Daniel Chappuis
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3aa60e60bf
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Merge branch 'master' into develop
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2015-07-12 12:11:43 +02:00 |
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Daniel Chappuis
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4030126f9f
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Modify CMakeLists file to automatically launch the tests
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2015-07-12 12:11:20 +02:00 |
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Daniel Chappuis
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2369632f80
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Merge branch 'master' into develop
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2015-07-12 12:00:05 +02:00 |
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Daniel Chappuis
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d46ffbfcc4
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Add Travis build status picture in README file
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2015-07-12 11:59:33 +02:00 |
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Daniel Chappuis
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4a8f1e65fe
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Merge branch 'master' into develop
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2015-07-12 11:50:02 +02:00 |
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Daniel Chappuis
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1b276fbe55
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Add .travis.yml file to build on Travis
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2015-07-12 11:49:25 +02:00 |
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Daniel Chappuis
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fb90eac003
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The time accumulator and frame interpolation should now be done outside the physics engine
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2015-04-18 18:33:25 +02:00 |
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Daniel Chappuis
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a1eade1c02
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Merge branch 'fix_vs2013'
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2015-04-10 01:52:06 +02:00 |
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Daniel Chappuis
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3aaac820e0
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Fix compilation error on Visual Studio 2013
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2015-04-08 22:10:34 +02:00 |
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Daniel Chappuis
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29feb5a931
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Modification of the README file
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2015-04-08 22:09:58 +02:00 |
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Daniel Chappuis
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ef54ee37c3
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Merge branch 'develop'
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2015-03-04 21:40:19 +01:00 |
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Daniel Chappuis
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40bf895525
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Modification in the user manual
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2015-03-04 21:31:54 +01:00 |
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Daniel Chappuis
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8795316b70
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Remove Find Freeglut CMake module
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2015-03-03 21:45:58 +01:00 |
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Daniel Chappuis
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9fff45b76e
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Fix compilation errors on Windows
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2015-03-03 21:43:42 +01:00 |
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Daniel Chappuis
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9d8d4e665b
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Modification in Readme file
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2015-03-02 20:43:47 +01:00 |
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Daniel Chappuis
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d07e1a33d8
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Modify Readme file
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2015-03-02 20:28:37 +01:00 |
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Daniel Chappuis
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c490523750
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Update the user manual
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2015-03-01 22:37:22 +01:00 |
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Daniel Chappuis
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77519f7da0
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Update Readme file
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2015-02-16 22:36:45 +01:00 |
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Daniel Chappuis
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6679bb27bc
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
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Daniel Chappuis
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3a8e69654f
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Add Doxygen documentation
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2015-02-12 22:31:26 +01:00 |
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Daniel Chappuis
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c56557898f
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Small modifications
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2015-02-09 22:37:36 +01:00 |
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Daniel Chappuis
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0b3abacb3c
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Fix possible memory leaks
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2015-02-07 14:15:05 +01:00 |
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Daniel Chappuis
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a14a92123c
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Switch to version 3.1 of GLFW for the examples
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2015-02-07 01:20:37 +01:00 |
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Daniel Chappuis
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bb0da781a7
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Fix compilation warnings
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2015-02-01 01:09:58 +01:00 |
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Daniel Chappuis
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3b2ce61cf2
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Fix compilation errors on Linux and issue in CMakeLists file of raycast example
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2015-01-31 02:12:56 +01:00 |
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Daniel Chappuis
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111eec63fe
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Fix with double precision in examples
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2015-01-27 22:46:20 +01:00 |
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Daniel Chappuis
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c057e88983
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Small changes in collision detection
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2015-01-27 22:40:31 +01:00 |
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Daniel Chappuis
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7a8783d6a5
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Fix issues in raycasting unit tests
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2015-01-27 22:35:23 +01:00 |
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Daniel Chappuis
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e3719b32e5
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Fix issue that prevented us from compiling with double precision with CMake
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2015-01-22 21:56:30 +01:00 |
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Daniel Chappuis
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68958d0ed1
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Add internal physics tick callback methods in EventListener class
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2015-01-20 22:17:40 +01:00 |
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Daniel Chappuis
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9f4e63361f
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Small optimization in EPA algorithm
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2015-01-19 21:55:18 +01:00 |
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Daniel Chappuis
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54d8b8518e
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Fix two issues in EPA Algorithm
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2015-01-18 21:25:15 +01:00 |
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Daniel Chappuis
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c8a83768d5
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Only compute narrow collisition test if at least one body is awake and not static
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2014-12-31 01:47:50 +01:00 |
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Daniel Chappuis
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c15b83db4a
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Add collision and raycast filtering using bits mask
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2014-12-31 01:19:14 +01:00 |
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Daniel Chappuis
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aae4da54d0
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Add methods to test collision and AABB overlap in physics world
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2014-12-28 00:54:34 +01:00 |
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Daniel Chappuis
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6aba26dc49
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Modications in raycast example
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2014-11-29 17:06:47 +01:00 |
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Daniel Chappuis
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2ab1aace7c
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Raycast query now returns false if the body is not active
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2014-11-29 17:05:53 +01:00 |
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Daniel Chappuis
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f598e0c1e9
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Merge branch 'raycast' into develop
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2014-11-29 13:08:51 +01:00 |
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Daniel Chappuis
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c1fa7b0f50
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Add raycasting example
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2014-11-29 13:08:11 +01:00 |
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Daniel Chappuis
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4ae7e7997a
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Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
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2014-11-27 21:05:32 +01:00 |
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Daniel Chappuis
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5d2cf593b5
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Remove the PairManager class
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2014-11-21 21:38:17 +01:00 |
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Daniel Chappuis
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5f7af61593
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-Remove unnecessary contact manifold
-Delete the BroadPhasePair class
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2014-11-21 21:27:09 +01:00 |
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Daniel Chappuis
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2570d794c3
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Fix issues in CollisionBody
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2014-11-20 21:59:53 +01:00 |
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Daniel Chappuis
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adc53c6523
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Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
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2014-11-09 18:53:50 +01:00 |
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Daniel Chappuis
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ca660b5057
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Replace some matrix multiplications by quaternion multiplications
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2014-11-05 20:52:21 +01:00 |
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Daniel Chappuis
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3da146eb84
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Implement world ray casting query
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2014-11-04 22:38:40 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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08e286d27c
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Implement raycasting for cone shape
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2014-10-08 21:38:40 +02:00 |
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Daniel Chappuis
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25c11c6d6a
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Implement raycasting for capsule shape
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2014-09-20 17:00:32 +02:00 |
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Daniel Chappuis
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78193d9b03
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Small improvements in sphere and cylinder raycasting
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2014-09-20 16:59:47 +02:00 |
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