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blend_test
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merge of blend_test and lerabot_blend_test, addition of 1 case, and...
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2022-01-31 10:04:50 +00:00 |
cubes
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Many bug fixes and optimisations
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2023-05-16 13:31:44 +01:00 |
depth_funcs
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
depth_funcs_alpha_testing
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
depth_funcs_ortho
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AS-IS, depth_funcs_ortho only displays 1 red quad. With the fix, the 2 other quads (blue, green) become visible again
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2022-01-25 20:47:40 +00:00 |
lerabot01
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
lights
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Tweak
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2023-09-01 20:25:27 +01:00 |
mipmap
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Add gluBuild2DMipmaps()
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2022-02-01 07:25:54 +00:00 |
multitexture_arrays
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
nehe02
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Many bug fixes and optimisations
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2023-05-16 13:31:44 +01:00 |
nehe02de
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe02va
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe03
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe04
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe05
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe06
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Drastically refactor glTexImage2D
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2023-08-26 20:34:11 +01:00 |
nehe06_4444twid
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
nehe06_vq
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
nehe08
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refactor nehe08 slightly
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2022-02-01 08:48:31 +00:00 |
nehe10
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Many bug fixes and optimisations
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2023-05-16 13:31:44 +01:00 |
nehe20
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
ortho2d
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
paletted
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
paletted_pcx
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Fix compilation issues on PC vs DC
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2022-05-21 20:16:12 +01:00 |
polygon_offset
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
polymark
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Fixed poly/tri/quadmarks to build with GCC12
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2023-03-04 17:35:17 -06:00 |
prof_texture_upload
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Add optional dcprof to prof_texture_upload
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2023-09-01 20:23:55 +01:00 |
quadmark
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Clean up aligned vector
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2023-05-12 20:51:36 +01:00 |
scissor
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
terrain
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
trimark
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Fixed poly/tri/quadmarks to build with GCC12
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2023-03-04 17:35:17 -06:00 |
zclip
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
zclip_triangle
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Clean up aligned vector
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2023-05-12 20:51:36 +01:00 |
zclip_trianglestrip
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Fix a number of issues!
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2022-06-10 20:27:21 +01:00 |
loadbmp.c
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Much faster clipping
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2023-04-26 20:50:43 +01:00 |
loadbmp.h
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regroup the BMP file loading into 1 file, and correct some types that give...
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2022-01-31 10:30:26 +00:00 |
profiler.c
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Fix ci
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2021-10-01 20:20:29 +00:00 |
profiler.h
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