2010-09-09 22:06:57 +00:00
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/********************************************************************************
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2015-02-15 20:56:45 +00:00
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2015 Daniel Chappuis *
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2010-09-09 22:06:57 +00:00
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*********************************************************************************
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* *
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2011-11-13 17:49:03 +00:00
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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2010-09-09 22:06:57 +00:00
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* *
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2011-11-13 17:49:03 +00:00
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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2010-09-09 22:06:57 +00:00
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* *
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********************************************************************************/
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2013-04-18 20:54:36 +00:00
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#ifndef REACTPHYSICS3D_MATHEMATICS_FUNCTIONS_H
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#define REACTPHYSICS3D_MATHEMATICS_FUNCTIONS_H
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2010-09-09 22:06:57 +00:00
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// Libraries
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2014-08-07 19:38:31 +00:00
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#include "configuration.h"
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#include "decimal.h"
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2013-06-09 14:31:01 +00:00
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#include <algorithm>
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2010-09-09 22:06:57 +00:00
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2013-03-05 22:09:50 +00:00
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/// ReactPhysics3D namespace
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2010-09-09 22:06:57 +00:00
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namespace reactphysics3d {
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// ---------- Mathematics functions ---------- //
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2013-03-13 21:51:27 +00:00
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/// Function to test if two real numbers are (almost) equal
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2013-03-05 22:09:50 +00:00
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/// We test if two numbers a and b are such that (a-b) are in [-EPSILON; EPSILON]
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2013-03-09 07:37:40 +00:00
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inline bool approxEqual(decimal a, decimal b, decimal epsilon = MACHINE_EPSILON) {
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2013-03-13 21:51:27 +00:00
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2012-01-18 23:06:33 +00:00
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decimal difference = a - b;
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2011-10-18 22:03:05 +00:00
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return (difference < epsilon && difference > -epsilon);
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2010-09-09 22:06:57 +00:00
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}
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2013-06-09 14:31:01 +00:00
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/// Function that returns the result of the "value" clamped by
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/// two others values "lowerLimit" and "upperLimit"
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inline decimal clamp(decimal value, decimal lowerLimit, decimal upperLimit) {
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assert(lowerLimit <= upperLimit);
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return std::min(std::max(value, lowerLimit), upperLimit);
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}
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2013-03-02 15:26:18 +00:00
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}
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2010-09-09 22:06:57 +00:00
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#endif
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