GLdc/GL/private.h

393 lines
10 KiB
C
Raw Normal View History

2018-05-05 19:38:55 +00:00
#ifndef PRIVATE_H
#define PRIVATE_H
2019-03-24 08:09:02 +00:00
#include <stdint.h>
2019-09-06 08:35:33 +00:00
#include <dc/matrix.h>
#include <dc/pvr.h>
#include <dc/vec3f.h>
#include <dc/fmath.h>
#include <dc/matrix3d.h>
2019-03-24 08:09:02 +00:00
2018-05-05 19:38:55 +00:00
#include "../include/gl.h"
#include "../containers/aligned_vector.h"
#include "../containers/named_array.h"
#include "sh4_math.h"
2018-05-05 19:38:55 +00:00
extern void* memcpy4 (void *dest, const void *src, size_t count);
#define GL_NO_INSTRUMENT inline __attribute__((no_instrument_function))
#define GL_INLINE_DEBUG GL_NO_INSTRUMENT __attribute__((always_inline))
#define GL_FORCE_INLINE static GL_INLINE_DEBUG
#define _GL_UNUSED(x) (void)(x)
#define FASTCPY(dst, src, bytes) \
(bytes % 32 == 0) ? sq_cpy(dst, src, bytes) : memcpy(dst, src, bytes);
#define FASTCPY4(dst, src, bytes) \
(bytes % 32 == 0) ? sq_cpy(dst, src, bytes) : memcpy4(dst, src, bytes);
2019-09-24 20:26:17 +00:00
#define _PACK4(v) ((v * 0xF) / 0xFF)
#define PACK_ARGB4444(a,r,g,b) (_PACK4(a) << 12) | (_PACK4(r) << 8) | (_PACK4(g) << 4) | (_PACK4(b))
#define PACK_ARGB8888(a,r,g,b) ( ((a & 0xFF) << 24) | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | (b & 0xFF) )
#define PACK_ARGB1555(a,r,g,b) \
(((GLushort)(a > 0) << 15) | (((GLushort) r >> 3) << 10) | (((GLushort)g >> 3) << 5) | ((GLushort)b >> 3))
2019-09-24 20:26:17 +00:00
#define PACK_RGB565(r,g,b) \
2019-09-25 12:45:08 +00:00
((((GLushort)r & 0xf8) << 8) | (((GLushort) g & 0xfc) << 3) | ((GLushort) b >> 3))
2019-09-24 20:26:17 +00:00
#define TRACE_ENABLED 0
2020-02-29 13:25:30 +00:00
#define TRACE() if(TRACE_ENABLED) {fprintf(stderr, "%s\n", __func__);} (void) 0
#define VERTEX_ENABLED_FLAG (1 << 0)
#define UV_ENABLED_FLAG (1 << 1)
#define ST_ENABLED_FLAG (1 << 2)
#define DIFFUSE_ENABLED_FLAG (1 << 3)
#define NORMAL_ENABLED_FLAG (1 << 4)
#define MAX_TEXTURE_SIZE 1024
typedef float Matrix4x4[16];
/* This gives us an easy way to switch
* internal matrix order if necessary */
#define TRANSPOSE 0
#if TRANSPOSE
#define M0 0
#define M1 4
#define M2 8
#define M3 12
#define M4 1
#define M5 5
#define M6 9
#define M7 13
#define M8 2
#define M9 6
#define M10 10
#define M11 14
#define M12 3
#define M13 7
#define M14 11
#define M15 15
#else
#define M0 0
#define M1 1
#define M2 2
#define M3 3
#define M4 4
#define M5 5
#define M6 6
#define M7 7
#define M8 8
#define M9 9
#define M10 10
#define M11 11
#define M12 12
#define M13 13
#define M14 14
#define M15 15
#endif
typedef struct {
pvr_poly_hdr_t hdr;
} PVRHeader;
typedef struct {
unsigned int flags; /* Constant PVR_CMD_USERCLIP */
unsigned int d1, d2, d3; /* Ignored for this type */
unsigned int sx, /* Start x */
sy, /* Start y */
ex, /* End x */
ey; /* End y */
} PVRTileClipCommand; /* Tile Clip command for the pvr */
typedef struct {
unsigned int list_type;
AlignedVector vector;
} PolyList;
2018-09-20 14:01:13 +00:00
typedef struct {
/* Palette data is always stored in RAM as RGBA8888 and packed as ARGB8888
* when uploaded to the PVR */
GLubyte* data;
2019-03-09 14:32:50 +00:00
GLushort width; /* The user specified width */
GLushort size; /* The size of the bank (16 or 256) */
2018-09-20 14:01:13 +00:00
GLenum format;
2019-03-09 14:32:50 +00:00
GLshort bank;
2018-09-20 14:01:13 +00:00
} TexturePalette;
typedef struct {
//0
GLuint index;
GLuint color; /* This is the PVR texture format */
//8
GLenum minFilter;
GLenum magFilter;
//16
GLvoid *data;
TexturePalette* palette;
//24
GLushort width;
GLushort height;
//28
GLushort mipmap; /* Bitmask of supplied mipmap levels */
/* When using the shared palette, this is the bank (0-3) */
GLushort shared_bank;
//32
GLuint dataStride;
//36
GLubyte mipmap_bias;
GLubyte env;
GLubyte mipmapCount; /* The number of mipmap levels */
GLubyte uv_clamp;
//40
/* Mipmap textures have a different
* offset for the base level when supplying the data, this
* keeps track of that. baseDataOffset == 0
* means that the texture has no mipmaps
*/
GLuint baseDataOffset;
GLuint baseDataSize; /* The data size of mipmap level 0 */
//48
GLboolean isCompressed;
GLboolean isPaletted;
//50
} TextureObject;
2018-05-12 13:05:54 +00:00
typedef struct {
2018-05-19 08:17:24 +00:00
GLfloat emissive[4];
2018-05-12 13:05:54 +00:00
GLfloat ambient[4];
GLfloat diffuse[4];
2018-08-01 10:32:07 +00:00
GLfloat specular[4];
/* Valid values are 0-128 */
2020-02-17 20:29:12 +00:00
GLfloat exponent;
2020-05-07 19:58:24 +00:00
/* Base ambient + emission colour for
* the current material + light */
2020-05-11 19:34:09 +00:00
GLfloat baseColour[4];
2018-05-12 13:05:54 +00:00
} Material;
typedef struct {
GLfloat position[4];
GLfloat spot_direction[3];
GLfloat spot_cutoff;
GLfloat constant_attenuation;
GLfloat linear_attenuation;
GLfloat quadratic_attenuation;
2018-05-19 08:17:24 +00:00
GLfloat spot_exponent;
GLfloat diffuse[4];
GLfloat specular[4];
GLfloat ambient[4];
2020-05-07 19:58:24 +00:00
GLboolean isDirectional;
GLboolean isEnabled;
2020-05-07 19:58:24 +00:00
/* We set these when the material changes
* so we don't calculate them per-vertex. They are
* light_value * materia_value */
GLfloat ambientMaterial[4];
GLfloat diffuseMaterial[4];
GLfloat specularMaterial[4];
2018-05-12 13:05:54 +00:00
} LightSource;
2020-10-18 21:01:45 +00:00
#define DEAD 0xDEADBEEF
2019-03-24 08:09:02 +00:00
typedef struct {
/* Same 32 byte layout as pvr_vertex_t */
uint32_t flags;
float xyz[3];
float uv[2];
uint8_t bgra[4];
uint8_t obgra[4];
/* End 32 pvr_vertex_t */
/*
* The following are necessary for our purposes
* W - W coordinate - for clipping
* ST - ST coordinate for multitexture
* NXYZ - Normal
*/
float w; // 4
float st[2]; // +8 (12)
float nxyz[3]; // +12 (24)
uint8_t visible; // +1 (25)
2019-03-24 08:09:02 +00:00
uint8_t padding0[3]; // +3 (28)
uint32_t padding1; // +4 (32)
2019-03-25 09:44:59 +00:00
} Vertex;
2019-03-24 08:09:02 +00:00
2020-05-08 08:49:01 +00:00
2020-05-11 19:34:09 +00:00
#define argbcpy(dst, src) \
*((GLuint*) dst) = *((GLuint*) src) \
2020-05-08 08:49:01 +00:00
2020-05-11 19:34:09 +00:00
typedef struct {
float xy[2];
} _glvec2;
typedef struct {
float xyz[3];
} _glvec3;
typedef struct {
float xyzw[4];
} _glvec4;
#define vec2cpy(dst, src) \
*((_glvec2*) dst) = *((_glvec2*) src)
#define vec3cpy(dst, src) \
*((_glvec3*) dst) = *((_glvec3*) src)
#define vec4cpy(dst, src) \
*((_glvec4*) dst) = *((_glvec4*) src)
2020-05-08 08:49:01 +00:00
2020-05-11 19:34:09 +00:00
GL_FORCE_INLINE float clamp(float d, float min, float max) {
return (d < min) ? min : (d > max) ? max : d;
}
2020-05-08 08:49:01 +00:00
#define swapVertex(a, b) \
do { \
2019-11-30 10:07:23 +00:00
Vertex c = *a; \
*a = *b; \
*b = c; \
} while(0)
2019-03-24 08:09:02 +00:00
/* Generating PVR vertices from the user-submitted data gets complicated, particularly
* when a realloc could invalidate pointers. This structure holds all the information
* we need on the target vertex array to allow passing around to the various stages (e.g. generate/clip etc.)
*/
typedef struct {
PolyList* output;
uint32_t header_offset; // The offset of the header in the output list
uint32_t start_offset; // The offset into the output list
uint32_t count; // The number of vertices in this output
/* Pointer to count * VertexExtra; */
AlignedVector* extras;
} SubmissionTarget;
PVRHeader* _glSubmissionTargetHeader(SubmissionTarget* target);
2019-03-25 09:44:59 +00:00
Vertex* _glSubmissionTargetStart(SubmissionTarget* target);
Vertex* _glSubmissionTargetEnd(SubmissionTarget* target);
2019-03-24 08:09:02 +00:00
typedef enum {
CLIP_RESULT_ALL_IN_FRONT,
CLIP_RESULT_ALL_BEHIND,
CLIP_RESULT_ALL_ON_PLANE,
CLIP_RESULT_FRONT_TO_BACK,
CLIP_RESULT_BACK_TO_FRONT
} ClipResult;
#define A8IDX 3
#define R8IDX 2
#define G8IDX 1
#define B8IDX 0
struct SubmissionTarget;
2020-04-03 19:12:42 +00:00
float _glClipLineToNearZ(const Vertex* v1, const Vertex* v2, Vertex* vout);
2019-03-24 08:09:02 +00:00
void _glClipTriangleStrip(SubmissionTarget* target, uint8_t fladeShade);
2018-05-12 13:05:54 +00:00
PolyList *_glActivePolyList();
PolyList *_glTransparentPolyList();
2018-05-05 19:38:55 +00:00
void _glInitAttributePointers();
2018-09-15 10:45:38 +00:00
void _glInitContext();
void _glInitLights();
2019-03-13 15:43:50 +00:00
void _glInitImmediateMode(GLuint initial_size);
void _glInitMatrices();
void _glInitFramebuffers();
void _glMatrixLoadNormal();
void _glMatrixLoadModelView();
void _glMatrixLoadTexture();
void _glApplyRenderMatrix();
extern GLfloat DEPTH_RANGE_MULTIPLIER_L;
extern GLfloat DEPTH_RANGE_MULTIPLIER_H;
Matrix4x4* _glGetProjectionMatrix();
Matrix4x4* _glGetModelViewMatrix();
void _glWipeTextureOnFramebuffers(GLuint texture);
GLubyte _glCheckImmediateModeInactive(const char* func);
2018-05-12 13:05:54 +00:00
pvr_poly_cxt_t* _glGetPVRContext();
GLubyte _glInitTextures();
void _glUpdatePVRTextureContext(pvr_poly_cxt_t* context, GLshort textureUnit);
void _glAllocateSpaceForMipmaps(TextureObject* active);
2018-08-21 15:15:43 +00:00
typedef struct {
const void* ptr;
GLenum type;
GLsizei stride;
GLint size;
} AttribPointer;
2019-03-13 15:14:09 +00:00
GLboolean _glCheckValidEnum(GLint param, GLint* values, const char* func);
2018-08-22 08:24:49 +00:00
2019-03-29 08:47:55 +00:00
GLuint* _glGetEnabledAttributes();
2018-08-21 15:15:43 +00:00
AttribPointer* _glGetVertexAttribPointer();
AttribPointer* _glGetDiffuseAttribPointer();
AttribPointer* _glGetNormalAttribPointer();
AttribPointer* _glGetUVAttribPointer();
AttribPointer* _glGetSTAttribPointer();
2018-09-08 19:53:28 +00:00
GLenum _glGetShadeModel();
TextureObject* _glGetTexture0();
TextureObject* _glGetTexture1();
TextureObject* _glGetBoundTexture();
GLubyte _glGetActiveTexture();
GLuint _glGetActiveClientTexture();
TexturePalette* _glGetSharedPalette(GLshort bank);
void _glSetInternalPaletteFormat(GLenum val);
GLboolean _glIsSharedTexturePaletteEnabled();
void _glApplyColorTable(TexturePalette *palette);
GLboolean _glIsBlendingEnabled();
GLboolean _glIsAlphaTestEnabled();
GLboolean _glIsMipmapComplete(const TextureObject* obj);
GLubyte* _glGetMipmapLocation(const TextureObject* obj, GLuint level);
GLuint _glGetMipmapLevelCount(const TextureObject* obj);
GLboolean _glIsLightingEnabled();
void _glEnableLight(GLubyte light, unsigned char value);
2018-08-22 08:24:49 +00:00
GLboolean _glIsColorMaterialEnabled();
2019-08-01 19:21:03 +00:00
GLboolean _glIsNormalizeEnabled();
GLboolean _glRecalcFastPath();
2019-08-01 19:21:03 +00:00
typedef struct {
float xyz[3]; // 12 bytes
float n[3]; // 12 bytes
float finalColour[4]; //16 bytes (to 40)
2019-08-01 19:21:03 +00:00
} EyeSpaceData;
extern void _glPerformLighting(Vertex* vertices, EyeSpaceData *es, const int32_t count);
2018-05-12 13:05:54 +00:00
unsigned char _glIsClippingEnabled();
void _glEnableClipping(unsigned char v);
2018-08-01 10:32:07 +00:00
2018-05-20 15:16:53 +00:00
void _glKosThrowError(GLenum error, const char *function);
void _glKosPrintError();
GLubyte _glKosHasError();
#define PVR_VERTEX_BUF_SIZE 2560 * 256
#define MAX_TEXTURE_UNITS 2
2020-05-08 09:00:03 +00:00
#define MAX_LIGHTS 8
#define MIN(a,b) (((a)<(b))?(a):(b))
#define MAX(a,b) (((a)>(b))?(a):(b))
#define CLAMP( X, _MIN, _MAX ) ( (X)<(_MIN) ? (_MIN) : ((X)>(_MAX) ? (_MAX) : (X)) )
2018-05-05 19:38:55 +00:00
#endif // PRIVATE_H