Luke Benstead
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77531ca347
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Drastically refactor glTexImage2D
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2023-08-26 20:34:11 +01:00 |
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Luke Benstead
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a5891056db
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Many bug fixes and optimisations
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2023-05-16 13:31:44 +01:00 |
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Luke Benstead
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452cda5a3b
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Fix backface culling
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2023-04-28 19:49:01 +01:00 |
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Luke Benstead
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6ee9a823c1
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Don't update lights unnecessarily
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2023-03-23 20:01:41 +00:00 |
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Luke Benstead
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300f2a611e
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Optimise state management
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2023-03-17 20:40:45 +00:00 |
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Luke Benstead
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8789d6557e
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Huge refactor of internal state
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2023-03-07 21:27:48 +00:00 |
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Luke Benstead
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8beb295c6b
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Refactor state management
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2023-03-07 10:19:09 +00:00 |
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Luke Benstead
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69a2310a3c
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Default to small culling to avoid artifacts
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2022-12-03 13:46:08 +00:00 |
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Luke Benstead
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3d69003c5f
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Allow disabling near-z
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2022-06-13 20:16:37 +01:00 |
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Luke Benstead
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411d4f0e4f
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Add a missing space
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2022-05-04 20:45:21 +01:00 |
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Luke Benstead
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dd7bb47ffb
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Merge remote-tracking branch 'ozzyouzo/master' into paletted-textures
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2022-05-04 20:39:39 +01:00 |
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Luke Benstead
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f9af9af567
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Merge branch 'Add_glPolygonMode_Stub' into 'master'
add glPolygonMode() stub
See merge request simulant/GLdc!79
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2022-01-18 21:38:31 +00:00 |
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Luke Benstead
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8d51579870
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Merge branch 'Add_Stencil_Functions_Stubs' into 'master'
Add stubs for Stencil functions glStencilFunc() and glStencilOp()
See merge request simulant/GLdc!78
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2022-01-18 21:37:56 +00:00 |
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T_chan
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50aee8a92c
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add glPolygonMode() stub
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2022-01-18 21:28:07 +00:00 |
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T_chan
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66d87fb845
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Add stubs for Stencil functions glStencilFunc() and glStencilOp()
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2022-01-18 20:29:27 +00:00 |
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T_chan
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d594eff3a6
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Add glGetTexParameterfv() stub to increase compatibility
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2022-01-18 17:38:14 +00:00 |
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OzzyOuzo
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1a456cb1a7
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16bit palette color format support, extended 64 shared palette slots (4bpp), GL_OES_compressed_paletted_texture support
GL_ERROR generated when texture size > 1024
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2021-12-03 09:32:53 +02:00 |
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OzzyOuzo
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148962254a
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4bpp texture palette support, modified paletted_pcx sampled (USE_16C_PALETTE)
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2021-11-18 12:04:46 +02:00 |
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Luke Benstead
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b710a619d5
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Fix issues with bilinear mipmapping
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2021-10-25 19:04:58 +01:00 |
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Luke Benstead
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66d09e7d77
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Error cleanup and immediate mode perf improvements
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2021-09-13 10:29:04 +01:00 |
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Luke Benstead
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4adc49cd40
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Optimisations
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2021-09-12 15:04:52 +01:00 |
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Luke Benstead
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06529d4fe7
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Perf tweaks
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2021-05-08 14:38:55 +01:00 |
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Luke Benstead
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a3c4aaac8f
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Don't set a zero zclip value
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2021-04-19 20:51:22 +01:00 |
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Luke Benstead
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1172086378
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Add debug logging and assertions to make sure we use sq_cpy aligned
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2021-04-15 21:31:48 +01:00 |
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Luke Benstead
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f03f0e8f04
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Implement glScissor correctly
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2021-04-14 21:38:33 +01:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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8408a36629
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Implement GL_ATI_meminfo
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2021-02-20 15:10:35 +00:00 |
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Luke Benstead
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f9b7cd7985
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Add a custom extension to query and defragment texture memory
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2021-02-19 21:28:31 +00:00 |
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Luke Benstead
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c66f34cc62
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Set Alpha flags when ALPHA_TEST is enabled
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2020-05-10 13:49:45 +01:00 |
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Luke Benstead
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cca09a298e
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Move enabled state onto the LightSource
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2020-05-08 07:19:56 +01:00 |
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Luke Benstead
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8add817086
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Fix depth issues
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2020-04-06 20:50:26 +01:00 |
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Luke Benstead
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c3ae9bef64
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Fix up depth functions and update sh4_math
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2020-04-05 21:12:52 +01:00 |
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Luke Benstead
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4292304df1
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Implement glClearDepth
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2020-03-24 13:58:44 +00:00 |
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Luke Benstead
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5c980d2183
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Fix depth funcs (for now)
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2020-03-23 15:22:29 +00:00 |
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Hayden Kowalchuk
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35bbab8eee
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feat: state.c add GL_POLYGON_OFFSET, add mipmap bias
- implement simple GL_POLYGON_OFFSET implementation
- add mipmap bias as per OpenGL spec
- CLAMP gave warnings comparing unsigned to < 0
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2020-03-05 15:04:44 -05:00 |
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Luke Benstead
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937ad56c26
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Fix out of bounds read
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2020-02-29 09:48:52 +00:00 |
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Luke Benstead
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e61369674c
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Change where txr.alpha is set
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2019-11-30 10:07:04 +00:00 |
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Luke Benstead
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e97dd466aa
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Fix depth test functions
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2019-11-30 10:06:46 +00:00 |
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Luke Benstead
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11cd54bc0b
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Add partial support for GL_ARB_vertex_type_2_10_10_10_rev and also GL_NORMALIZE
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2019-11-18 17:39:09 +00:00 |
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Luke Benstead
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f59e9bf56e
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Implement GL_ARB_vertex_array_bgra
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2019-09-30 21:59:11 +01:00 |
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Luke Benstead
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150c95bd33
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Huge refactor of mipmap handling. All textures are now stored twiddled on the PVR
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2019-09-24 15:47:23 +01:00 |
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Luke Benstead
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3af18cb514
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Refactor the perspective divide to work with glDepthRange
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2019-09-08 17:27:56 +01:00 |
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Luke Benstead
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1d32834b52
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Simplify texture and blending context updates
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2019-09-06 09:35:57 +01:00 |
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Luke Benstead
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cb692f59b4
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Remove unnecessary conditional check
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2019-04-01 09:57:33 +01:00 |
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Luke Benstead
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d912680ef0
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Update version string
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2019-03-30 07:15:50 +00:00 |
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Luke Benstead
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a75ced3fef
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Speed up immediate mode submission
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2019-03-29 11:26:19 +00:00 |
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Luke Benstead
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724ff628aa
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Fix some signedness issues
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2019-03-13 15:14:09 +00:00 |
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Luke Benstead
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2ad23b1e16
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Update version string
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2019-03-11 19:54:55 +00:00 |
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Luke Benstead
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a561fd469f
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Protect against invalid read
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2019-03-10 20:18:11 +00:00 |
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Luke Benstead
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834599dc4b
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Add glDrawBuffer stub
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2019-03-10 20:05:40 +00:00 |
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