Luke Benstead
0e31aa3d27
Tweak
2023-09-01 20:25:27 +01:00
Luke Benstead
246cb997da
Add optional dcprof to prof_texture_upload
2023-09-01 20:23:55 +01:00
Luke Benstead
77531ca347
Drastically refactor glTexImage2D
2023-08-26 20:34:11 +01:00
Luke Benstead
a5891056db
Many bug fixes and optimisations
2023-05-16 13:31:44 +01:00
Luke Benstead
9cffe14ad6
Clean up aligned vector
2023-05-12 20:51:36 +01:00
Luke Benstead
9e1b1bc40a
Merge branch 'clipping-rewrite-for-the-last-time-ffs' into 'master'
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Restructure clipping to be much MUCH faster in the visible case
See merge request simulant/GLdc!105
2023-04-26 20:00:17 +00:00
Luke Benstead
0f65eab86a
Much faster clipping
2023-04-26 20:50:43 +01:00
Luke Benstead
9cc52a01fe
Better clipping
2023-04-22 20:47:45 +01:00
Luke Benstead
c5ce81a38d
WIP: Restructure clipping to be much MUCH faster in the visible case
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This currently only works with triangles, anything more and it crashes
due to me not queuing subsequent vertices in the strip correctly
2023-04-19 20:57:44 +01:00
Dave
3b53691e4b
Change float colors to GLubyte in cubes sample
2023-04-17 19:33:59 +02:00
David Reichelt
190b4ecfb7
Add include for printf
2023-04-08 20:07:21 +00:00
Dave Reichelt
df9a12bbd6
Added new cubes sample
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- A button toggles between glDrawElements and glDrawArrays
- B button toggles glBlend
- Start quits the sample
- Every 10 seconds a log with stats will be sent to the terminal
2023-04-08 21:42:03 +02:00
falco
e27c276daa
Fixed poly/tri/quadmarks to build with GCC12
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"start" is a reserved symbol within KOS, per crt1.s. Not sure why the old toolchains let us use this symbol name elsewhere, but the new GCC12 toolchain rightfully complains about duplicate symbols.
- Renamed "start" timestamp to "begin."
2023-03-04 17:35:17 -06:00
Luke Benstead
7db15a0e03
Fix PC build
2022-11-04 19:25:50 +00:00
Luke Benstead
6be3e6185d
Faster inversion
2022-09-14 19:20:24 +01:00
Luke Benstead
b17104afea
Add a missing header
2022-06-13 20:05:39 +01:00
Luke Benstead
53c54997c3
Fix a number of issues!
2022-06-10 20:27:21 +01:00
Luke Benstead
68c6936b25
Add nehe10 sample
2022-06-10 20:26:51 +01:00
Luke Benstead
0060f48202
Fix compilation issues on PC vs DC
2022-05-21 20:16:12 +01:00
Luke Benstead
dd7bb47ffb
Merge remote-tracking branch 'ozzyouzo/master' into paletted-textures
2022-05-04 20:39:39 +01:00
Luke Benstead
774a956012
Merge branch 'refactor_nehe08' into 'master'
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refactor nehe08 slightly
See merge request simulant/GLdc!94
2022-02-01 09:00:46 +00:00
T_chan
bd507f38bd
refactor nehe08 slightly
2022-02-01 08:48:31 +00:00
T_chan
53eb2e2a51
Add gluBuild2DMipmaps()
2022-02-01 07:25:54 +00:00
T_chan
fdac490e34
samples: correct image paths & include <math.h>
2022-01-31 16:59:05 +00:00
T_chan
ae3ebe2e5c
regroup the BMP file loading into 1 file, and correct some types that give...
2022-01-31 10:30:26 +00:00
Luke Benstead
d7d8f4c4f1
Merge branch 'Samples_Make_Romdisk_Conditional' into 'master'
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Include romdisk only if target is dreamcast
See merge request simulant/GLdc!86
2022-01-31 10:06:02 +00:00
Luke Benstead
12080967c2
Merge branch 'Fix_depth_funcs_ortho' into 'master'
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fix depth_funcs_ortho - show blue and green quads
See merge request simulant/GLdc!88
2022-01-31 10:05:03 +00:00
Luke Benstead
80ca380a22
Merge branch 'Correct_Blend_Test' into 'master'
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merge of blend_test and lerabot_blend_test, addition of 1 case, and...
See merge request simulant/GLdc!89
2022-01-31 10:04:50 +00:00
T_chan
ab627b5ef5
merge of blend_test and lerabot_blend_test, addition of 1 case, and...
2022-01-31 10:04:50 +00:00
T_chan
23419bf57c
dont put objects on the far plane
2022-01-26 19:46:31 +00:00
T_chan
7abd878e93
AS-IS, depth_funcs_ortho only displays 1 red quad. With the fix, the 2 other quads (blue, green) become visible again
2022-01-25 20:47:40 +00:00
T_chan
0c8e11c02a
Include romdisk only if target is dreamcast
2022-01-25 14:41:55 +00:00
Luke Benstead
9506237c47
Merge branch 'Solve_Warnings' into 'master'
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Solve some warnings from the compilation
See merge request simulant/GLdc!83
2022-01-25 13:44:09 +00:00
Luke Benstead
e2da03ac74
Merge branch 'Remove_mipmapping_from_Nehe06' into 'master'
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Remove mipmapping from Nehe06
See merge request simulant/GLdc!84
2022-01-25 13:43:49 +00:00
T_chan
37e407d032
solve 4 warnings about printf & long unsigned values vs %d
2022-01-25 13:35:24 +00:00
T_chan
f5b63bfc97
Remove mipmapping from Nehe06
2022-01-23 13:07:58 +00:00
T_chan
b1508be822
Solve some warnings from the compilation
2022-01-20 22:42:08 +00:00
OzzyOuzo
148962254a
4bpp texture palette support, modified paletted_pcx sampled (USE_16C_PALETTE)
2021-11-18 12:04:46 +02:00
OzzyOuzo
37110ba47f
4bpp texture palette support (GL_RGBA8 pal components), modified paletted_pcx sample (USE_16C_PALETTE)
2021-11-18 11:59:37 +02:00
Luke Benstead
5df2190536
Fix various bugs with non-fastpath rendering
2021-10-02 14:43:23 +01:00
Luke Benstead
cef1e852f4
Fix ci
2021-10-01 20:20:29 +00:00
T_chan
830a985606
Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
2021-10-01 19:57:32 +00:00
Colton Pawielski
3d6c756ab7
Fix memory leaks in samples
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Add free to end of LoadGLTextures() to release image1 after use.
2021-05-14 08:57:10 -04:00
Luke Benstead
cfefce44a6
Add nehe20 sample
2021-05-08 14:17:57 +01:00
Luke Benstead
a98f22e3c9
Remove old Makefiles
2021-05-08 13:15:18 +01:00
Luke Benstead
0a8d43d47b
Add nehe08 sample
2021-04-30 20:47:33 +01:00
Luke Benstead
fcbb6418d2
Perf improvements
2021-04-26 16:16:25 +01:00
Luke Benstead
ea25251944
Optimisations
2021-04-20 16:08:58 +01:00
Luke Benstead
8977fbf6e2
Compile quadmark on PC
2021-04-19 20:43:56 +01:00
Luke Benstead
ce9f3677f6
Immediate mode optimisation
2021-04-18 21:33:23 +01:00