Daniel Chappuis
03a31e44f3
Working on HeightFieldShape
2016-01-21 22:27:52 +01:00
Daniel Chappuis
a12703b86d
Make possible to create a ConvexMeshShape using a TriangleVertexArray
2016-01-07 23:04:39 +01:00
Daniel Chappuis
8be408ccec
Modifications for smooth concave mesh contacts
2016-01-05 18:39:22 +01:00
Daniel Chappuis
9c7f70b9b7
Add double sided raycast test for TriangleShape, add unit tests
2015-12-05 17:51:07 +01:00
Daniel Chappuis
3476f3e9c4
Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
2015-11-19 07:20:43 +01:00
Daniel Chappuis
cd808fcf62
Modify the way the collision shapes are created (we don't make an internal copy anymore)
2015-09-04 19:56:27 +02:00
Daniel Chappuis
ae122f07d6
Add ConcaveShape et ConvexShape classes
2015-08-31 17:33:34 +02:00
Daniel Chappuis
2a3fe8f8d1
Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
2015-08-11 06:58:55 +02:00
Daniel Chappuis
6679bb27bc
Changes for the next release
2015-02-15 21:56:45 +01:00
Daniel Chappuis
3da146eb84
Implement world ray casting query
2014-11-04 22:38:40 +01:00
Daniel Chappuis
e9257ec56f
Change raycasting so that a ray is given by two points instead of a point and a direction
2014-10-21 22:26:40 +02:00
Daniel Chappuis
ebf13c3366
Use the standard library swap() function instead
2014-09-19 22:53:05 +02:00
Daniel Chappuis
a89b258418
Implement raycasting for the BoxShape
2014-09-08 23:19:07 +02:00
Daniel Chappuis
6c505377c5
Clean up the include statements
2014-08-07 21:38:31 +02:00
Daniel Chappuis
5dd9ee826e
Add classes and tests for raycasting
2014-07-21 23:08:18 +02:00
Daniel Chappuis
b5bf3ea032
Remove the Ray.cpp file
2014-07-13 20:28:28 -07:00
Daniel Chappuis
a52f89a33e
Add the Ray class for raycasting
2014-07-13 18:11:15 -07:00
Daniel Chappuis
3aa05ef61a
Fix issues and add conversion from Euler angles to Quaternion
2014-06-24 23:31:13 +02:00
Daniel Chappuis
1812402617
Add support for the different body types (static, kinematic, dynamic)
2013-11-21 23:24:11 +01:00
Daniel Chappuis
ce0078c2a9
Implement the non-linear-gauss-seidel position error correction
2013-06-26 22:28:31 +02:00
Daniel Chappuis
c4d6206ee2
Finish the implementation of the Hinge joint and some others modifications
2013-06-09 16:31:01 +02:00
Daniel Chappuis
78abbaac72
Fix issues in the BallAndSocketJoint and SliderJoint
2013-05-21 23:03:14 +02:00
Daniel Chappuis
8f37d4ac98
Fix issues in the unit tests for Vector2 and Matrix2x2
2013-05-16 21:42:13 +02:00
Daniel Chappuis
0f17bd1b0b
continue working on the slider joint
2013-05-12 12:43:07 +02:00
Daniel Chappuis
f23096af50
modify code in the Matrix2x2 class
2013-05-09 19:47:09 +02:00
Daniel Chappuis
7a2c2bdbd5
Add Vector2 and Matrix2x3 classes
2013-05-09 19:02:09 +02:00
Daniel Chappuis
c4eee4fb1f
Implement the Ball-And-Socket joint
2013-05-02 22:41:57 +02:00
Daniel Chappuis
16c6487796
Change #ifndef names in headers to avoid name collision with others libraries
2013-04-18 22:54:36 +02:00
Daniel Chappuis
f38803d75a
Fix some warnings
2013-03-17 17:07:09 +01:00
Daniel Chappuis
6731ed8be0
Merge branch test_mathematics into develop
2013-03-13 22:51:27 +01:00
Daniel Chappuis
669ca8ecca
Add methods in the mathematics classes
2013-03-13 20:55:10 +01:00
Daniel Chappuis
8107bbab8e
Modify the epsilon parameter of the approxEqual() method
2013-03-09 08:37:40 +01:00
Daniel Chappuis
bd0561acd9
Remove the isParallelWith() method in Vector3
2013-03-09 08:37:10 +01:00
Daniel Chappuis
04a31c696c
Add Doxygen documentation into the code
2013-03-05 23:09:50 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
ef93134c79
Make some modifications in the mathematics library
2013-02-28 20:03:37 +01:00
Daniel Chappuis
fe88e68e73
Improve robustness by using correct machine epsilon value test
2013-02-27 23:10:54 +01:00
Daniel Chappuis
cdc384db68
Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
2013-02-27 22:10:10 +01:00
Daniel Chappuis
e84f6468c8
Clean the code
2013-02-19 23:16:20 +01:00
Daniel Chappuis
0695b30704
Make possible to solve the friction constraints at the center of the contact manifold
2013-02-16 16:14:04 +01:00
Daniel Chappuis
d546d8208f
Use first friction vector in the direction of the tangential velocity
2013-01-27 10:38:41 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
...
- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
chappuis.daniel
cd47b3e617
Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
...
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@466 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-07-25 21:31:57 +00:00
chappuis.daniel
9333d0e690
Use a customize algorithm for Sphere vs Sphere collision detection instead of using GJK
...
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@463 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-25 22:57:27 +00:00
chappuis.daniel
c1eabd3e2b
Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
...
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:06:33 +00:00
chappuis.daniel
b82228d3ed
Modifications before release
...
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@454 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-12-11 00:40:04 +00:00
chappuis.daniel
55c1168b5d
Remove files that are not used anymore and rename the SweepAndPrune class
...
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@453 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-14 22:01:50 +00:00
chappuis.daniel
d762312d68
ReactPhysics3D is now under the ZLib license
...
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-13 17:49:03 +00:00
chappuis.daniel
ab6865b3a1
Remove files that are not used anymore
...
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@450 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-10 23:54:42 +00:00
chappuis.daniel
9bfb44597f
Optimization of the LCP Solver
...
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@448 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-09 20:18:32 +00:00