Commit Graph

538 Commits

Author SHA1 Message Date
Falco Girgis
c25a5cddcb Next attempt. 2024-01-30 19:52:56 -06:00
Falco Girgis
b9cdfb2e35 next try 2024-01-30 19:45:17 -06:00
Falco Girgis
32ecb843a2 next try. 2024-01-30 19:44:40 -06:00
Falco Girgis
709942e69d test. 2024-01-30 19:40:40 -06:00
Luke Benstead
9f3f638a46 Add missing conversion, fixes #77 2024-01-16 22:05:43 +00:00
darc
c314a0ec3a Fix GLdc failing to build on GCC 9.x 2023-12-18 18:53:37 -06:00
Luke Benstead
2b3c083de3 Fix issue with texture twiddling and RGB565 untwiddled textures 2023-11-29 11:25:32 +00:00
Spencer Elliott
79172452f2 Convert GL_SHORT to proper float on conversion 2023-09-26 18:51:29 +00:00
Spencer Elliott
202f546848 Fixed alignment for matrix passed into UploadMatrix4x4 in gluLookAt 2023-09-20 10:18:55 -05:00
Luke Benstead
d054dde785 Fix paletted texture glitch 2023-09-12 21:11:05 +01:00
Luke Benstead
00b4468928 Remove unused function 2023-09-11 20:42:09 +01:00
Luke Benstead
43d64a4957 Fix twiddling issues 2023-09-11 17:27:04 +01:00
Luke Benstead
61e5a7a2a6 More twiddling work 2023-09-10 19:41:25 +01:00
Luke Benstead
3308a57e59 Implement defragmenting the memory 2023-09-08 17:49:46 +01:00
Luke Benstead
db9e1cd424 Fall back to unaligned if there's no more aligned spaced 2023-09-08 09:13:33 +01:00
Luke Benstead
6eb079228e Fix infinite loop 2023-09-06 21:01:37 +01:00
Luke Benstead
7ce01ad93f Fix up paletted textures 2023-09-06 08:01:01 +01:00
Luke Benstead
12bd6f474f Fix issues with the allocator 2023-09-06 07:59:40 +01:00
Luke Benstead
e5a4f4f716 Continue fixing up paletted texture issues 2023-09-03 21:12:11 +01:00
Luke Benstead
4d39e19ed5 Start repairing paletted textures 2023-09-02 21:10:42 +01:00
Luke Benstead
9cedc81850 Fix broken merge 2023-09-01 20:29:24 +01:00
Luke Benstead
5e7b33797d Perf improvements and fixes 2023-09-01 20:25:27 +01:00
Luke Benstead
b19b9d498a Clean up the allocator code 2023-09-01 20:25:21 +01:00
Luke Benstead
36de063756 Allow configuring automatic texture twiddling in glKosInitEx
Defaults to enabled.
2023-09-01 20:23:55 +01:00
Luke Benstead
cfbaea4a46 Don't calculate things twice 2023-09-01 08:52:01 +01:00
Luke Benstead
4b47f6878f Remove yalloc 2023-09-01 08:34:48 +01:00
Luke Benstead
3248499d5a Switch to the new allocator 2023-08-31 21:21:14 +01:00
Luke Benstead
f49a98ab54 Fix allocate and free 2023-08-31 20:49:34 +01:00
Luke Benstead
f278777c0e WIP: Start implementing new allocator 2023-08-31 08:47:00 +01:00
Luke Benstead
77531ca347 Drastically refactor glTexImage2D 2023-08-26 20:34:11 +01:00
Luke Benstead
a05e1b01fa Make glGenerateMipmap the function, and EXT the alias 2023-07-26 20:33:12 +01:00
Luke Benstead
3dcbbdbde6 Add logging 2023-06-09 20:35:00 +01:00
Luke Benstead
92ee4f616d Set mode to PAL@50 if it's a European console without VGA 2023-06-06 21:05:52 +01:00
Luke Benstead
e7574bca1d Fix issues with GL_QUADS 2023-05-31 18:27:17 +01:00
Luke Benstead
026bdeff09 Fix infuriating memory corruption bug 2023-05-20 07:47:39 +01:00
Luke Benstead
f6713bc778 Speed up the software renderer 2023-05-20 07:45:45 +01:00
Luke Benstead
5865d57384 Wait for the store queues to finish when we've uploaded everything 2023-05-20 07:45:16 +01:00
Luke Benstead
1e3896e699 Clean up 2023-05-20 07:44:55 +01:00
Luke Benstead
d81472ef57 Liberally assert stuff 2023-05-17 20:39:58 +01:00
Luke Benstead
462eb40d7a Fix bugs in texture deletion 2023-05-17 20:39:49 +01:00
Luke Benstead
c4c0bf4239 Fix an off-by-one error 2023-05-17 20:39:27 +01:00
Luke Benstead
9037d157d5 Clean up 2023-05-17 20:38:21 +01:00
Luke Benstead
52a0215ed8 Make sure we initialize texture 0. We don't actually use it yet
(binding zero disables texturing) but I believe the spec says that
texture 0 is the "default texture" and is an actual texture object.
2023-05-17 20:36:59 +01:00
Luke Benstead
a5891056db Many bug fixes and optimisations 2023-05-16 13:31:44 +01:00
Luke Benstead
9cffe14ad6 Clean up aligned vector 2023-05-12 20:51:36 +01:00
Luke Benstead
e683b8becb Optimisations 2023-05-11 20:00:13 +01:00
Luke Benstead
452cda5a3b Fix backface culling 2023-04-28 19:49:01 +01:00
Luke Benstead
0f65eab86a Much faster clipping 2023-04-26 20:50:43 +01:00
Luke Benstead
1a678d2c8d Undo some bad changes 2023-04-23 21:00:01 +01:00
Luke Benstead
0923b5c601 Further optimisations 2023-04-23 20:16:15 +01:00
Luke Benstead
2ec7055547 Optimisations 2023-04-23 07:44:09 +01:00
Luke Benstead
9cc52a01fe Better clipping 2023-04-22 20:47:45 +01:00
Luke Benstead
095ebf2790 Fix final bug 2023-04-22 11:37:42 +01:00
Luke Benstead
baa275b41b Fix a bunch of issues with clipping (almost working) 2023-04-21 20:38:21 +01:00
Luke Benstead
72c375f87c Fix some things 2023-04-21 11:39:37 +01:00
Luke Benstead
e54494e995 More clipping work 2023-04-20 20:45:59 +01:00
Luke Benstead
c5ce81a38d WIP: Restructure clipping to be much MUCH faster in the visible case
This currently only works with triangles, anything more and it crashes
due to me not queuing subsequent vertices in the strip correctly
2023-04-19 20:57:44 +01:00
Luke Benstead
307d371c55 Various store queue shinanigans 2023-04-11 20:46:31 +01:00
Luke Benstead
4ad58bea89 Optimise glLoadMatrixf 2023-04-11 20:46:12 +01:00
Luke Benstead
8e60b18f29 Merge branch 'add-new-cubes-sample' into 'master'
Add new cubes sample

See merge request simulant/GLdc!103
2023-04-08 20:32:18 +00:00
David Reichelt
a4b778063a Make sure ZNEAR_CLIPPING_ENABLED is defined in software renderer 2023-04-08 20:00:33 +00:00
Luke Benstead
6ee9a823c1 Don't update lights unnecessarily 2023-03-23 20:01:41 +00:00
Luke Benstead
0c5f941098 Optimise nearz clipping 2023-03-17 20:40:55 +00:00
Luke Benstead
300f2a611e Optimise state management 2023-03-17 20:40:45 +00:00
Luke Benstead
e5c6fefcd9 Optimisations 2023-03-16 21:24:12 +00:00
Luke Benstead
8789d6557e Huge refactor of internal state 2023-03-07 21:27:48 +00:00
Luke Benstead
8beb295c6b Refactor state management 2023-03-07 10:19:09 +00:00
Luke Benstead
a9f3e3a744 Fix alignments 2023-03-06 13:44:17 +00:00
Luke Benstead
f0a3465486 Use Moops memcpy 2023-03-05 21:16:12 +00:00
Luke Benstead
b08bbebf12 Mipmap fix 2023-03-05 20:26:15 +00:00
Luke Benstead
8fff6ee1aa Treat GL_CLAMP_TO_EDGE the same as GL_CLAMP 2022-12-09 20:17:46 +00:00
Luke Benstead
ac86504549 Clean up 2022-12-03 20:01:43 +00:00
Luke Benstead
d78c6275bb Increase tri-strip length 2022-12-03 14:00:24 +00:00
Luke Benstead
69a2310a3c Default to small culling to avoid artifacts 2022-12-03 13:46:08 +00:00
Luke Benstead
5296f5c79c Optimise perspective divide assuming W is always positive 2022-11-05 20:28:24 +00:00
Luke Benstead
b6593acc83 Switches instead of if ladders 2022-11-04 19:24:12 +00:00
Luke Benstead
8ca70a2920 Initialize submission target on boot to save runtime cost 2022-11-04 19:23:50 +00:00
Luke Benstead
4d8c507706 Fix a bug where glXPointer functions would do unnecessary work 2022-11-04 19:23:06 +00:00
Luke Benstead
a248f3a50c Faster inversion 2022-11-03 20:24:38 +00:00
Luke Benstead
6be3e6185d Faster inversion 2022-09-14 19:20:24 +01:00
Luke Benstead
3caaf798e7 Undo double transform 2022-08-25 21:25:52 +01:00
Luke Benstead
0b62ac8673 Clean ups and optimisations 2022-08-25 21:24:08 +01:00
Luke Benstead
4edf8ce04d Use the direct texture path for vbuffer uploads 2022-08-25 20:01:54 +01:00
Luke Benstead
c793e1f35d Don't submit empty lists 2022-08-24 20:31:55 +01:00
Luke Benstead
9d9a502e96 Remove old clipping 2022-06-13 20:16:46 +01:00
Luke Benstead
3d69003c5f Allow disabling near-z 2022-06-13 20:16:37 +01:00
Luke Benstead
99ae70a72b Make the software implementation use the same clipping code 2022-06-13 20:06:04 +01:00
Luke Benstead
6fb15ee4c7 Fix some winding issues 2022-06-13 20:05:54 +01:00
Luke Benstead
16f6100afa Fix issues and optimise 2022-06-12 19:53:26 +01:00
Luke Benstead
4827fd4c5b Fix various clipping glitches 2022-06-11 21:27:09 +01:00
Luke Benstead
53c54997c3 Fix a number of issues! 2022-06-10 20:27:21 +01:00
Luke Benstead
dbb94d0cb9 Move clipping into list submission 2022-06-09 13:07:51 +01:00
Luke Benstead
193f0bdc49 Cleanup 2022-05-21 20:16:50 +01:00
Luke Benstead
9a50917062 Fix rgba vs argb inversion 2022-05-21 20:16:34 +01:00
Luke Benstead
fe7f9cbed0 Fix crash when generating mipmaps on 4bpp textures 2022-05-07 12:57:45 +01:00
Luke Benstead
d0e6b56414 Restore validation of the internalFormat (even though it's unused) 2022-05-04 21:00:15 +01:00
Luke Benstead
dc69a81da1 Remove unused code. Various clean ups 2022-05-04 20:53:18 +01:00
Luke Benstead
411d4f0e4f Add a missing space 2022-05-04 20:45:21 +01:00
Luke Benstead
dd7bb47ffb Merge remote-tracking branch 'ozzyouzo/master' into paletted-textures 2022-05-04 20:39:39 +01:00
OzzyOuzo
c48bbfe07c Fixed glMultMatrixf(...)
Added _glResetSharedPalettes
2022-05-03 16:12:27 +03:00