Commit Graph

511 Commits

Author SHA1 Message Date
Luke Benstead
df44c0ea73 More performance work and fix bugs introduced in last commit 2018-10-09 09:27:53 +01:00
Luke Benstead
18759422ea Optimise non-indexed rendering paths 2018-10-08 22:03:50 +01:00
Luke Benstead
c84f211ad0 More work towards paletted textures 2018-09-22 20:45:17 +01:00
Luke Benstead
e4f8cb8c9b Add a width limit 2018-09-20 16:48:26 +01:00
Luke Benstead
9645b10ed6 Add paletted texture to the supported extensions 2018-09-20 15:11:01 +01:00
Luke Benstead
8670fd459c More conversions 2018-09-20 15:10:08 +01:00
Luke Benstead
741707ac85 Implement conversions to RGBA8 2018-09-20 15:08:06 +01:00
Luke Benstead
21ad46ad94 Make it clear that some things aren't yet implemented 2018-09-20 15:02:22 +01:00
Luke Benstead
baf7cf5bdd Stub out glColorTableEXT 2018-09-20 15:01:13 +01:00
Luke Benstead
52e1be498e Keep header pointer updated. Fixes #25 (hopefully...) 2018-09-19 17:11:56 +01:00
Luke Benstead
e36f561ec0 Improve check 2018-09-15 17:41:58 +01:00
Luke Benstead
6aadc1124f Fix another zclipping bug 2018-09-15 17:38:42 +01:00
Luke Benstead
bc2fb6b658 Fix a clipping bug 2018-09-15 16:03:21 +01:00
Luke Benstead
7100ebe5a9 Prefix some non-static private methods 2018-09-15 11:45:38 +01:00
Luke Benstead
6cfccbd20d Inline + Static some lighting functions 2018-09-15 11:42:56 +01:00
Luke Benstead
e68c051991 Add missing glColorMaterial definition 2018-09-15 11:42:42 +01:00
Luke Benstead
17c9699966 More clipping fixes 2018-09-08 20:53:28 +01:00
Luke Benstead
06b065dc7e Return the correct count from clip 2018-09-06 20:08:55 +01:00
Luke Benstead
93af697092 Don't include the header in startOffset 2018-09-06 20:00:18 +01:00
Luke Benstead
d9fa69c288 Fix invalid memory access bug 2018-09-06 19:46:04 +01:00
Luke Benstead
b4539443f5 Allow toggling debug logging 2018-09-06 19:45:52 +01:00
Luke Benstead
d94ee888dc
Merge pull request #24 from Kazade/new-clipping
New clipping algorithm
2018-09-06 19:26:52 +01:00
Luke Benstead
e82646faff Remove old clipping code 2018-09-06 19:22:25 +01:00
Luke Benstead
af54c96ff4 Implement new culling algorithm, still some issues when GL_CULL_FACE is enabled 2018-09-06 19:19:00 +01:00
Luke Benstead
517d21b487 Begin implementing a new clipping algorithm 2018-09-03 21:48:42 +01:00
Luke Benstead
19491173e5 Set registers correctly before using store queues.
Fixes #23
2018-09-03 20:47:24 +01:00
Luke Benstead
55b3aa4ddd Fix up twiddled formats with alpha 2018-08-28 17:51:33 +01:00
Luke Benstead
963eeb54da Start work on spotlights 2018-08-28 15:55:50 +01:00
Luke Benstead
c191ced3f9 Fix issues with directional lights 2018-08-28 09:24:51 +01:00
Luke Benstead
acaecf49bc Add a missing header 2018-08-27 21:35:15 +01:00
Luke Benstead
8b3bf5a579 Fix lighting wrapping 2018-08-27 21:35:07 +01:00
Luke Benstead
8ef04be966 Try to fix directional lights 2018-08-27 20:54:20 +01:00
Luke Benstead
0d0beface3 Fix up some extension aliasing 2018-08-26 19:29:46 +01:00
Luke Benstead
b29303fb6c Implement glColorMaterial 2018-08-22 09:24:49 +01:00
Luke Benstead
21f8f9d855 Properly restore state after glEnd 2018-08-21 16:15:43 +01:00
Luke Benstead
9b0322ce8a Properly restore enabled client state when using immediate mode 2018-08-21 16:08:06 +01:00
Luke Benstead
edae8a9166 Properly pop active client texture in immediate mode 2018-08-21 15:50:59 +01:00
Luke Benstead
25de48b3f6 Fix a bug where only one texture would bind 2018-08-21 15:50:41 +01:00
Luke Benstead
0d69740231 Fix a subtle bug in NamedArray (thanks @Chilly Willy!) 2018-08-21 15:50:27 +01:00
Luke Benstead
8b834ac3f1 Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
Luke Benstead
bccd1aa788 Start refactoring the submission process 2018-08-20 21:19:12 +01:00
Luke Benstead
80c65d4aff Remove conditional header sending, it's slightly slower 2018-08-20 20:34:11 +01:00
Luke Benstead
da97483eee Switch to using 4-byte colours internally rather than floats
These are stored in BGRA format so they can be directly cast to a uint32_t to get the
correct format for the argb param in pvr_vertex_t (yay endianess)

This results in a performance improvement as it reduces the data requirements.
2018-08-20 09:28:30 +01:00
Luke Benstead
26bd8df37c Fix some bugs with mipmaps + compressed textures 2018-08-20 08:34:54 +01:00
Luke Benstead
25e4518501 Performance optimisations 2018-08-19 21:10:42 +01:00
Luke Benstead
348e09b4aa Further optimisations 2018-08-17 21:40:27 +01:00
Luke Benstead
d36469faaf Start implementing a multitexture example 2018-08-17 07:09:53 +01:00
Luke Benstead
37ba9bf3c3 Mark mipmap levels as complete when generated 2018-08-16 17:53:39 +01:00
Luke Benstead
ba66608a96 Add a basic profiler and optimise some code 2018-08-16 17:51:15 +01:00
Luke Benstead
7d1b57fb12 Handle GL_RED -> GL_RED 2018-08-14 15:55:03 +01:00