Daniel Chappuis
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23abaa905d
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Add the HingeJoint::getAngle() method to get the current angle of the hinge joint
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2020-11-28 19:45:38 +01:00 |
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Daniel Chappuis
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a4a386f823
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Fix issue in FixedJointComponents
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2020-11-26 22:08:15 +01:00 |
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Daniel Chappuis
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cc63f7c0a1
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Fix issue 179 in FixedJoint
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2020-11-25 22:20:40 +01:00 |
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Daniel Chappuis
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18924135e0
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Remove some code
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2020-09-02 23:00:15 +02:00 |
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Daniel Chappuis
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98ba2f10e6
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Fix issue with contact manifolds order in islands creation process
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2020-09-02 21:59:19 +02:00 |
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SlavicPotato
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b5a7454f4c
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Fix DebugRenderer contact point sphere radius
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2020-08-11 09:14:18 +02:00 |
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Daniel Chappuis
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3b2f973ffd
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Fix issue in Quaternion::Quaternion(Matrix3x3& matrix) constructor and add corresponding unit test
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2020-07-19 01:02:02 +02:00 |
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Daniel Chappuis
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fa05e1561e
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Use const parameter in PhysicsWorld::setGravity() method
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2020-07-07 18:27:01 +02:00 |
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Daniel Chappuis
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8b9fdc15a7
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Fix issue in SAT with edge-edge contact (wrong contact normal) and favor face contacts over edge-edge contacts in polyhedron vs polyhedron collision in SAT algorithm for better stability
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2020-06-28 15:28:00 +02:00 |
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Daniel Chappuis
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3d46add1d2
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Fix issue with collision detection between convex and concave shape
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2020-06-17 13:18:04 +02:00 |
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Daniel Chappuis
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a855a81d04
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Fix issue with assert in PhysicsWorld destructor
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2020-06-14 23:18:13 +02:00 |
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Daniel Chappuis
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6d75edd782
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Merge branch 'develop' into 'master'
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2020-05-29 00:03:44 +02:00 |
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Daniel Chappuis
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875064c851
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Check that the initial transforms when creating a body or a collider are valid
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2020-05-27 23:09:23 +02:00 |
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Daniel Chappuis
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09dc35f635
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Update dates and version numbers in files
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2020-05-27 16:15:35 +02:00 |
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Daniel Chappuis
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4351081189
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Make smooth triangle normal computation more robust
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2020-05-26 18:22:17 +02:00 |
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Daniel Chappuis
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834de3254b
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Add again Timer.h and Timer.cpp
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2020-05-25 21:54:36 +02:00 |
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Daniel Chappuis
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fa4eb297bf
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Add logs, remove warnings, ...
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2020-05-25 21:40:44 +02:00 |
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Daniel Chappuis
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8893f22e70
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Remove the Timer class which is not needed anymore
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2020-05-25 10:55:04 +02:00 |
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Daniel Chappuis
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9d35d5d7d2
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Log errors in PhysicsCommon when destroying a collision shape that is still used by some colliders
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2020-05-25 10:48:25 +02:00 |
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Daniel Chappuis
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a81a2f5393
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Improve Doxygen API Reference documentation
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2020-05-25 10:36:36 +02:00 |
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Daniel Chappuis
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23041d474b
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Make memory allocators thread safe
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2020-05-25 10:10:40 +02:00 |
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Daniel Chappuis
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cfdab52573
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Improve Doxygen API Reference documentation
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2020-05-25 00:27:13 +02:00 |
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Daniel Chappuis
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ab86620412
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Small modifications
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2020-05-24 16:52:44 +02:00 |
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Daniel Chappuis
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bd4a26d5c7
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Small modifications
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2020-05-24 16:13:44 +02:00 |
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Daniel Chappuis
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39bbd6ec6d
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Refactor CMakeLists.txt files to use more modern CMAKE
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2020-05-11 12:38:59 +02:00 |
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Daniel Chappuis
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3df602edfa
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Refactor the way to create a logger and a profiler
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2020-05-11 11:13:26 +02:00 |
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Daniel Chappuis
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e04565fb48
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Rename RigidBody::applyForce() to RigidBody::applyForceAtWorldPosition() and add RigidBody::applyForceAtLocalPosition() method
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2020-05-09 00:09:38 +02:00 |
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Daniel Chappuis
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dfc6710dc0
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Merge and fix conflicts
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2020-05-08 23:54:28 +02:00 |
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Daniel Chappuis
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c1f40ac456
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Fix issue with limits of HingeJoint and SliderJoint
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2020-05-08 15:10:49 +02:00 |
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Daniel Chappuis
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67e89e081b
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Working on debug renderer
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2020-05-07 15:12:59 +02:00 |
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Daniel Chappuis
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0321cf4f89
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Working on debug renderer
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2020-05-06 15:21:25 +02:00 |
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Daniel Chappuis
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56077bba6b
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Working on debug renderer
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2020-05-06 00:34:56 +02:00 |
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Daniel Chappuis
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92aa06ac35
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Fix compilation error
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2020-04-27 18:16:46 +02:00 |
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Daniel Chappuis
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2efe9d65da
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Fix issue with overlap callback
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2020-04-27 15:54:57 +02:00 |
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Daniel Chappuis
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e03ee08462
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Rename Logger class to DefaultLogger and create abstract Logger class
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2020-04-26 18:41:59 +02:00 |
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Daniel Chappuis
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dcd71ef103
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Improve EventListener: add onTrigger() method, add event types, add triggers, ...
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2020-04-18 20:43:13 +02:00 |
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Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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7dde393fa5
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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28560d034e
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Add methods for the user to retrieve Colliders, CollisionBodies and RigidBodies
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2020-02-17 17:36:44 +01:00 |
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Daniel Chappuis
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0ec26f5184
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Compute the fat AABB by adding a percentage of the size of the initial AABB instead of using a constant offset. Do not use linear displacement anymore in inflate the AABB in direction of the motion in the broad-phase
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2020-02-14 17:08:02 +01:00 |
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Daniel Chappuis
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7477460e4f
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
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Daniel Chappuis
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9d776e32dc
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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b0fde22678
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Rename ProxyShape to Collider
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2020-01-20 21:22:46 +01:00 |
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Daniel Chappuis
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eb270af309
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Fix issue and make sure we use the correct memory allocators
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2020-01-15 20:18:11 +01:00 |
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Daniel Chappuis
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77940a43f7
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Add new memory allocator HeapAllocator
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2020-01-13 17:02:59 +01:00 |
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Daniel Chappuis
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581f642280
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Remove the MemoryManager::setBaseAllocator() method
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2019-12-13 11:20:17 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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