Commit Graph

421 Commits

Author SHA1 Message Date
Luke Benstead
6d2c47bda1 Implement GL_EXT_shared_texture_palette 2019-02-21 21:58:31 +00:00
Luke Benstead
3d5b257e1b Merge branch 'ext-paletted-texture' into 'master'
Initial implementation of GL_EXT_paletted_texture

See merge request simulant/GLdc!26
2019-02-21 21:29:42 +00:00
Luke Benstead
50f1e277d8 Merge branch 'master' into ext-paletted-texture 2019-02-21 21:26:23 +00:00
Luke Benstead
464c12cfc5 Disable mipmap filtering on the paletted texture sample 2019-02-21 21:22:39 +00:00
Luke Benstead
571438ef4e Implement glColorTableEXT 2019-02-21 20:35:18 +00:00
Luke Benstead
8efd678da0 Update README 2018-10-21 10:11:45 +01:00
Luke Benstead
b9f8fe4a4d Clean up the memalign switching a bit 2018-10-18 09:54:34 +01:00
Luke Benstead
78f5fc698a
Merge pull request #27 from mrneo240/master
Minor Changes to allow windows to cleanly compile
2018-10-18 09:45:44 +01:00
mrneo240
82833f8fab
Merge pull request #1 from mrneo240/windows_fix
Fix compilation windows targets
2018-10-16 01:03:28 -04:00
Hayden Kowalchuk
0718ab0697 Fix compilation windows targets 2018-10-16 01:00:34 -04:00
Luke Benstead
df44c0ea73 More performance work and fix bugs introduced in last commit 2018-10-09 09:27:53 +01:00
Luke Benstead
18759422ea Optimise non-indexed rendering paths 2018-10-08 22:03:50 +01:00
Luke Benstead
c84f211ad0 More work towards paletted textures 2018-09-22 20:45:17 +01:00
Luke Benstead
e4f8cb8c9b Add a width limit 2018-09-20 16:48:26 +01:00
Luke Benstead
9645b10ed6 Add paletted texture to the supported extensions 2018-09-20 15:11:01 +01:00
Luke Benstead
8670fd459c More conversions 2018-09-20 15:10:08 +01:00
Luke Benstead
741707ac85 Implement conversions to RGBA8 2018-09-20 15:08:06 +01:00
Luke Benstead
21ad46ad94 Make it clear that some things aren't yet implemented 2018-09-20 15:02:22 +01:00
Luke Benstead
baf7cf5bdd Stub out glColorTableEXT 2018-09-20 15:01:13 +01:00
Luke Benstead
52e1be498e Keep header pointer updated. Fixes #25 (hopefully...) 2018-09-19 17:11:56 +01:00
Luke Benstead
e36f561ec0 Improve check 2018-09-15 17:41:58 +01:00
Luke Benstead
6aadc1124f Fix another zclipping bug 2018-09-15 17:38:42 +01:00
Luke Benstead
bc2fb6b658 Fix a clipping bug 2018-09-15 16:03:21 +01:00
Luke Benstead
7100ebe5a9 Prefix some non-static private methods 2018-09-15 11:45:38 +01:00
Luke Benstead
6cfccbd20d Inline + Static some lighting functions 2018-09-15 11:42:56 +01:00
Luke Benstead
e68c051991 Add missing glColorMaterial definition 2018-09-15 11:42:42 +01:00
Luke Benstead
17c9699966 More clipping fixes 2018-09-08 20:53:28 +01:00
Luke Benstead
06b065dc7e Return the correct count from clip 2018-09-06 20:08:55 +01:00
Luke Benstead
93af697092 Don't include the header in startOffset 2018-09-06 20:00:18 +01:00
Luke Benstead
d9fa69c288 Fix invalid memory access bug 2018-09-06 19:46:04 +01:00
Luke Benstead
b4539443f5 Allow toggling debug logging 2018-09-06 19:45:52 +01:00
Luke Benstead
d94ee888dc
Merge pull request #24 from Kazade/new-clipping
New clipping algorithm
2018-09-06 19:26:52 +01:00
Luke Benstead
e82646faff Remove old clipping code 2018-09-06 19:22:25 +01:00
Luke Benstead
af54c96ff4 Implement new culling algorithm, still some issues when GL_CULL_FACE is enabled 2018-09-06 19:19:00 +01:00
Luke Benstead
517d21b487 Begin implementing a new clipping algorithm 2018-09-03 21:48:42 +01:00
Luke Benstead
19491173e5 Set registers correctly before using store queues.
Fixes #23
2018-09-03 20:47:24 +01:00
Luke Benstead
55b3aa4ddd Fix up twiddled formats with alpha 2018-08-28 17:51:33 +01:00
Luke Benstead
963eeb54da Start work on spotlights 2018-08-28 15:55:50 +01:00
Luke Benstead
c191ced3f9 Fix issues with directional lights 2018-08-28 09:24:51 +01:00
Luke Benstead
acaecf49bc Add a missing header 2018-08-27 21:35:15 +01:00
Luke Benstead
8b3bf5a579 Fix lighting wrapping 2018-08-27 21:35:07 +01:00
Luke Benstead
8ef04be966 Try to fix directional lights 2018-08-27 20:54:20 +01:00
Luke Benstead
0d0beface3 Fix up some extension aliasing 2018-08-26 19:29:46 +01:00
Luke Benstead
b29303fb6c Implement glColorMaterial 2018-08-22 09:24:49 +01:00
Luke Benstead
21f8f9d855 Properly restore state after glEnd 2018-08-21 16:15:43 +01:00
Luke Benstead
9b0322ce8a Properly restore enabled client state when using immediate mode 2018-08-21 16:08:06 +01:00
Luke Benstead
edae8a9166 Properly pop active client texture in immediate mode 2018-08-21 15:50:59 +01:00
Luke Benstead
25de48b3f6 Fix a bug where only one texture would bind 2018-08-21 15:50:41 +01:00
Luke Benstead
0d69740231 Fix a subtle bug in NamedArray (thanks @Chilly Willy!) 2018-08-21 15:50:27 +01:00
Luke Benstead
8b834ac3f1 Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00