|
Commit for 2022.12.21 16-25-26.7z
|
2022-12-21 16:25:00 -06:00 |
|
|
|
e816814186
|
Commit for 2022.11.27 13-25-40.7z
|
2022-11-27 13:25:00 -06:00 |
|
|
|
38f1437330
|
Commit for 2022.10.09 22-47-36.7z
|
2022-10-09 22:47:00 -05:00 |
|
|
|
f556532dd4
|
Commit for 2022.08.14 23-37-12.7z
|
2022-08-14 23:37:00 -05:00 |
|
|
|
cbde0b92d1
|
Commit for 2022.08.06 22-41-07.7z
|
2022-08-06 22:41:00 -05:00 |
|
|
|
96ca870586
|
Commit for 2022.08.04 23-27-32.7z
|
2022-08-04 23:27:00 -05:00 |
|
|
|
cfdb877ed3
|
Commit for 2022.07.31 22-17-30.7z
|
2022-07-31 22:17:00 -05:00 |
|
|
|
212347ee9c
|
Commit for 2022.07.31 00-20-46.7z
|
2022-07-31 00:20:00 -05:00 |
|
|
|
ae28b31d02
|
Commit for 2022.07.29 00-31-45.7z
|
2022-07-29 00:31:00 -05:00 |
|
|
|
5a12332ad8
|
Commit for 2022.07.28 00-11-47.7z
|
2022-07-28 00:11:00 -05:00 |
|
|
|
40e346f71c
|
Commit for 2022.07.27 00-01-19.7z
|
2022-07-27 00:01:00 -05:00 |
|
|
|
61cd2a6b5c
|
Commit for 2022.07.26 15-00-39.7z
|
2022-07-26 15:00:00 -05:00 |
|
|
|
928945e727
|
Commit for 2022.07.21 23-48-52.7z
|
2022-07-21 23:48:00 -05:00 |
|
|
|
64dd96692c
|
Commit for 2022.07.20 00-37-19.7z
|
2022-07-20 00:37:00 -05:00 |
|
|
|
0c76838ea1
|
Commit for 2022.07.18 00-44-24.7z
|
2022-07-18 00:44:00 -05:00 |
|
|
|
60e64ccb0d
|
Commit for 2022.07.16 23-28-12.7z
|
2022-07-16 23:28:00 -05:00 |
|
|
|
e71f76421c
|
Commit for 2022.07.15 12-29-20.7z
|
2022-07-15 12:29:00 -05:00 |
|
|
|
14e7a9aa6d
|
Commit for 2022.07.13 22-34-59.7z
|
2022-07-13 22:34:00 -05:00 |
|
|
|
403aa11343
|
Commit for 2022.07.10 23-56-57.7z
|
2022-07-10 23:56:00 -05:00 |
|