Commit Graph

15 Commits

Author SHA1 Message Date
Luke Benstead
03bc758be7 Allow enabling fsaa via the GLdcConfig struct 2020-03-18 20:47:12 +00:00
Luke Benstead
f59e9bf56e Implement GL_ARB_vertex_array_bgra 2019-09-30 21:59:11 +01:00
Luke Benstead
d7e424a766 Initial implementation of a fast-path (currently some corruption) 2019-09-30 09:14:43 +01:00
Luke Benstead
7c33f13438 Allow configuring initial capacities 2019-03-13 15:43:50 +00:00
Luke Benstead
588c082ec8 Allow specifying palette, autosort, memory options via glKosInitEx 2019-03-11 19:07:59 +00:00
Luke Benstead
259a82e69f Add support for multiple shared palettes 2019-03-10 11:18:56 +00:00
Luke Benstead
3c3018450f Support twiddled and non-twiddled paletted textures 2019-03-03 18:49:33 +00:00
Luke Benstead
d36469faaf Start implementing a multitexture example 2018-08-17 07:09:53 +01:00
Luke Benstead
4c99dd740a Add support for mipmapped compressed textures 2018-08-08 09:50:57 +01:00
Luke Benstead
16d949bfbc Clean up compressed texture constants and code 2018-08-07 20:22:44 +01:00
Luke Benstead
bebca59796 Allow toggling z clipping 2018-08-01 11:32:07 +01:00
Luke Benstead
51d02ae489 Stub out some of the ARB_framebuffer_object extension 2018-05-20 21:29:04 +01:00
Luke Benstead
396ea82856 Drop all of the old libGL files 2018-05-20 16:16:53 +01:00
Luke Benstead
62e001c288 Reimplement or refactor Texturing, State, and Drawing
Things working:
 - glDrawArrays / glDrawElements et al.
 - Texturing
 - Blending

Things missing:

 - Lighting
 - Multitexturing
 - Near Z-clipping
 - Framebuffer extension
 - Immediate mode
2018-05-11 15:39:28 +01:00
Luke Benstead
1356ae352c Begin experimental new renderig code 2018-05-05 20:38:55 +01:00