Commit Graph

596 Commits

Author SHA1 Message Date
OzzyOuzo
c48bbfe07c Fixed glMultMatrixf(...)
Added _glResetSharedPalettes
2022-05-03 16:12:27 +03:00
OzzyOuzo
1a456cb1a7 16bit palette color format support, extended 64 shared palette slots (4bpp), GL_OES_compressed_paletted_texture support
GL_ERROR generated when texture size > 1024
2021-12-03 09:32:53 +02:00
OzzyOuzo
8caee68df5 added _glFreePaletteSlots(..) 2021-11-30 19:23:49 +02:00
OzzyOuzo
148962254a 4bpp texture palette support, modified paletted_pcx sampled (USE_16C_PALETTE) 2021-11-18 12:04:46 +02:00
OzzyOuzo
37110ba47f 4bpp texture palette support (GL_RGBA8 pal components), modified paletted_pcx sample (USE_16C_PALETTE) 2021-11-18 11:59:37 +02:00
Luke Benstead
b710a619d5 Fix issues with bilinear mipmapping 2021-10-25 19:04:58 +01:00
Luke Benstead
e225f54386 Fix bug when glVertexPointer etc. is called without client state enabled 2021-10-02 20:01:44 +01:00
Luke Benstead
5df2190536 Fix various bugs with non-fastpath rendering 2021-10-02 14:43:23 +01:00
Luke Benstead
458fb52efb Merge branch 'fix-ci' into 'master'
Fix ci

See merge request simulant/GLdc!72
2021-10-01 20:20:29 +00:00
Luke Benstead
cef1e852f4 Fix ci 2021-10-01 20:20:29 +00:00
Luke Benstead
7d82649a62 Be sure to restore the fast path flag in glEnd 2021-10-01 21:02:13 +01:00
Luke Benstead
ecc957bcbd Merge branch 'master' into 'master'
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples

See merge request simulant/GLdc!71
2021-10-01 19:57:33 +00:00
T_chan
830a985606 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
Luke Benstead
6184208598 Don't include platform.h from aligned_vector.h 2021-09-18 17:40:10 +01:00
Luke Benstead
e26fae6d2e Remove debug logging 2021-09-18 14:37:28 +01:00
Luke Benstead
dd16530a1f Fix an assertion in debug, and building on PC 2021-09-18 14:36:47 +01:00
Luke Benstead
cf996b9e80 Add tri and quad fast paths 2021-09-14 19:36:42 +01:00
Luke Benstead
7992c89758 Fix perf hit 2021-09-14 09:20:00 +01:00
Luke Benstead
9c2907e41d Small optimisation 2021-09-13 19:57:46 +01:00
Luke Benstead
4ee9c3ee64 More optimisations 2021-09-13 19:35:53 +01:00
Luke Benstead
adce2c7538 Perf tweaks 2021-09-13 12:57:52 +01:00
Luke Benstead
52ff506397 Only recalc the fast path when pointers change 2021-09-13 10:40:25 +01:00
Luke Benstead
66d09e7d77 Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
Luke Benstead
4adc49cd40 Optimisations 2021-09-12 15:04:52 +01:00
Luke Benstead
cb96769074 Fix incorrect usage of memset 2021-09-04 13:36:59 +01:00
Luke Benstead
3332dfa74a Handle running out of PVR memory correctly 2021-09-04 12:14:31 +01:00
Luke Benstead
efc75db05c Merge branch 'master' into 'master'
Enable building for sub-architecture naomi.

See merge request simulant/GLdc!70
2021-07-05 19:27:29 +00:00
T_chan
08eebfccc0 Enable building for sub-architecture naomi.
Tested with examples nehe02, nehe06, nehe08 - displays the same as on Dreamcast.
2021-07-05 19:12:10 +00:00
Luke Benstead
fc947c49f8 Performance improvements 2021-05-25 20:40:43 +01:00
Luke Benstead
f736332eb8 Always make sure we send opaque polys with one/zero blending 2021-05-23 20:58:29 +01:00
Luke Benstead
7376d3e625 Tweak toolchain fix 2021-05-23 13:25:52 +01:00
Luke Benstead
5d4f83c53a Tweak toolchain fix 2021-05-23 13:24:29 +01:00
Luke Benstead
3975c68c5e Try to fix toolchain file on Windows 2021-05-23 13:21:08 +01:00
Luke Benstead
a79c1dd753 Set the right depth mode when autosort is on 2021-05-23 13:19:54 +01:00
Luke Benstead
cde0abd18d Force the correct depth and blend modes with PT polys 2021-05-23 13:15:07 +01:00
Luke Benstead
0789ea99b3 Disable fast mode by default 2021-05-23 13:06:11 +01:00
Luke Benstead
f0383f8e1c Remove broken check 2021-05-16 20:33:49 +01:00
Luke Benstead
5ea4313d59 Fix software renderer 2021-05-14 21:58:54 +01:00
Luke Benstead
840ac7f0cd Merge branch 'master' into 'master'
Fix memory leaks in samples

See merge request simulant/GLdc!69
2021-05-14 14:11:03 +00:00
Colton Pawielski
3d6c756ab7 Fix memory leaks in samples
Add free to end of LoadGLTextures() to release image1 after use.
2021-05-14 08:57:10 -04:00
Luke Benstead
06529d4fe7 Perf tweaks 2021-05-08 14:38:55 +01:00
Luke Benstead
cfefce44a6 Add nehe20 sample 2021-05-08 14:17:57 +01:00
Luke Benstead
a98f22e3c9 Remove old Makefiles 2021-05-08 13:15:18 +01:00
Luke Benstead
cb9d699576 Use invW as the Z axis (abandon standards compliance for speed) 2021-05-01 14:32:16 +01:00
Luke Benstead
0a8d43d47b Add nehe08 sample 2021-04-30 20:47:33 +01:00
Luke Benstead
e67f1fb8f9 Don't transform the vertex again incorrectly. Optimise 2021-04-30 07:58:57 +01:00
Luke Benstead
d05c5b8353 Remove incorrect warning 2021-04-30 07:52:12 +01:00
Luke Benstead
fcbb6418d2 Perf improvements 2021-04-26 16:16:25 +01:00
Luke Benstead
5fc77887d0 Remove unnecessary branches 2021-04-25 15:27:04 +01:00
Luke Benstead
16243acd7b More immediate mode optimisation 2021-04-25 14:21:09 +01:00