Daniel Chappuis
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96a0680a67
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Modify the LICENSE file for the ZLib license
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2013-03-17 16:44:52 +01:00 |
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Daniel Chappuis
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dac5a2729a
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Do not compute the AABB of a sphere by rotating its extents
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2013-03-14 22:47:59 +01:00 |
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Daniel Chappuis
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6731ed8be0
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Merge branch test_mathematics into develop
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2013-03-13 22:51:27 +01:00 |
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Daniel Chappuis
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95d6387d5b
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Modify CMakeLists.txt
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2013-03-13 22:38:43 +01:00 |
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Daniel Chappuis
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409bbdaba5
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Add header in the ContactSolver.cpp file
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2013-03-13 20:56:53 +01:00 |
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Daniel Chappuis
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669ca8ecca
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Add methods in the mathematics classes
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2013-03-13 20:55:10 +01:00 |
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Daniel Chappuis
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a3c6fa07e8
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Add unit tests for the mathematics classes
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2013-03-13 20:52:59 +01:00 |
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Daniel Chappuis
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02a3cd2db8
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Modify CMakeLists.txt file to compile the tests
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2013-03-09 08:40:22 +01:00 |
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Daniel Chappuis
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999bef7c8d
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Add definition to avoid redefinition of min() and max() macros when including windows.h on Windows
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2013-03-09 08:39:09 +01:00 |
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Daniel Chappuis
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8107bbab8e
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Modify the epsilon parameter of the approxEqual() method
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2013-03-09 08:37:40 +01:00 |
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Daniel Chappuis
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bd0561acd9
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Remove the isParallelWith() method in Vector3
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2013-03-09 08:37:10 +01:00 |
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Daniel Chappuis
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a178a3c0b9
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Start to implement unit tests for the mathematics classes
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2013-03-09 08:34:57 +01:00 |
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Daniel Chappuis
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e92343b118
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Add files for tests
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2013-03-06 07:30:33 +01:00 |
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Daniel Chappuis
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5f78143341
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Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
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2013-03-05 23:17:38 +01:00 |
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Daniel Chappuis
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04a31c696c
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Add Doxygen documentation into the code
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2013-03-05 23:09:50 +01:00 |
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Daniel Chappuis
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489eea3f36
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Add file to generate Doxygen documentation
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2013-03-04 22:06:43 +01:00 |
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Daniel Chappuis
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03cddcf568
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Access std::map using find() method
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2013-03-03 16:36:07 +01:00 |
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Daniel Chappuis
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b43f875cef
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Improve GJK robustness for spheres by integrating the radius into the object margin
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2013-03-03 16:24:46 +01:00 |
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Daniel Chappuis
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5a373cf27b
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Clean the code and modify the date in the license text
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2013-03-02 16:26:18 +01:00 |
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Daniel Chappuis
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4346a16f62
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Replace the 0 constant by the NULL pointer in CollisionDetection.cpp
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2013-02-28 23:18:48 +01:00 |
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Daniel Chappuis
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db23fd0000
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Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
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2013-02-28 22:40:06 +01:00 |
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Daniel Chappuis
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c63284a432
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Merge branch 'mathematics_optimization' into develop
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2013-02-28 22:34:50 +01:00 |
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Daniel Chappuis
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ef93134c79
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Make some modifications in the mathematics library
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2013-02-28 20:03:37 +01:00 |
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Daniel Chappuis
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31e6ed2d8a
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Replace the 0 constant by NULL when using pointers
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2013-02-28 19:50:52 +01:00 |
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Daniel Chappuis
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fe88e68e73
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Improve robustness by using correct machine epsilon value test
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2013-02-27 23:10:54 +01:00 |
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Daniel Chappuis
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cdc384db68
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Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
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2013-02-27 22:10:10 +01:00 |
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Daniel Chappuis
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33a084c816
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Merge branch 'sequentialimpulse2' into develop
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2013-02-26 22:45:01 +01:00 |
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Daniel Chappuis
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a362171532
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Clean the code of the sequential impulse contact solver
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2013-02-26 22:43:45 +01:00 |
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Daniel Chappuis
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b36f2c93b1
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Merge branch 'outside_velocities' into sequentialimpulse2
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2013-02-26 08:21:15 +01:00 |
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Daniel Chappuis
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9e499be150
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Move the constrained velocities outside the contact solver
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2013-02-26 08:15:58 +01:00 |
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Daniel Chappuis
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aa236286de
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Remove files
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2013-02-19 23:16:48 +01:00 |
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Daniel Chappuis
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e84f6468c8
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Clean the code
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2013-02-19 23:16:20 +01:00 |
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Daniel Chappuis
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0695b30704
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Make possible to solve the friction constraints at the center of the contact manifold
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2013-02-16 16:14:04 +01:00 |
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Daniel Chappuis
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8cde68f5b9
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Implement the split impulse technique for position correction
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2013-01-31 22:42:11 +01:00 |
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Daniel Chappuis
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d546d8208f
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Use first friction vector in the direction of the tangential velocity
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2013-01-27 10:38:41 +01:00 |
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Daniel Chappuis
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2d0da2cc1c
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Clean up the code and change the warmstart() method
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2013-01-17 23:13:18 +01:00 |
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Daniel Chappuis
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9cf672c51c
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Don't use the contact.B_sp fields anymore in the solveLCP() method and fix bug with contact.r2CrossN that were not initialized in the constraint solver
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2013-01-16 19:47:49 +01:00 |
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Daniel Chappuis
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5c941cf88b
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Continue to implement the Sequential Impulse solver
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2013-01-16 13:23:37 +01:00 |
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Daniel Chappuis
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1bcec415a1
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Continue to transform PGS solver into the sequential impulse solver
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2013-01-06 19:28:56 +01:00 |
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Daniel Chappuis
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e4d47ded09
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Change the way we solve the linear system
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2012-12-30 12:45:06 +01:00 |
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Daniel Chappuis
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a70e0655c5
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Use Vector3 type into the a[] array
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2012-12-29 14:15:07 +01:00 |
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Daniel Chappuis
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f2f168f6c8
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Change the way to compute the inverse constraint matrix K for the friction constraints
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2012-12-29 00:05:44 +01:00 |
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Daniel Chappuis
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158c19541b
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Add methods to get the friction vectors of the contact
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2012-12-26 02:18:51 +01:00 |
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Daniel Chappuis
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e64cac4571
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Start to compute the inverse mass matrix K for the friction constraints
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2012-12-26 02:15:49 +01:00 |
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Daniel Chappuis
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3872e9615c
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Use unit friction vectors
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2012-12-25 17:35:52 +01:00 |
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Daniel Chappuis
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91d148e311
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Change the way to compute the inverse constraint matrix K for the penetration constraint
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2012-12-25 13:03:06 +01:00 |
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Daniel Chappuis
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c8d216aafe
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Use Vector3 inside the V1 array
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2012-12-21 11:33:11 +01:00 |
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Daniel Chappuis
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d6b3b18aee
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Use vectors in the Vconstraint array
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2012-12-21 11:00:13 +01:00 |
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Daniel Chappuis
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d615f9af12
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Separate code for bodies initialization and contact constraints initialization
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2012-12-21 08:39:21 +01:00 |
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Daniel Chappuis
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7172ee4843
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Loop over the contact manifolds in the constraint solver
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2012-12-16 16:57:15 +01:00 |
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