Luke Benstead
|
2ec7055547
|
Optimisations
|
2023-04-23 07:44:09 +01:00 |
|
Luke Benstead
|
9cc52a01fe
|
Better clipping
|
2023-04-22 20:47:45 +01:00 |
|
Luke Benstead
|
095ebf2790
|
Fix final bug
|
2023-04-22 11:37:42 +01:00 |
|
Luke Benstead
|
baa275b41b
|
Fix a bunch of issues with clipping (almost working)
|
2023-04-21 20:38:21 +01:00 |
|
Luke Benstead
|
72c375f87c
|
Fix some things
|
2023-04-21 11:39:37 +01:00 |
|
Luke Benstead
|
e54494e995
|
More clipping work
|
2023-04-20 20:45:59 +01:00 |
|
Luke Benstead
|
c5ce81a38d
|
WIP: Restructure clipping to be much MUCH faster in the visible case
This currently only works with triangles, anything more and it crashes
due to me not queuing subsequent vertices in the strip correctly
|
2023-04-19 20:57:44 +01:00 |
|
Luke Benstead
|
307d371c55
|
Various store queue shinanigans
|
2023-04-11 20:46:31 +01:00 |
|
Luke Benstead
|
4ad58bea89
|
Optimise glLoadMatrixf
|
2023-04-11 20:46:12 +01:00 |
|
Luke Benstead
|
8e60b18f29
|
Merge branch 'add-new-cubes-sample' into 'master'
Add new cubes sample
See merge request simulant/GLdc!103
|
2023-04-08 20:32:18 +00:00 |
|
David Reichelt
|
a4b778063a
|
Make sure ZNEAR_CLIPPING_ENABLED is defined in software renderer
|
2023-04-08 20:00:33 +00:00 |
|
Luke Benstead
|
6ee9a823c1
|
Don't update lights unnecessarily
|
2023-03-23 20:01:41 +00:00 |
|
Luke Benstead
|
0c5f941098
|
Optimise nearz clipping
|
2023-03-17 20:40:55 +00:00 |
|
Luke Benstead
|
300f2a611e
|
Optimise state management
|
2023-03-17 20:40:45 +00:00 |
|
Luke Benstead
|
e5c6fefcd9
|
Optimisations
|
2023-03-16 21:24:12 +00:00 |
|
Luke Benstead
|
8789d6557e
|
Huge refactor of internal state
|
2023-03-07 21:27:48 +00:00 |
|
Luke Benstead
|
8beb295c6b
|
Refactor state management
|
2023-03-07 10:19:09 +00:00 |
|
Luke Benstead
|
a9f3e3a744
|
Fix alignments
|
2023-03-06 13:44:17 +00:00 |
|
Luke Benstead
|
f0a3465486
|
Use Moops memcpy
|
2023-03-05 21:16:12 +00:00 |
|
Luke Benstead
|
b08bbebf12
|
Mipmap fix
|
2023-03-05 20:26:15 +00:00 |
|
Luke Benstead
|
8fff6ee1aa
|
Treat GL_CLAMP_TO_EDGE the same as GL_CLAMP
|
2022-12-09 20:17:46 +00:00 |
|
Luke Benstead
|
ac86504549
|
Clean up
|
2022-12-03 20:01:43 +00:00 |
|
Luke Benstead
|
d78c6275bb
|
Increase tri-strip length
|
2022-12-03 14:00:24 +00:00 |
|
Luke Benstead
|
69a2310a3c
|
Default to small culling to avoid artifacts
|
2022-12-03 13:46:08 +00:00 |
|
Luke Benstead
|
5296f5c79c
|
Optimise perspective divide assuming W is always positive
|
2022-11-05 20:28:24 +00:00 |
|
Luke Benstead
|
b6593acc83
|
Switches instead of if ladders
|
2022-11-04 19:24:12 +00:00 |
|
Luke Benstead
|
8ca70a2920
|
Initialize submission target on boot to save runtime cost
|
2022-11-04 19:23:50 +00:00 |
|
Luke Benstead
|
4d8c507706
|
Fix a bug where glXPointer functions would do unnecessary work
|
2022-11-04 19:23:06 +00:00 |
|
Luke Benstead
|
a248f3a50c
|
Faster inversion
|
2022-11-03 20:24:38 +00:00 |
|
Luke Benstead
|
6be3e6185d
|
Faster inversion
|
2022-09-14 19:20:24 +01:00 |
|
Luke Benstead
|
3caaf798e7
|
Undo double transform
|
2022-08-25 21:25:52 +01:00 |
|
Luke Benstead
|
0b62ac8673
|
Clean ups and optimisations
|
2022-08-25 21:24:08 +01:00 |
|
Luke Benstead
|
4edf8ce04d
|
Use the direct texture path for vbuffer uploads
|
2022-08-25 20:01:54 +01:00 |
|
Luke Benstead
|
c793e1f35d
|
Don't submit empty lists
|
2022-08-24 20:31:55 +01:00 |
|
Luke Benstead
|
9d9a502e96
|
Remove old clipping
|
2022-06-13 20:16:46 +01:00 |
|
Luke Benstead
|
3d69003c5f
|
Allow disabling near-z
|
2022-06-13 20:16:37 +01:00 |
|
Luke Benstead
|
99ae70a72b
|
Make the software implementation use the same clipping code
|
2022-06-13 20:06:04 +01:00 |
|
Luke Benstead
|
6fb15ee4c7
|
Fix some winding issues
|
2022-06-13 20:05:54 +01:00 |
|
Luke Benstead
|
16f6100afa
|
Fix issues and optimise
|
2022-06-12 19:53:26 +01:00 |
|
Luke Benstead
|
4827fd4c5b
|
Fix various clipping glitches
|
2022-06-11 21:27:09 +01:00 |
|
Luke Benstead
|
53c54997c3
|
Fix a number of issues!
|
2022-06-10 20:27:21 +01:00 |
|
Luke Benstead
|
dbb94d0cb9
|
Move clipping into list submission
|
2022-06-09 13:07:51 +01:00 |
|
Luke Benstead
|
193f0bdc49
|
Cleanup
|
2022-05-21 20:16:50 +01:00 |
|
Luke Benstead
|
9a50917062
|
Fix rgba vs argb inversion
|
2022-05-21 20:16:34 +01:00 |
|
Luke Benstead
|
fe7f9cbed0
|
Fix crash when generating mipmaps on 4bpp textures
|
2022-05-07 12:57:45 +01:00 |
|
Luke Benstead
|
d0e6b56414
|
Restore validation of the internalFormat (even though it's unused)
|
2022-05-04 21:00:15 +01:00 |
|
Luke Benstead
|
dc69a81da1
|
Remove unused code. Various clean ups
|
2022-05-04 20:53:18 +01:00 |
|
Luke Benstead
|
411d4f0e4f
|
Add a missing space
|
2022-05-04 20:45:21 +01:00 |
|
Luke Benstead
|
dd7bb47ffb
|
Merge remote-tracking branch 'ozzyouzo/master' into paletted-textures
|
2022-05-04 20:39:39 +01:00 |
|
OzzyOuzo
|
c48bbfe07c
|
Fixed glMultMatrixf(...)
Added _glResetSharedPalettes
|
2022-05-03 16:12:27 +03:00 |
|
Luke Benstead
|
4e8ff2f8e4
|
Fix texture issues
|
2022-04-26 20:34:14 +01:00 |
|
T_chan
|
53eb2e2a51
|
Add gluBuild2DMipmaps()
|
2022-02-01 07:25:54 +00:00 |
|
T_chan
|
621982d14e
|
Add glGetTexImage stub for portability
|
2022-01-31 08:29:00 +00:00 |
|
Luke Benstead
|
4ad2841809
|
Merge branch 'Add_glTexCoord1f_functions' into 'master'
Add glTexCoord1f() and glTexCoord1fv()
See merge request simulant/GLdc!80
|
2022-01-19 08:05:59 +00:00 |
|
T_chan
|
9b6c2bbb21
|
Add glTexCoord1f() and glTexCoord1fv()
|
2022-01-18 21:40:31 +00:00 |
|
Luke Benstead
|
f9af9af567
|
Merge branch 'Add_glPolygonMode_Stub' into 'master'
add glPolygonMode() stub
See merge request simulant/GLdc!79
|
2022-01-18 21:38:31 +00:00 |
|
Luke Benstead
|
8d51579870
|
Merge branch 'Add_Stencil_Functions_Stubs' into 'master'
Add stubs for Stencil functions glStencilFunc() and glStencilOp()
See merge request simulant/GLdc!78
|
2022-01-18 21:37:56 +00:00 |
|
T_chan
|
50aee8a92c
|
add glPolygonMode() stub
|
2022-01-18 21:28:07 +00:00 |
|
T_chan
|
66d87fb845
|
Add stubs for Stencil functions glStencilFunc() and glStencilOp()
|
2022-01-18 20:29:27 +00:00 |
|
Luke Benstead
|
11860ba6e1
|
Merge branch 'add_glGetTexParameterfv_stub' into 'master'
Add glGetTexParameterfv() stub to increase compatibility
See merge request simulant/GLdc!76
|
2022-01-18 19:25:39 +00:00 |
|
Luke Benstead
|
3b320bf874
|
Merge branch 'add_glTexParameterf' into 'master'
expose and correct glTexParameterf()
See merge request simulant/GLdc!75
|
2022-01-18 19:25:20 +00:00 |
|
T_chan
|
d594eff3a6
|
Add glGetTexParameterfv() stub to increase compatibility
|
2022-01-18 17:38:14 +00:00 |
|
T_chan
|
0d60b318da
|
expose and correct glTexParameterf()
|
2022-01-18 17:23:30 +00:00 |
|
T_chan
|
d9a2ed7892
|
Add glColor4ubv() to increase compatibility of GLdc
|
2022-01-18 17:06:26 +00:00 |
|
OzzyOuzo
|
1a456cb1a7
|
16bit palette color format support, extended 64 shared palette slots (4bpp), GL_OES_compressed_paletted_texture support
GL_ERROR generated when texture size > 1024
|
2021-12-03 09:32:53 +02:00 |
|
OzzyOuzo
|
8caee68df5
|
added _glFreePaletteSlots(..)
|
2021-11-30 19:23:49 +02:00 |
|
OzzyOuzo
|
148962254a
|
4bpp texture palette support, modified paletted_pcx sampled (USE_16C_PALETTE)
|
2021-11-18 12:04:46 +02:00 |
|
Luke Benstead
|
b710a619d5
|
Fix issues with bilinear mipmapping
|
2021-10-25 19:04:58 +01:00 |
|
Luke Benstead
|
e225f54386
|
Fix bug when glVertexPointer etc. is called without client state enabled
|
2021-10-02 20:01:44 +01:00 |
|
Luke Benstead
|
5df2190536
|
Fix various bugs with non-fastpath rendering
|
2021-10-02 14:43:23 +01:00 |
|
Luke Benstead
|
7d82649a62
|
Be sure to restore the fast path flag in glEnd
|
2021-10-01 21:02:13 +01:00 |
|
Luke Benstead
|
e26fae6d2e
|
Remove debug logging
|
2021-09-18 14:37:28 +01:00 |
|
Luke Benstead
|
dd16530a1f
|
Fix an assertion in debug, and building on PC
|
2021-09-18 14:36:47 +01:00 |
|
Luke Benstead
|
cf996b9e80
|
Add tri and quad fast paths
|
2021-09-14 19:36:42 +01:00 |
|
Luke Benstead
|
7992c89758
|
Fix perf hit
|
2021-09-14 09:20:00 +01:00 |
|
Luke Benstead
|
9c2907e41d
|
Small optimisation
|
2021-09-13 19:57:46 +01:00 |
|
Luke Benstead
|
4ee9c3ee64
|
More optimisations
|
2021-09-13 19:35:53 +01:00 |
|
Luke Benstead
|
adce2c7538
|
Perf tweaks
|
2021-09-13 12:57:52 +01:00 |
|
Luke Benstead
|
52ff506397
|
Only recalc the fast path when pointers change
|
2021-09-13 10:40:25 +01:00 |
|
Luke Benstead
|
66d09e7d77
|
Error cleanup and immediate mode perf improvements
|
2021-09-13 10:29:04 +01:00 |
|
Luke Benstead
|
4adc49cd40
|
Optimisations
|
2021-09-12 15:04:52 +01:00 |
|
Luke Benstead
|
cb96769074
|
Fix incorrect usage of memset
|
2021-09-04 13:36:59 +01:00 |
|
Luke Benstead
|
3332dfa74a
|
Handle running out of PVR memory correctly
|
2021-09-04 12:14:31 +01:00 |
|
Luke Benstead
|
fc947c49f8
|
Performance improvements
|
2021-05-25 20:40:43 +01:00 |
|
Luke Benstead
|
f736332eb8
|
Always make sure we send opaque polys with one/zero blending
|
2021-05-23 20:58:29 +01:00 |
|
Luke Benstead
|
a79c1dd753
|
Set the right depth mode when autosort is on
|
2021-05-23 13:19:54 +01:00 |
|
Luke Benstead
|
cde0abd18d
|
Force the correct depth and blend modes with PT polys
|
2021-05-23 13:15:07 +01:00 |
|
Luke Benstead
|
0789ea99b3
|
Disable fast mode by default
|
2021-05-23 13:06:11 +01:00 |
|
Luke Benstead
|
f0383f8e1c
|
Remove broken check
|
2021-05-16 20:33:49 +01:00 |
|
Luke Benstead
|
5ea4313d59
|
Fix software renderer
|
2021-05-14 21:58:54 +01:00 |
|
Luke Benstead
|
06529d4fe7
|
Perf tweaks
|
2021-05-08 14:38:55 +01:00 |
|
Luke Benstead
|
cb9d699576
|
Use invW as the Z axis (abandon standards compliance for speed)
|
2021-05-01 14:32:16 +01:00 |
|
Luke Benstead
|
e67f1fb8f9
|
Don't transform the vertex again incorrectly. Optimise
|
2021-04-30 07:58:57 +01:00 |
|
Luke Benstead
|
d05c5b8353
|
Remove incorrect warning
|
2021-04-30 07:52:12 +01:00 |
|
Luke Benstead
|
fcbb6418d2
|
Perf improvements
|
2021-04-26 16:16:25 +01:00 |
|
Luke Benstead
|
5fc77887d0
|
Remove unnecessary branches
|
2021-04-25 15:27:04 +01:00 |
|
Luke Benstead
|
16243acd7b
|
More immediate mode optimisation
|
2021-04-25 14:21:09 +01:00 |
|
Luke Benstead
|
1b6f543fab
|
Slight optimisation
|
2021-04-25 13:33:24 +01:00 |
|
Luke Benstead
|
40678836e0
|
Refactor viewport handling
|
2021-04-25 13:05:56 +01:00 |
|
Luke Benstead
|
1f42838992
|
Fix incorrect glColorPointer stride
|
2021-04-23 09:09:25 +01:00 |
|
Luke Benstead
|
28c14fdb0e
|
Add fast path for glDrawElements
|
2021-04-22 17:48:15 +01:00 |
|
Luke Benstead
|
df2d7a210c
|
New Fast Path
|
2021-04-21 16:23:43 +00:00 |
|
Luke Benstead
|
ea25251944
|
Optimisations
|
2021-04-20 16:08:58 +01:00 |
|
Luke Benstead
|
faf24ac61d
|
Small optimisations
|
2021-04-20 09:07:14 +01:00 |
|
Luke Benstead
|
38c7967ae2
|
Clean up some things
|
2021-04-19 21:23:23 +01:00 |
|
Luke Benstead
|
165318ea76
|
Use MATH_fmac
|
2021-04-19 21:12:46 +01:00 |
|
Luke Benstead
|
1a849c8b1c
|
Minor optimisation
|
2021-04-19 21:08:09 +01:00 |
|
Luke Benstead
|
a3c4aaac8f
|
Don't set a zero zclip value
|
2021-04-19 20:51:22 +01:00 |
|
Luke Benstead
|
b480c0a01f
|
Fix optimisations
|
2021-04-19 20:21:46 +01:00 |
|
Luke Benstead
|
eb35d607b9
|
Immediate mode performance optimisation
|
2021-04-19 10:53:08 +01:00 |
|
Luke Benstead
|
778e9c4e64
|
Optimise CompilePolyHeader
|
2021-04-18 21:50:41 +01:00 |
|
Luke Benstead
|
ce9f3677f6
|
Immediate mode optimisation
|
2021-04-18 21:33:23 +01:00 |
|
Luke Benstead
|
7bcbb86e80
|
Align to 32 byte
|
2021-04-18 13:57:28 +01:00 |
|
Luke Benstead
|
9ca68de427
|
Force 32-byte allocations
|
2021-04-18 13:57:00 +01:00 |
|
Luke Benstead
|
1172086378
|
Add debug logging and assertions to make sure we use sq_cpy aligned
|
2021-04-15 21:31:48 +01:00 |
|
Luke Benstead
|
f03f0e8f04
|
Implement glScissor correctly
|
2021-04-14 21:38:33 +01:00 |
|
Luke Benstead
|
30d76eada9
|
Fix texture issues
|
2021-04-13 21:28:59 +01:00 |
|
Luke Benstead
|
8fe7a8afdf
|
Add missing header
|
2021-04-10 12:58:23 +01:00 |
|
Luke Benstead
|
fe616028bb
|
X86
|
2021-04-09 15:24:47 +00:00 |
|
Luke Benstead
|
8408a36629
|
Implement GL_ATI_meminfo
|
2021-02-20 15:10:35 +00:00 |
|
Luke Benstead
|
9ed6c0209e
|
Defrag and retry if allocating texture memory fails
|
2021-02-20 15:04:40 +00:00 |
|
Luke Benstead
|
f9b7cd7985
|
Add a custom extension to query and defragment texture memory
|
2021-02-19 21:28:31 +00:00 |
|
Luke Benstead
|
425a0c2af1
|
Switch to yalloc
|
2021-02-19 07:08:58 +00:00 |
|
Luke Benstead
|
ddf23974bd
|
Apply tweaks to handle larger addresses (thanks @HaydenKow)
|
2021-02-18 20:55:03 +00:00 |
|
Luke Benstead
|
8a02ee55cc
|
Add upstream yalloc allocator
|
2021-02-18 20:46:25 +00:00 |
|
Andress Barajas
|
a37ae364f0
|
Flip Y
|
2020-10-06 22:44:09 -07:00 |
|
Andress Barajas
|
ee8df14426
|
Fix origin bot-left of glViewport
|
2020-10-06 20:07:11 -07:00 |
|
Andress Barajas
|
700b0c6389
|
Do NULL check before access
|
2020-10-03 16:36:54 -07:00 |
|
Andress Barajas
|
e7d2042916
|
Fixed glRotate
|
2020-10-02 19:31:22 -07:00 |
|
Luke Benstead
|
44155632c1
|
Add version template
|
2020-09-28 12:52:53 +00:00 |
|
Luke Benstead
|
e2d0ae25a0
|
Delete version.h
|
2020-09-28 12:52:33 +00:00 |
|
Luke Benstead
|
e54db74914
|
Add version template
|
2020-09-28 12:52:23 +00:00 |
|
Luke Benstead
|
7d4207eddb
|
Fix errors with final Z coordinate
|
2020-05-24 09:55:13 +01:00 |
|
Luke Benstead
|
d932811be4
|
Small optimisation
|
2020-05-22 07:32:02 +01:00 |
|
Luke Benstead
|
9bfb0c6eea
|
Fix bug from last commit, don't apply lights at all if none are enabled
|
2020-05-22 07:20:08 +01:00 |
|
Luke Benstead
|
0a92240c64
|
More lighting optimisations
|
2020-05-21 20:14:43 +01:00 |
|
Luke Benstead
|
af82f7632f
|
Fix default texture modulation
|
2020-05-19 21:27:34 +01:00 |
|
Luke Benstead
|
d6a22582f9
|
Small cleanup
|
2020-05-16 09:30:25 +01:00 |
|
Luke Benstead
|
29658ef3de
|
Revert to more traditional GL depth values to fix ortho
|
2020-05-15 20:43:55 +01:00 |
|
Luke Benstead
|
01cb46a99e
|
Small tweak to lighting code
|
2020-05-13 21:04:24 +01:00 |
|
Luke Benstead
|
aa7320ab63
|
Use shifted invZ for Z to keep precision
|
2020-05-13 20:59:40 +01:00 |
|
Luke Benstead
|
2b9d8520bc
|
Lighting perf improvements
|
2020-05-11 20:34:09 +01:00 |
|
Luke Benstead
|
d01b9fa85a
|
Shift the range of final depth values so the minimum is 0.2 (KOS bgpoly depth)
|
2020-05-10 20:53:16 +01:00 |
|
Luke Benstead
|
c66f34cc62
|
Set Alpha flags when ALPHA_TEST is enabled
|
2020-05-10 13:49:45 +01:00 |
|
Luke Benstead
|
8e854ddef7
|
Fix overbright lighting
|
2020-05-09 06:33:28 +01:00 |
|
Luke Benstead
|
aa20bb20b2
|
Performance tweaks
|
2020-05-08 19:42:31 +01:00 |
|
Luke Benstead
|
1289a06279
|
Undo fmac which worked out slower
|
2020-05-08 13:53:56 +01:00 |
|
Luke Benstead
|
ab6725c5e3
|
Restore MAX_LIGHTS to 8
|
2020-05-08 10:00:03 +01:00 |
|
Luke Benstead
|
397d9d2915
|
More perf tweaks
|
2020-05-08 09:59:32 +01:00 |
|
Luke Benstead
|
8974051e38
|
Don't use memcpy when copying colours
|
2020-05-08 09:49:01 +01:00 |
|