Luke Benstead
c191ced3f9
Fix issues with directional lights
2018-08-28 09:24:51 +01:00
Luke Benstead
acaecf49bc
Add a missing header
2018-08-27 21:35:15 +01:00
Luke Benstead
8b3bf5a579
Fix lighting wrapping
2018-08-27 21:35:07 +01:00
Luke Benstead
8ef04be966
Try to fix directional lights
2018-08-27 20:54:20 +01:00
Luke Benstead
0d0beface3
Fix up some extension aliasing
2018-08-26 19:29:46 +01:00
Luke Benstead
b29303fb6c
Implement glColorMaterial
2018-08-22 09:24:49 +01:00
Luke Benstead
21f8f9d855
Properly restore state after glEnd
2018-08-21 16:15:43 +01:00
Luke Benstead
9b0322ce8a
Properly restore enabled client state when using immediate mode
2018-08-21 16:08:06 +01:00
Luke Benstead
edae8a9166
Properly pop active client texture in immediate mode
2018-08-21 15:50:59 +01:00
Luke Benstead
25de48b3f6
Fix a bug where only one texture would bind
2018-08-21 15:50:41 +01:00
Luke Benstead
0d69740231
Fix a subtle bug in NamedArray (thanks @Chilly Willy!)
2018-08-21 15:50:27 +01:00
Luke Benstead
8b834ac3f1
Avoid an additional copy of every vertex. Fixes #22
2018-08-21 09:37:19 +01:00
Luke Benstead
bccd1aa788
Start refactoring the submission process
2018-08-20 21:19:12 +01:00
Luke Benstead
80c65d4aff
Remove conditional header sending, it's slightly slower
2018-08-20 20:34:11 +01:00
Luke Benstead
da97483eee
Switch to using 4-byte colours internally rather than floats
...
These are stored in BGRA format so they can be directly cast to a uint32_t to get the
correct format for the argb param in pvr_vertex_t (yay endianess)
This results in a performance improvement as it reduces the data requirements.
2018-08-20 09:28:30 +01:00
Luke Benstead
26bd8df37c
Fix some bugs with mipmaps + compressed textures
2018-08-20 08:34:54 +01:00
Luke Benstead
25e4518501
Performance optimisations
2018-08-19 21:10:42 +01:00
Luke Benstead
348e09b4aa
Further optimisations
2018-08-17 21:40:27 +01:00
Luke Benstead
d36469faaf
Start implementing a multitexture example
2018-08-17 07:09:53 +01:00
Luke Benstead
37ba9bf3c3
Mark mipmap levels as complete when generated
2018-08-16 17:53:39 +01:00
Luke Benstead
ba66608a96
Add a basic profiler and optimise some code
2018-08-16 17:51:15 +01:00
Luke Benstead
7d1b57fb12
Handle GL_RED -> GL_RED
2018-08-14 15:55:03 +01:00
Luke Benstead
021237f258
Fix a number of issues with texture loading
2018-08-14 09:49:31 +01:00
Luke Benstead
dca991ffe3
Fix a number of minor issues with textures
2018-08-13 09:19:16 +01:00
Luke Benstead
ea755b1650
Update README.md
2018-08-09 09:40:26 +01:00
Luke Benstead
e7cd91a91f
Try to match GL filtering with PVR filtering
2018-08-09 09:32:29 +01:00
Luke Benstead
5c190c1095
Implement glGenerateMipmapEXT
2018-08-09 08:56:43 +01:00
Luke Benstead
c6ba127bc9
Always allocate room for mipmaps
2018-08-08 16:50:09 +01:00
Luke Benstead
4c99dd740a
Add support for mipmapped compressed textures
2018-08-08 09:50:57 +01:00
Luke Benstead
b06f6116c8
Detect multiple mipmap levels being uploaded to glCompressedTexImage2D
2018-08-08 08:45:25 +01:00
Luke Benstead
86dd5dd2b2
glCompressedTexImage2D is an ARB extension in OpenGL 1.2.1
2018-08-07 20:49:10 +01:00
Luke Benstead
c40d3a007d
Implement support for GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB and GL_COMPRESSED_TEXTURE_FORMATS_ARB
2018-08-07 20:46:26 +01:00
Luke Benstead
b6cab2f0ca
Merge pull request #18 from Kazade/compressed-textures
...
Compressed textures
2018-08-07 20:38:19 +01:00
Luke Benstead
c5cb41f1f1
Fix the twiddled flag
2018-08-07 20:34:07 +01:00
Luke Benstead
16d949bfbc
Clean up compressed texture constants and code
2018-08-07 20:22:44 +01:00
Luke Benstead
0b91c20bbd
Add support for getting the max texture size
2018-08-07 08:45:24 +01:00
Luke Benstead
85d4bb5ec3
Fix directional lighting bug
2018-08-05 14:38:04 +01:00
Luke Benstead
582a29d267
Add glMultiTexCoord2fARB
2018-08-05 09:09:38 +01:00
Luke Benstead
6942e597f4
Untested multitexture implementation
2018-08-04 21:00:26 +01:00
Luke Benstead
db0d39d487
Cleanup lighting code a bit
2018-08-04 19:34:07 +01:00
Luke Benstead
59002546e6
Fix lighting
2018-08-03 14:08:01 +01:00
Luke Benstead
332475c340
Add quadmark sample
2018-08-02 20:13:45 +01:00
Luke Benstead
0bf023b8df
Fix a bug where headers weren't sent to a list
2018-08-02 19:56:50 +01:00
Luke Benstead
9371a8164f
Don't send headers unnecessarily
2018-08-01 20:41:59 +01:00
Luke Benstead
4716a6a0c0
Cleanups and optimisations
2018-08-01 17:57:31 +01:00
Luke Benstead
39ac10af00
Simplify colour handling
2018-08-01 12:00:56 +01:00
Luke Benstead
bebca59796
Allow toggling z clipping
2018-08-01 11:32:07 +01:00
Luke Benstead
31e666c77a
Implement support for GL_UNSIGNED_INT indices
2018-08-01 11:08:51 +01:00
Luke Benstead
8cc9e84cca
Add a (broken) terrain sample
2018-08-01 11:08:39 +01:00
Luke Benstead
47d3c0f478
Minor optimisations
2018-08-01 09:57:44 +01:00